Difference between revisions of "Tactics"

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(Pressing: redirected to individual page)
(Attack in Middle: moved to individual page)
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The disadvantage of this tactic is that your wing defence gets somewhat worse.
The disadvantage of this tactic is that your wing defence gets somewhat worse.
Your ability to turn wing attacks into attacks through the middle is influenced by the total passing skill of all your outfield players. When calculating your AIM skill, an experience bonus is added for each involved player, as normal.
With an exceptional AIM skill, you will get something like 40% more attacks through the middle.  At a minimum you are guaranteed to get 20% more attack through the middle. Depending on your AIM skill, you will end up somewhere in between these two extremes.
So do remember to AIM if you want a good central attack.
The AIM tactic is not reported with events like counter-attacks, and lost opportunities are detailed only for the tactics above. The only indication that a player is using AIM is at the start of the game report and in the match ratings. The game, however, keeps adding a modifier throughout the match.
== Attack on Wings ==
== Attack on Wings ==

Revision as of 22:52, 27 November 2005

What are Tactics

This section needs to be completed

Tactic Types

  • Counter-Attacks (CA)
  • Pressing
  • Attack in Middle (AIM)
  • Attack on Wings (AOW)
  • Play Creatively (PC)

Each tactic uses skills of your players to combine for an effective tactical method against your opponents.


There are 2 kinds of counter attacks (CA). The most common is the normal CA. The more rare kind is the random CA or special CA as it's also been called.

Normal CA

To get normal CAs you need to choose to play the tactic. In addition it only works if you don't win the midfield.

There is a penalty to using CA. It reduces your midfield rating by 7%. Calculated in possession this means about 1,8% if you were close to winning the midfield, less if you have a much weaker midfield than your opponent. If you only would get around 10% possession playing normal, you only lose about 0,5% playing CA. If you win the midfield playing CA the loss in possession increases, but you don't get any normal CAs, just the penalty.

Which midfield rating counts? Before calculating midfield penalties from CA and PIC or after? Nobody knows for sure, but statistical data indicate that the midfield need to be weaker before calculating the penalties in order for normal CA to work.

What about MOTS and CA? Can you have a weaker midfield without MOTS and win midfield with MOTS and still have a working CA? The statistical data is very limited in this area as very few MOTS and CA at the same time. Until otherwise proved, it would be prudent to expect it not to work and that CA requires a team to lose midfield both before and after penalties and bonuses.

How many CA's can you get in a single match? As with so many other things this is a secret HT keeps to themselves. Before random CAs were implemented 3 CAs was the highest recorded number and that was a fairly frequent number. It was then believed that 3 was a maximum number. After random CAs were implemented a few matches with 4 CAs have been recorded. It seems likely that they are caused by the team getting both normal and random CAs, but there's so far no way of knowing for sure.

Random CA

Unlike the normal CA you don't need to play CA tactic to get a random CA, and you can also get it when you win midfield. They are much less frequent than normal CAs, but if you have a relatively strong defense they do appear from time to time. They can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get. Not that it really matters either.

How many random CAs can you get in a match. The highest known number so far is 3. That's a very high number in a single match for a type of chance that's rare to start with, so don't expect to see it happen to you. So far it's only 2 known matches where it's occured.


No CAs, normal or random, are special events (SE). They are continued regular attacks. That means in order to get a CA, you first have to stop an attack. That requires you to have a relatively strong defense compared to your opponents attack (or a lot of luck). Any stopped attack can be converted to a CA. We know for sure that your CA skill have a major impact on your ability to convert a stopped attack to a CA. Other factors that may play a part are by how much the attack missed and how many CAs you've already had in that match.

A formula may look someting like:

Chance of converting = K + (CA skill * F) + miss percentage -(X*P)

K = Fixed base percentage F = Multiplier percentage for CA skill X = Number of CAs already achieved in the match. P = Penalty percentage for previous CAs in the match

CA skill

CA skill is calculated from the skills of all defenders. A base number is calculated from adding the values of their defending skills and their passing skills. Passing skills are multiplied by 2. This base number is modified by the players form and experience and the result is a CA skill which appears to be completely linear.

CA Federation

There is also a Counter-Attackers Federation. This federation contains of over 200 members, and we're founded by Turbopippip 26.05.2004. This federation would always answer any question you would have about CA.


Pressing means that all of your players try to put pressure on their opponents. They also put slightly more effort into breaking up your opponent's attacks than trying to create their own. The result is that the total number of potential chances in the game gets reduced for both teams.

For a more detailed explanation see: Pressing

Attack in Middle

When using AIM, your team attempts to make more of your attacks down the centre of the pitch, at the expense of attacks on the wings. In other words, you trade attacks down the wings for attacks through the centre. You get a straight one for one exchange, so the total number of attacks remains constant.

The disadvantage of this tactic is that your wing defence gets somewhat worse.

Attack on Wings

This works in the same way as AIM, only in reverse. Instead of more attacks coming in the center, you get more of your attacks on the wings.

Similarly to AIM, the disadvantage is that it weakens your central defence.

Play Creatively

When you use Play Creatively, there is a greater chance that special events (both positive and negative) will occur for both teams during the match. If both teams use Play Creatively, the chance for special events will be even greater.

The downside is that teams playing creatively will be less focused on the defense, thus losing some defensive ability.

Playing creatively will probably be good for SE-optimized teams (i.e. for teams that have many players with specialties).

Tactics and Training

The training scheme you choose determines the formation and tactics you may use effectively to a large extent, as you can only maximise training by using certain formations.

Goalkeeper or wing training allow more formation flexibility.

Of course, it is always possible to use alternative formations, but this will mean you are unable to maximise training for the week.

See also

The following are some special advanced tactics. Explanations will be found on their own pages.

External resources