Sub Level: Difference between revisions

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The '''Sub Level''' (also subskill) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible sublevels between every two skill levels.
The '''Sub Level''' (also subskill) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible sublevels between every two skill levels. Sub Levels appear to be rounded up, so 0.1 is already shown as disastrous; only 0.0 will result in the visible skill level non-existent.


Sublevels in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).
Sublevels in player abilities are usually expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skill levels (divine + 1).


=Player sublevels=
=Player Sub Levels=


==Sublevels in player abilities==
==Sub Levels in Player Abilities==


If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but he will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit (see [[skill trading]]).
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.0 plays only slightly worse than one with 7.1, but since the latter will appear as having a skill level of 8.0 (due to rounding), he will sell at a much higher price on the transfer market. There are managers who specialize in finding and buying players with a high sub level in order to maximize profit (see [[skill trading]]).


There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player's actual skill level by looking at his TSI and wage or by asking the manager who trains him how long the player was trained.
There are no denominations for skills higher than 20 (divine), making higher skill levels harder to recognize. You can estimate a divine player's actual skill level by looking at his TSI and wage or by asking the current owner how long the player has been trained.


===Estimating player sublevels===
===Estimating Player Sub Levels===


Most common is the estimation of a player's sublevel by keeping track of his [[training]]. Please consult this page for more information about training speed.
Most common is the estimation of a player's sub level by keeping track of his [[training]].


There are several tools for calculating a keeper's sublevel out of his TSI and form.
There are several tools for calculating a keeper's sub level out of his TSI and form.


[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]
[http://www.hottrick.org/hattrick_keeper_tool.php Hottrick Keeper Tool]
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[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&tsi=89590&form=6 HattriX-Ray keepers-up]
[http://www.databased.at/hattrick/x-ray/index.asp?starter=keepersup&tsi=89590&form=6 HattriX-Ray keepers-up]


Subskills can also be estimated by looking at the player's TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).
Sub levels can also be estimated by looking at the player's TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).


[http://www.avsoftware.org/hattrick/ SkillRaise Tool]
[http://www.avsoftware.org/hattrick/ SkillRaise Tool]
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[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]
[http://www.asole.org/hat_sublevel_tool.php Hattrick Transfer-List Tool]


==Sublevels in form==
==Sub Levels in Form==


When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form's sub-level is probably the cause.
When the TSI of a player rises or falls without apparent reason (injury, training, stamina-loss or aging) and without visible form change, a change in the form's sub level is most probably the cause.


'''The form level excellent has no sub-levels.''' A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players' TSI or the relationship between the players' TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.
'''The form level excellent has no sub levels.''' A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players' TSI or the relationship between the players' TSI and their wage, because one can eliminate one unknown variable (that of the sub level in form) from the equation.


==Sublevel in experience==
==Sub Level in Experience==


To know the sublevel in experience becomes important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.
Knowing the sub level in experience can be important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.


For price reasons, you might want to buy a player with passable (or lower) experience and 'train' him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his sublevel helps you in planning the season.
For price reasons, you might want to buy a player with passable (or lower) experience and 'train' him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his sub level helps you in planning the season.


===Estimating sublevels in experience===
===Estimating Sub Levels in Experience===


Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player's experience gain or calculate it on the basis of how much it costs to turn the player into a coach.
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player's experience gain or calculate it on the basis of how much it costs to turn the player into a coach.
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[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei's experience page]
[http://www.manager.brygge.dk/Hattrick/experience.htm Carlei's experience page]


It is not possible to estimate the experience sub-level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.
It is not possible to estimate the experience sub level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.


=Sublevels in team ratings=
=Sub Levels in Team Ratings=


In team ratings, an approximation of the sub-level is shown in order to give a more detailed insight into the team's performance.
In team ratings, an approximation of the sub level is shown in order to give a more detailed insight into the team's performance.


<table width="150" border="0" cellspacing="0" cellpadding="0">
<table width="150" border="0" cellspacing="0" cellpadding="0">

Revision as of 20:30, 11 October 2006

The Sub Level (also subskill) is a concept to talk about exact skill-values in Hattrick. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite number of possible sublevels between every two skill levels. Sub Levels appear to be rounded up, so 0.1 is already shown as disastrous; only 0.0 will result in the visible skill level non-existent.

Sublevels in player abilities are usually expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skill levels (divine + 1).

Player Sub Levels

Sub Levels in Player Abilities

If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.0 plays only slightly worse than one with 7.1, but since the latter will appear as having a skill level of 8.0 (due to rounding), he will sell at a much higher price on the transfer market. There are managers who specialize in finding and buying players with a high sub level in order to maximize profit (see skill trading).

There are no denominations for skills higher than 20 (divine), making higher skill levels harder to recognize. You can estimate a divine player's actual skill level by looking at his TSI and wage or by asking the current owner how long the player has been trained.

Estimating Player Sub Levels

Most common is the estimation of a player's sub level by keeping track of his training.

There are several tools for calculating a keeper's sub level out of his TSI and form.

Hottrick Keeper Tool

Keeper Level Prediction Tool

HattriX-Ray keepers-up

Sub levels can also be estimated by looking at the player's TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).

SkillRaise Tool

Hattrick Transfer-List Tool

Sub Levels in Form

When the TSI of a player rises or falls without apparent reason (injury, training, stamina-loss or aging) and without visible form change, a change in the form's sub level is most probably the cause.

The form level excellent has no sub levels. A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players' TSI or the relationship between the players' TSI and their wage, because one can eliminate one unknown variable (that of the sub level in form) from the equation.

Sub Level in Experience

Knowing the sub level in experience can be important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.

For price reasons, you might want to buy a player with passable (or lower) experience and 'train' him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his sub level helps you in planning the season.

Estimating Sub Levels in Experience

Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player's experience gain or calculate it on the basis of how much it costs to turn the player into a coach.

Carlei's experience page

It is not possible to estimate the experience sub level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.

Sub Levels in Team Ratings

In team ratings, an approximation of the sub level is shown in order to give a more detailed insight into the team's performance.

very low: x.0 - x.24
low:x.25 - x.49
high:x.5 - x.74
very high:x.75 - x.99

Skill levels above "divine (very high)" are invisible.

Many manager assistants contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.

Hattrick Assistant Manager

to do

Team spirit, confidence, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.