Captain: Difference between revisions
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{{Interwiki/Team captain}} | |||
The '''captain''' is a figure representing the whole team during a match. To work out the right [[player]], [[experience]] and [[leadership]] abilities are important. | |||
Any [[manager]] can appoint a captain for the upcoming [[match]]. If he/she does not, the [[match engine|ME]] will find the best option and set that player automatically as captain for the match. | |||
==Team Experience Formula== | |||
When the team's '''total experience''' is calculated, all the individual players' experience levels are added. After this, captain's level of experience and leadership abilities are added. To declare their best captain, most people use the formula: | |||
{{colorbox| experience x 3 + leadership x 2}} | |||
There is some debate over which of these characteristics should be used as a tie breaker. | |||
The captain only function is to raise total team experience, although it's quite an important one, as he may prevent your team from getting [[confused]] due to a strange choice of [[formation]], or getting the heebie-jeebies during [[cup matches]] or [[qualifiers]]. | |||
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[[Category: Match concepts]] | |||
Latest revision as of 23:19, 13 June 2020
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The captain is a figure representing the whole team during a match. To work out the right player, experience and leadership abilities are important.
Any manager can appoint a captain for the upcoming match. If he/she does not, the ME will find the best option and set that player automatically as captain for the match.
Team Experience Formula
When the team's total experience is calculated, all the individual players' experience levels are added. After this, captain's level of experience and leadership abilities are added. To declare their best captain, most people use the formula:
experience x 3 + leadership x 2
There is some debate over which of these characteristics should be used as a tie breaker.
The captain only function is to raise total team experience, although it's quite an important one, as he may prevent your team from getting confused due to a strange choice of formation, or getting the heebie-jeebies during cup matches or qualifiers.