Attack in the middle: Difference between revisions
From Hattrick
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
Playing AIM would change it to 15%-60%-15%-10% (if the ability in the tactic is low) or to 5%-80%-5%-10% (if the ability in the tactic is the highest possible). | Playing AIM would change it to 15%-60%-15%-10% (if the ability in the tactic is low) or to 5%-80%-5%-10% (if the ability in the tactic is the highest possible). | ||
The ability in the tactic is calculated by summing the [[Passing]] ability of all your outfield players. | The ability in the tactic is calculated by summing the [[Players#Passing | Passing]] ability of all your outfield players. | ||
The drawback of the AIM tactic is a weakening of the wing defence. | The drawback of the AIM tactic is a weakening of the wing defence. | ||
Revision as of 15:06, 24 November 2005
Attack In the Middle (AIM)
One of the game tactics. Raises the probability that a chance is created in the middle of the park by at least 20%, lowering at the same time the probability that a chance is created on the wing. It is believed that the usual distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%.
Playing AIM would change it to 15%-60%-15%-10% (if the ability in the tactic is low) or to 5%-80%-5%-10% (if the ability in the tactic is the highest possible).
The ability in the tactic is calculated by summing the Passing ability of all your outfield players.
The drawback of the AIM tactic is a weakening of the wing defence.