Difference between revisions of "Zh/防守反擊"
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Revision as of 12:30, 24 June 2007
- Counter attack (CA) ability is modified by the players form and experience and the result is a CA skill which appears to be completely linear.
- Requires good defence and attack ratings to work successfully.
- Passing on defenders may cost a lot of extra money, and is only used in connection with CA, AIM and AOW skills.
Unlike the normal CA, you do not need to play the CA tactic to get a random CA, and you can also get it when you win midfield. They are much less frequent than normal CAs, but if you have a relatively strong defense they do appear from time to time. They can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get.
How many random CAs can you get in a match? The highest known number so far is 4, which has occurred in 1 known match.
Which midfield rating?
Which midfield rating counts? Before calculating midfield penalties from CA and PIC or after? Nobody knows for sure, but statistical data indicate that the midfield needs to be weaker before calculating the penalties in order for normal CA to work.
What about MOTS and CA? Can you have a weaker midfield without MOTS and win midfield with MOTS and still have a working CA? The statistical data is very limited in this area as very few MOTS and CA at the same time. Until otherwise proved, it would be prudent to expect it not to work and that CA requires a team to lose midfield both before and after penalties and bonuses.
How many CA's can you get in a single match? As with so many other things this is a secret HT keeps to themselves. Before random CAs were implemented 3 CAs was the highest recorded number and that was a fairly frequent number. It was then believed that 3 was a maximum number. After random CAs were implemented a few matches with 4 CAs have been recorded. It seems likely that they are caused by the team getting both normal and random CAs, but there is so far no way of knowing for sure.