Importance of training
Training is one of the most important aspects of a successful team in Hattrick. By concentrating on training just one skill for a number of seasons a team can take medium skilled, young players and train them up to become superstars, who can then be sold for a handsome profit. Thus improving the team and helping the team to eventually to win promotion.
In Hattrick, training takes place once a week. Typically only players who played on certain positions are fully trained depending on the skill you are training. If, for instance, forwards are being trained then only the players that played as a forward in one of the two games that week receive training. Note that only last played position matters for training. There are 12 types of training. Each have their own potential for generating profit or improving your team. Generally the training types that concentrate on one of the main skills (goalkeeping, defending, playmaking, winger, scoring) are the most popular training types.
Brackets indicate small effects. Double brackets indicate very small effects
|Training type||Improves||...for...||Training speed||Max players trained||Impairs|
|Defending||Defending||Defenders ((Others))||8 weeks||10|
|Playmaking||Playmaking||Inner midfielders (Wingers) ((Others))||7 weeks||6 (4)|
|Scoring||Scoring||Forwards ((others))||7 weeks||6|
|Crossing (Winger)||Winger||Wingers (Wing backs) ((others))||5 weeks||4 (4)|
|Defensive positions||Defending||(Defenders and midfielders) ((Others))||16 weeks||(18)|
|Wing attacks||Winger||Forwards and wingers ((Others))||8.5 weeks||10|
|Shooting||(Scoring)||(Outfielders) ((Others))||14 weeks||(20+)|
|(Set pieces)||((All))||16 weeks||(50)|
|Short passes||Passing||Midfielders and forwards ((Others))||6.5 weeks||16|
|Through passes||Passing||Defenders and midfielders ((Others))||7.5 weeks||18|
|Set pieces||Set pieces||All||2 weeks||50|
|General||(Form)||(All who played a game during the week)||1 week||22|
There is a theory that claims that for each year above 17 you should add one week (or a fraction of a week) of training.
Also note that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that if the value presented for a given training is 7 weeks, some players will take 6, others 8, but if you look at a large number of players they should average at 7.
Training efficiency factors
Effect of coach
To achieve the optimal training time requires a coach with solid coaching skills. A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types.
Excellent coaches train slightly faster than solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.
Effect of player age
Young players train much faster than old players. To achieve the optimal training time your trainees need to be between 17-18. Players older than that will generally train slower. Again the rule of thumb is one extra week for every year older than 18. More precisely, training is 8-9% slower with each additional year. For the following trainingtypes however, the age doesn't effect the trainingspeed: set pieces, stamina, general.
Effect of assistants
Assistant coaches also help with training. A team may only have 10 of any one type of employees. However assistant coaches and goalkeeping coaches are treated as one type, so a team may only have a combined total of 10 coaches. Typically non-goalkeeping training teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps to maintain the form of the keeper. Other people prefer a 8 / 2 split between coaches.
Some users claim it is possible to have 11 coaches without seeing any ill effects, but many users have lost training when trying this.
It is not always in a teams best interest to hire all the possible assistants. The effect of each additional assistant decreases fast. E.g. having 5 GK coaches instead of 10 will slow GK training all the way from solid to divine by 1 week only. This is approximately 2 years of real time!
Clubs in financial difficulty should always bear this in mind when trying to make savings.
Most team managers agree it is best to train at 100% intensity. Apart from faster skill increase training at high intensity is beneficial to a squads form but will also increase the chance of injuries.
When to cash in
In most cases selling trainees at age 21 is the best way to maximise profit. Once a player hits 21 years old, he begins to train at a noticably slower rate compared to a younger player.
With particularly high skilled players, especially National Team players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.
It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to wage restrictions.
Choosing the correct players to train is a balancing act. There are four factors to consider.
- Training skill
- Secondary skills
There is little to be gained from training players that are not at least passable in their training skill. Training a player who is passable or solid in primary skill is not as profitable as training higher skills. But players of these lower skills cost considerably less to purchase. To get some ideas of the cost and profit from various skill increases see HAM Transfer Price Evaluation
17 year olds with high skills are expensive. On the other hand, older players train slower.
The better the secondary skills, the more you will pay to purchase the trainee, but the final selling price will also be higher.