Training

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Revision as of 16:35, 20 October 2006 by Afoxm (talk | contribs) (Training types: corrected weeks for playmaking training)

Importance of training

Training is one of the most important aspects of a successful team in Hattrick. By concentrating on training just one skill for a number of seasons a team can take medium skilled, young players and train them up to become superstars, who can then be sold for a handsome profit, thus improving the team and helping the team to eventually win promotion.

But the monetary side is only one side of the medal. Each training type has also non monetary (dis-)advantages. For example a playmaking trainer can't train his players efficiently in the later cup rounds or a goalkeeper trainer is not limited in specific formations.

Choosing trainees

Choosing the correct players to train is a balancing act. There are four factors to consider.

There is little to be gained from training players that are not at least passable in their main skill, although for new teams 17 year olds with inadequate main skill should be considered. Training a player who is passable or solid in primary skill is not as profitable as training higher skills, but lower skilled players cost considerably less to purchase. To get some ideas of the cost and profit from various skill increases see HAM Transfer Price Evaluation. To compare training values see Barthons Training Value Compare Tool.


As players age, they decrease in price, so buying slightly older players (e.g. 18 or 19 year olds) is often wise.

The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.

Training types

The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

In Hattrick, training takes place once a week. Typically only players who played on certain positions are fully trained depending on the skill you are training. If, for instance, forwards are being trained then only the players that played as a forward in one of the two games that week receive training. Note that only last played position matters for training. There are 13 types of training. Each have their own potential for generating profit or improving your team. Generally the training types that concentrate on one of the main skills (goalkeeping, defending, playmaking, winger, and scoring) are the most popular training types.

To train the maximum number of players each week it is important to arrange friendlies where you play your trainees who did not play in the league match in the same week.

Brackets indicate small effects. Double brackets indicate very small effects

Training type Improves ...for... Training speed Max players trained Impairs
Goalkeeping Goalkeeping Goalkeepers 5 weeks 2
Defending Defending Defenders ((Others)) 8 weeks 10
Playmaking       Playmaking Inner midfielders (Wingers) ((Others)) 6.5 weeks 6 (4)
Scoring Scoring Forwards ((others)) 6.5 weeks 6
Crossing (Winger) Winger Wingers (Wing backs) ((others)) 5 weeks 4 (4)
Defensive positions Defending (Defenders and midfielders) ((Others)) 16 weeks (20)
Wing attacks Winger Forwards and wingers ((Others)) 7 weeks 10
Shooting (Scoring) (Outfielders) ((Others)) 14 weeks (20+)
(Set pieces) ((All)) 16 weeks (50)
Short passes Passing Midfielders and forwards ((Others)) 5.5 weeks 16
Through passes Passing Defenders and midfielders ((Others)) 6.5 weeks 20
Set pieces Set pieces All 2-3 weeks 50
Stamina Stamina All 1-2 weeks 50 Form
General (Form) (All who played a game during the week) 1 week 22
(Goalkeeping) ((Goalkeepers))

Please note the 'Training Speed' numbers are based on 17 year old trainees, using a solid coach, and 9 assistants.

There is a theory that claims that for each year above 17 you should add one week (or a fraction of a week) of training. Another theory is, that training speed is depreciated with approximately 8% each year above 17 years of age.

Also note that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that if the value presented for a given training is 7 weeks, some players will take 6, others 8, but if you look at a large number of players they should average at 7. This might be due to the fact that the player gets a part of the next level after a pop. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).

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Advanced training

Training can even increase the skills of players that haven't played (for your team). This gives rise to some very advanced training techniques:

  • Osmosis training - Making a profit popping players that do not play in the trained position
  • Skill trading - Primarily refers to buying players that played in the right position for your training, but at a different club, so that you get an extra player training for free. Also refers to buying players believed to be close to "popping", ideally within one to two weeks, benefitting from market inefficiency in valuing partially trained players. The latter approach is difficult with any skill other than goalkeeping, due to the inexact correspondence of TSI to player skills. (The first method is most effective when combined with the second—training an extra player for free, and pushing him up a level in skill while doing it.)

But it could be that the goal of maximizing profit is a goal that does not optimise the team over time. This user believe it is better to develop own players to advance in the series system, rather than to optimise economical goals. It is after all a football manager game!


--85.165.0.112 11:19, 20 October 2006 (UTC)





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See also

If you replace TSI with salary you get an almost exact value to base your skill trading on and can buy players close to popping in all categories.