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| A '''walk over''' happens when a team doesn't field 9 players and the other team wins with a 5-0 scoreline. All [[ratings]] for this game are set to [[disastrous]] and the [[stars|star ratings]] are disabled for the fielded players as a match was not played. This was a change starting in Season 34. Previous to that season star ratings were indeed shown in walkover matches. The change unifies the display from the [[Youth Academy]] matches (where star ratings were never shown in walkovers) and the senior squad matches. If both teams don't field 9 players, the match result is recorded as a '''mutual walk over''', a 0-0 draw.
| | #REDIRECT [[Walkover]] |
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| Most of the time a walk over opponent is good for an active team, because for the winning team, [[experience]] is gained, as is [[training]], but there's no chance for the players to collect [[cards]] or suffer [[injury|injuries]]. It also allows the active team to field the B squad and keep the best players for the cup match, if the team is still in the national [[Cup]]. However, in some cases the goal difference could be better and the goals don't count toward any of the winning team's players for the purposes of the top scorers competition. Also, walk-overs tend to attract smaller crowds, diminishing the gate receipts. Nevertheless, these drawbacks are usually so small that the benefits outweight them by a huge margin.
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| To avoid walkovers, it's advisable to set up and maintain a default lineup with enough players, preferably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walk-over.
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| ==See Also==
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| *[[Bot team]]
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| [[Category: Game Concepts]]
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