Difference between revisions of "Winger (midfielder)"

From Hattrick
Jump to navigationJump to search
(Reverted edit)
m
 
(58 intermediate revisions by 31 users not shown)
Line 1: Line 1:
{{Other use|article='''position''' winger|title=Winger}}
+
{{Interwiki/Winger}}
 +
{{Other use|article='''position''' winger|title=Winger}}{{Individual orders}}
 +
'''Winger''' is a [[Players|player]]'s position within Hattrick. A winger can be placed left or right on the [[midfield]] of a [[team]] and he gives his contribute to [[ratings]] of Side and Central [[Attack]]s, Midfield and Side and Central [[Defence]].
  
Wingers are an often overlooked position within hattrick, and have several uses.  Their main function is to provide your team with decent side attacks, but they also contribute to midfield and defence as well.
+
===Skills===
 +
Defining what the primary skill of a winger is may be just a matter of points of view: it should obviously be [[Wing]]er, but some managers will surely say [[Playmaking]]! Others are looking for [[Defending]] to play a him both as a Winger and as a [[Wing Back]].
 +
And it's much better he has high [[Stamina]] to give [[Überwinger|a real help to Midfield]] ratings with High PM winger at low wage pressure.
  
Good wingers require [[wing]] skill. [[Playmaking]] and [[stamina]] are also very useful.  [[Passing]] also helps, as does [[defending]].  You might also want to look out for the [[quick]] or [[head]] specialties, although all specialities have some value.
+
The truth is that a winger's training (see below) must complete him in all '''Crossing, Playmaking, Defending''' skills and also add as much '''Passing''' as possible in his busy training schedule.
  
There is also a [[special event]] unique to wingers called a "Winger SE".
+
In a winger 4 levels of [[Passing]] are nearly equivalent to a level of Crossing.
  
Wingers can be trained through [[crossing]] or [[wing attacks]] training.
+
===Contribution===
 +
Wingers main function is to provide your team with decent attack on the side where he is fielded. They also give a great contribution to midfield and defence as well.  
  
 +
====Individual Orders====
  
 +
{|
 +
| style="vertical-align:top"| [[image:Normal.png]] Winger normal (WN) ||— must have good skills (playmaking, defending and wing).
 +
34.9% of his '''Defending''' skill for Side Defence
 +
20.1% of his '''Defending''' skill for Central Defence
 +
45.5% of his '''Playmaking''' skill for Midfield
 +
85.4% of his '''Winger''' skill for Side Attack
 +
26.0% of his '''Passing''' skill for Side Attack
 +
10.4% of his '''Passing''' for Central Attack
 +
|-
 +
| style="vertical-align:top"| [[image:Defensive.png]] [[Defensive winger]]  (WD) ||— increases defence, but lessens attack ratings.
 +
61.0% of his '''Defending''' skill for Side Defence
 +
26.4% of his '''Defending''' skill for Central Defence
 +
30.0% of his '''Playmaking''' skill for Midfield
 +
69.0% of his '''Winger''' skill for Side Attack
 +
21.0% of his '''Passing''' skill for Side Attack
 +
  5.2% of his '''Passing''' skill for Central Attack
 +
|-
 +
| style="vertical-align:top"| [[image:Towards left.png]] [[Winger towards middle]] || (WTM) — increases midfield contribution, but lowers the offensive contribution.
 +
28.4% of his '''Defending''' for Side Defence
 +
24.4% of his '''Defending''' for Central Defence
 +
57.4% of his '''Playmaking''' for Midfield
 +
74.4% of his '''Winger''' for Side Attack
 +
13.3% of his '''Passing''' for Side Attack
 +
14.8% of his '''Passing''' for Central Attack
 +
If you have winger with PM higher than wing, they are likely to always play this way.
 +
|-
 +
| style="vertical-align:top"| [[image:Offensive.png]] [[Offensive winger]]  (WO) ||— increases the offensive contribution, but with reduced defense contribution.
 +
22.0% of his '''Defending''' for Side Defence
 +
12.5% of his '''Defending''' for Central Defence
 +
30.0% of his '''Playmaking''' for midfield
 +
100% of his '''Winger''' for Side Attack
 +
29.0% of his '''Passing''' for Side Attack
 +
13.5% of his '''Passing''' for Central Attack
 +
|}
  
As well as [[Normal Winger]]s, there are three orders that can be given to these players
+
===Specialities===
 +
Wingers are an often overlooked position, but they are very ductile. There is also [[Special_Event#Individual_Goal_SE|individual goal special events]] unique to wingers (''Winger SE'' to Any Player or to Head Player).
  
* [[Winger Toward Middle]] increases midfield contribution, but lowers the offensive contribution
+
You might want to have in your team at least one [[quick]] winger, which is a real SE machine, although all specialties have some value. Here is a ranking of specialties on Wingers:
* [[Offensive Winger]] increases the offensive contribution, but lowers the defensive one
 
* [[Defensive Winger]] increases defence, but lessens attack ratings
 
  
 +
: {{Quick}} winger — can create a frequent quick event (ending with an assist or direct shot), but he loses skills both in the rain and in the sun.
 +
: {{Unpredictable}} winger — with high passing can create SE chances (Scores on His Own or Special Action).
 +
: {{Head}} winger — improves chance of scoring on a set pieces.
 +
: {{Technical}} winger — gains skills in the sun, but loses skills in the rain. He creates chances if an opposing defender is a head specialist (rare).
 +
: {{Powerful}} winger — improves in the rain, but have negative effects in the sun.
  
 +
=== Training ===
 +
Wingers can be trained in winger skill through [[Crossing (Winger)]] training or [[wing attacks]] training.
 +
Some may say that wingers are expensive, but they are the most complete players in a team and they require a longer training to be perfectly created. And they have relatively lower wage too, as multi-skilled player.
  
== High PM Wingers ==
+
When it comes to a multi-skilled player like a winger, a strategic way to train them is essential. That's why someone says that crossing is [[Is Wing Training for Newbies?|not the right training for Newbies]].
 
 
If you are buying PM on your wingers, try to buy high stamina just like IMs. Offensive wingers may use 50% of their PM, but 100% of their stamina.
 
 
 
If you are buying higher PM levels on your wingers (formidable ) they are likely to have been played as IMs by the winger trainer after having been trained in PM by a PM trainer. In doing this they play twice a week and get league and cup experience, that can add up. When it comes to a multi-skilled player like a winger, that experience does pay a dividend.
 
 
 
=== Überwingers ===
 
 
 
With the growing popularity of High PM Wingers and growing wage pressures, a new type of ideal High PM Winger has been created: The [[Überwinger]]
 
 
 
== Wingers for Defense Trainers ==
 
 
 
There is strong rational for teams to buy either a "naked" winger or one with PM. It depends on whether you are going for midfield ratings or not.
 
 
 
Wing skill is number 1. It's the reason why anyone buys a winger.
 
 
 
Where PM comes into play is that at high levels of wing skill, the higher the PM (and therefore midfield), the greater your team's chances to excerise that wing skill by generating extra chances. The PM skill also compensates for having an offensive winger (with reduced defense contribution).
 
 
 
If the team is strictly a CA team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations.
 
 
 
WTM is not worth mentioning frankly. Paying for wingskill in that position is a bit of a waste after recent changes to the game engine. Better to have an extra IM in that role. PM on a winger should be bought with the intention of playing that player offensive 99% of the time.
 
 
 
Some may say that PM is expensive. But, it has some benefits when you get into higher wage brackets and improving IMs gets prohibitive.
 
  
 +
A good strategy is to buy [[trainee]]s with high Playmaking. You can also field them twice a week (i.e., placing them as [[inner midfielder]] in league match and as winger in middle week match). Doing so, you can build a competitive team saving a little money and adding up experience that pays a dividend when selling a trainee.
  
 +
If the team is strictly a [[counter_attack|CA]] team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations.
  
 
== See Also ==
 
== See Also ==
 
+
* [[Wing - Market & Discussion]] Federation
[[Is Wing Training for Newbies?]]
+
* [[BeNe Winger Federatie]] (Dutch-speaking Federation)
 
 
 
 
== Federations ==
 
* [[Wing - Market & Discussion]] (1200+ members)
 
* [[BeNe Winger Federatie]] (Dutch-speaking, 200+ members)
 
''For other uses, see [[Winger (disambiguation)]].''
 
  
  
 
[[category:player positions]]
 
[[category:player positions]]
 +
[[Category:Formation]]

Latest revision as of 14:06, 31 July 2020

INTERWIKI

· English · Magyar ·

Disambiguation icon.png This page describes position winger. For other uses of Winger, see Winger (disambiguation)
Individual orders

Defence

Midfield

Offence

Winger is a player's position within Hattrick. A winger can be placed left or right on the midfield of a team and he gives his contribute to ratings of Side and Central Attacks, Midfield and Side and Central Defence.

Skills

Defining what the primary skill of a winger is may be just a matter of points of view: it should obviously be Winger, but some managers will surely say Playmaking! Others are looking for Defending to play a him both as a Winger and as a Wing Back. And it's much better he has high Stamina to give a real help to Midfield ratings with High PM winger at low wage pressure.

The truth is that a winger's training (see below) must complete him in all Crossing, Playmaking, Defending skills and also add as much Passing as possible in his busy training schedule.

In a winger 4 levels of Passing are nearly equivalent to a level of Crossing.

Contribution

Wingers main function is to provide your team with decent attack on the side where he is fielded. They also give a great contribution to midfield and defence as well.

Individual Orders

Normal.png Winger normal (WN) — must have good skills (playmaking, defending and wing).
34.9% of his Defending skill for Side Defence
20.1% of his Defending skill for Central Defence
45.5% of his Playmaking skill for Midfield
85.4% of his Winger skill for Side Attack
26.0% of his Passing skill for Side Attack
10.4% of his Passing for Central Attack
Defensive.png Defensive winger (WD) — increases defence, but lessens attack ratings.
61.0% of his Defending skill for Side Defence
26.4% of his Defending skill for Central Defence
30.0% of his Playmaking skill for Midfield
69.0% of his Winger skill for Side Attack
21.0% of his Passing skill for Side Attack
 5.2% of his Passing skill for Central Attack
Towards left.png Winger towards middle (WTM) — increases midfield contribution, but lowers the offensive contribution.
28.4% of his Defending for Side Defence
24.4% of his Defending for Central Defence
57.4% of his Playmaking for Midfield
74.4% of his Winger for Side Attack
13.3% of his Passing for Side Attack
14.8% of his Passing for Central Attack

If you have winger with PM higher than wing, they are likely to always play this way.

Offensive.png Offensive winger (WO) — increases the offensive contribution, but with reduced defense contribution.
22.0% of his Defending for Side Defence
12.5% of his Defending for Central Defence
30.0% of his Playmaking for midfield
100% of his Winger for Side Attack
29.0% of his Passing for Side Attack
13.5% of his Passing for Central Attack

Specialities

Wingers are an often overlooked position, but they are very ductile. There is also individual goal special events unique to wingers (Winger SE to Any Player or to Head Player).

You might want to have in your team at least one quick winger, which is a real SE machine, although all specialties have some value. Here is a ranking of specialties on Wingers:

Spec2Quick.png Quick winger — can create a frequent quick event (ending with an assist or direct shot), but he loses skills both in the rain and in the sun.
Spec4Unpred.png Unpredictable winger — with high passing can create SE chances (Scores on His Own or Special Action).
Spec5Head.png Head winger — improves chance of scoring on a set pieces.
Spec1Technic.png Technical winger — gains skills in the sun, but loses skills in the rain. He creates chances if an opposing defender is a head specialist (rare).
Spec3Power.png Powerful winger — improves in the rain, but have negative effects in the sun.

Training

Wingers can be trained in winger skill through Crossing (Winger) training or wing attacks training. Some may say that wingers are expensive, but they are the most complete players in a team and they require a longer training to be perfectly created. And they have relatively lower wage too, as multi-skilled player.

When it comes to a multi-skilled player like a winger, a strategic way to train them is essential. That's why someone says that crossing is not the right training for Newbies.

A good strategy is to buy trainees with high Playmaking. You can also field them twice a week (i.e., placing them as inner midfielder in league match and as winger in middle week match). Doing so, you can build a competitive team saving a little money and adding up experience that pays a dividend when selling a trainee.

If the team is strictly a CA team that is unconcerned with midfield, then it is perhaps not money worth spending. However if it is a team that looks to compete in midfield and have at least two attack fronts, it is a way to get more from x-3-x or x-4-x with-one-winger formations.

See Also