Walk Over: Difference between revisions

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When a team doesn't field 9 players, the other team wins with a 5-0 scoreline. All [[ratings]] for this game are set to [[disastrous]], but the player [[stars|star ratings]] are still shown for the fielded players. If both teams don't field 9 players, the match result is recorded as a '''mutual walkover''', a 0-0 draw.
#REDIRECT [[Walkover]]
 
Most of the time a walk-over opponent is good for an active team, because for the winning team, [[experience]] is gained, as is [[training]], but there's no chance for the players to collect [[cards]] or suffer [[injury|injuries]]. It also allows the active team to field the B squad and keep the best players for the cup match, if the team is still in the national [[Cup]]. However, in some cases the goal difference could be better and the goals don't count toward any of the winning team's players for the purposes of the top scorers competition. Also, walk-overs tend to attract smaller crowds, diminishing the gate receipts. Nevertheless, these drawbacks are usually so small that the benefits outweight them by a huge margin.
 
To avoid walkovers, it's advisable to set up and maintain a default lineup with enough players, preferrably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walk-over.
 
==See Also==
*[[Bot team]]
 
[[Category: Game Concepts]]

Latest revision as of 15:38, 1 June 2008

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