Zh/訓練

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訓練的重要性[edit]

Training is one of the most important aspects of a successful team in Hattrick. By concentrating on training just one skill for a number of seasons a team can take medium skilled, young players and train them up to become superstars, who can then be sold for a handsome profit, thus improving the team and helping the team to eventually win promotion.

But the monetary side is only one side of the coin. Each training type also has associated other benefits and disadvantages. For example a playmaking trainer can't train his players efficiently in the later cup rounds and a goalkeeper trainer is not limited to specific formations.

選擇接受訓練的球員[edit]

选择何种的球员去训练是一个平衡的计划. 有四种技能可供选择.

There is little to be gained from training players that are not at least passable in their main skill, although for new teams 17 year olds with inadequate main skill should be considered. 训练及格或稳定的球员远不如训练更高技能球员所得到的利润高, 但低技能的球员更容晚购买(这类球员多且价格低,高技能球员抽到的可能性要比低技能球员抽到的可能性小得多). 从各种技能球员的价格和技能增长可得到的收益,请参考下面的网址

HAM Transfer Price Evaluation. 比较训练数值请看 Barthons 技能值比较工具.


随着年龄的增长,他们的价格在下降, 所以购买稍大一些的球员(e.g. 18 或19 岁) 是明智的选择.

辅助技能越好, 你为此训练要多付出价钱,你训练后买的价钱也会比辅助技能低的更高.

训练类型[edit]

在Hattrick世界里, 训练每周更新一次。在某个位置的球员是否能得到全部的训练效果取决于你所训练的技能。 如果, 例如, 训练前峰 ,只有那些在本周比赛中打前峰位置的球员才能得到训练效果,但需要留意只有相對應位置的球員才可以得到訓練效果。一共有13種不同的訓練。每種訓練都有潛力去令你的球隊變得更強大與利潤。一般而言,可以帶來各個位置的基本技能的訓練 (守門, 防守, 組織進攻, 邊鋒進球) 會較為愛玩家歡迎。

為了令最多的球員得到訓練,每周安排友誼賽就變得十分重要。這樣做就可以令在聯賽未有上陣的(至少)部分球員得到訓練的效果。

括號即表示微小的效果。雙括號表示非常微小的效果。

Training type Improves ...for... Training speed Max players trained Impairs
Goalkeeping Goalkeeping Goalkeepers 5 weeks 2
Defending Defending Defenders ((Others)) 8 weeks 10
Playmaking       Playmaking Inner midfielders (Wingers) ((Others)) 6.5 weeks 6 (4)
Scoring Scoring Forwards ((others)) 6.5 weeks 6
Crossing (Winger) Winger Wingers (Wing backs) ((others)) 5 weeks 4 (4)
Defensive positions Defending (Defenders and midfielders) ((Others)) 16 weeks (20)
Wing attacks Winger Forwards and wingers ((Others)) 7 weeks 10
Shooting (Scoring) (Outfielders) ((Others)) 14 weeks (20+)
(Set pieces) ((All)) 16 weeks (50)
Short passes Passing Midfielders, wingers and forwards ((Others)) 5.5 weeks 16
Through passes Passing Defenders, midfielders and wingers ((Others)) 6.5 weeks 20
Set pieces Set pieces All 2-3 weeks 50
Stamina Stamina All 1-2 weeks 50 Form
General (Form) (All who played a game during the week) 1 week 22
(Goalkeeping) ((Goalkeepers))

Please note the 'Training Speed' numbers are based on 17 year old trainees, using a solid coach, and 9 assistants.

There is a theory that claims that for each year above 17 you should add one week (or a fraction of a week) of training. Another theory is, that training speed is depreciated with approximately 8% each year above 17 years of age.

Also note that these training speed values are given as an average, and can (and will) vary from player to player. This means, for example, that if the value presented for a given training is 7 weeks, some players will take 6, others 8, but if you look at a large number of players they should average at 7. This might be due to the fact that the player gets a part of the next level after a pop. When that happens he needs less time to pop again. For example: When the first pop ends up to solid and a very little bit (7,02) he needs more time to go to excellent than when his first pop gives him a bit more (7,12).

影響訓練的因素[edit]

教練的影響[edit]

To achieve the optimal training time requires a coach with solid coaching skills. A coaching level below that lengthens training time. A general rule of thumb is one extra week for every level below solid, although this rule is not so accurate with the faster training types.

Excellent coaches train slightly faster than solid ones by roughly half a week but are generally seen as too expensive to be profitable in the long term.

球員年齡的影響[edit]

Young players train much faster than old players. To achieve the optimal training time, many managers prefer trainees between the ages of 17 and 20, with 17 or 18 the best age to start training. Clubs at higher series levels may prefer to train older players at a higher skill level.

Older players are much slower to train, and a good rule of thumb is one extra week for every year older than 17. More precisely, training becomes approx. 8% slower for every year above this (also called trainings speed depreciation).

Certain training types — namely set pieces, stamina and general — do not depreciate in training speed, no matter what age the player is.

As a player reaches 27 his abilities may start to decrease. This process doesn't occur constantly, and there is no guarantee it will happen at all. Typically, very small decreases occur for players around 30, considerably larger leaps for players around 35. For some reason, these decreases in abilities always surface on Mondays. Certain skills are harder to maintain as players grow older — scoring ability is the hardest to maintain, whilst goalkeeping is the easiest.

助教的影響[edit]

Assistant coaches also help with training. A team may only have 10 of any one type of staff. However assistant coaches and goalkeeping coaches are treated as one type, so a team may only have a combined total of 10 coaches. Typically non-goalkeeping training teams employ 9 assistant coaches and 1 goalkeeping coach. It is believed that a goalkeeping coach helps to maintain the form of the keeper. Other people prefer a 8 to 2 split between coaches.

Some users claim it is possible to have 11 coaches without seeing any ill effects, but many users have lost a week of training when trying this.


It is not always in a teams best interest to hire all the possible assistants. The effect of each additional assistant decreases fast. The effect of additional assistants most probably follows a sqare root dependence, just as economists do. Hence four assistants improve the training twice as much as only one assistant does, and 9 assistants improve the trainig three times as much ( sqrt(9) vs sqrt(4) vs sqrt(1) ).


Another model suggests that each additional assistant coach is worth 50% of the previous. If that is the case then you get something like this:

1 = 100% 2 = 50% 3 = 25% 4 = 12.5% 5 = 6.25% 6 = 3.125% 7 = 1.5625% 8 = 0.78125% 9 = 0.390625% 10 = 0.1953125%

Example: Having 5 GK coaches instead of 10 will slow GK training all the way from solid to divine by 1 week only. This is approximately 2 years of real time! To get that one week advantage, it will cost you: 104 weeks * 5 assistants * 1500€ every week = €780.000

New clubs and clubs in financial difficulty should always bear this in mind when trying to make savings.

訓練強度[edit]

Most team managers agree it is best to train at 100% intensity. The benefits are clear in that skills increase more quickly, and there is also the likelihood of better form.

Unfortunately, there is also an increased chance of injury.

何時賣出被訓練的球員[edit]

以下內容是基於 Hattrick 玩家的經驗和調查中得到的結論 — 這代表著它們的真實性和準確程度並沒有被官方確認,因此這些內容不一定能夠反映出遊戲的真實性。請在仿效這些內容前請作出考慮!

In most cases selling trainees at age 21 is the best way to maximise profit. Once a player hits 21 years old, he begins to train at a noticeably slower rate compared to a younger player.

With particularly high skilled players, especially National Team players, training can be taken on further, but in general the financial returns decrease beyond the age of 21.

It is also worth noting it is possible to overtrain a player, and make him unsustainable in the long run due to the extremely high wages. The recent market deflation also makes selling unprofitable after 21.

深入的訓練[edit]

Training can even increase the skills of players that haven't played (for your team). This gives rise to some very advanced training techniques:

  • Osmosis training - Making a profit popping players that do not play in the trained position
  • Skill trading - Primarily refers to buying players that played in the right position for your training, but at a different club, so that you get an extra player training for free. Also refers to buying players believed to be close to "popping", ideally within one to two weeks, benefitting from market inefficiency in valuing partially trained players. The latter approach is difficult with any skill other than goalkeeping, due to the inexact correspondence of TSI to player skills. (The first method is most effective when combined with the second—training an extra player for free, and pushing him up a level in skill while doing it.)

But it could be that the goal of maximizing profit is a goal that does not optimise the team over time. This user believe it is better to develop own players to advance in the series system, rather than to optimise economical goals. It is after all a football manager game!

外部連結[edit]

If you replace TSI with salary you get an almost exact value to base your skill trading on and can buy players close to popping in all categories. This is mostly true when a new season begins because the salary is based on that players current skills when the salary is calculated. If you train your player the salary will become a less accurate skill calculator during the season and will only be accurate again when a salary updated is performed between seasons.

In the beginning the salary reflected the players current skill but this was changed by the hattrick team to make skill trading less predictable.