Routine: Difference between revisions

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EchoMan (talk | contribs)
m Making Formation experience preceed Formation Experience
 
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Every time (here, [[friendly]] matches are as effective as regular ones) your team plays with one of the 6 standard alternatives ([[4-3-3]], [[5-3-2]], [[3-5-2]], [[4-5-1]], [[3-4-3]], [[5-4-1]]), it will acquire routine with this [[formation]]. The team always has the maximum amount of experience with [[4-4-2]]. The team can't acquire routine with formations differing from the 6 standard alternatives, so if you want to use an [[Extreme formations|extreme formation]], you'll have to put your trust in your players' individual [[experience]].
#REDIRECT [[formation experience]]
 
If you don't play with a certain formation, routine will decrease over time. A good idea is to always use an alternative, or switch between two alternatives. If you use more, it is not surprising that the players will get [[confusion|confused]]. Also, anytime you sell a player, you will risk losing formation experience.

Latest revision as of 15:48, 2 February 2009