HTs on Global/Training: Difference between revisions

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So, it is indeed possible to get training with a 3-3-4 formation. However, it's not very likely and I wouldn't recommend it. The system is after all designed not to benefit the use of extreme formations.
So, it is indeed possible to get training with a 3-3-4 formation. However, it's not very likely and I wouldn't recommend it. The system is after all designed not to benefit the use of extreme formations.
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{{forum_message|
  | from      = [[HT-Tjecken]]
  | to        = Everyone
  | msgid    = 7831771.58
  | prevmsgid = 7831771.1
  | datetime  = 05.02.2007 at 17:31
  | keywords  = (Training), (Stamina Training)
  | text      = Reply to (7831762.103)
----
''1. Have you been thinking about eliminating the random factor from stamina training?''
''It's quite annoying to see my wingers having less stamina after 4 seasons, just because they refuse to take part in stamina training. As stamina drops constantly, it should increase constantly as well.''
----
I think it's important to make one thing clear here: If you train stamina all players recieve stamina training, even if it's not always a whole skill step (sometimes it's a little bit more than a whole step, and sometimes it's a little bit less).
Secondly, stamina drops aren't constant either as they to some extent also depend on the random factor. So, in that sense both stamina training and stamina drops are quite similar.
}}
}}


[[Category:HTs on Global|Training]]
[[Category:HTs on Global|Training]]

Revision as of 09:27, 14 July 2008

Keywords: (Training)
From: HT-Johan (7831771.16) as reply to (7831771.15)
To: Everyone 10.01.2007 at 12:30
In response to (7831762.17)

Now and then (like this week), someone starts complaining about his/her players not receiving training. When that happens suddenly it's like the whole HT-community has the same problem, and massive threads on Global and such start where people try to convince the HT's and each other that something must be wrong with the training of his/her players.

Do you HT's consider some feature to cover this in the future, like the last date each player got his training or anything alike that enables these managers to check themselves within HT whether or not his/her players got their training or not?


One of the reasons for the TSI value, historically, was for users to be able to see that there were some change in the underlying value in the player even when a player didn't level in his traing. This is a blunt instrument though, as sometimes the TSI moves even when there hasn't been a skill change, and vice versa.

Users has always worried about their training, and this is - really - one of the worries that are most often completely unnecessary. The training can be delayed, but it is extremely rare that it fails. You will just have to assume that the system is working.

So what about your suggestion to have a way to double-check this? It's not unconceivable, of course, but then we would need to worry about THAT feature working correctly or not, and it's in fact probable that such a function would be less reliable than the training updates, which we keep very good control of.

Keywords: (Player Skills), (Multiple Skills), (Training)
From: HT-Tjecken (7831771.29) as reply to (7831771.1)
To: Everyone 15.01.2007 at 16:01
Reply to (7831762.787)

One possibility of forcing managers to think multiple skills would be to have a skill roof. F.example if you think that each skill has 10 steps (I'm not talking about training steps). When you have trained divine 100%, you would have to train other skills to improve the player. I understand that this would be a major overhaul, and perhaps if not impossible, difficult and controversial to do. Is this something you might consider?


Point is that we don't want to force anyone to train their players in a certain way. We don't want to force users to train multiskilled players, but we have taken actions to promote that kind of training because we want a huge variety of players. Forcing ppl to train multiskilled players will not favor a huge variety of players as noone would train singleskilled players in that case. It's not like we think there's anything wrong with singleskilled players, they have their place in this game too.

So no, we will not implement a skill roof. How players are trained are up to the managers to decide, and if you choose to train multiskilled players you will get a better performing player for almost the same wage. That's the benefit. You don't have to do it, but you'll get more out of the same wage if you do it.


My reason for this is the high salary on players that are trained god-knows-how-much levels above divine. This would bring a tactical aspect to the game


Well, I would say a skill roof would bring a tactical aspect less (or several in fact) to the game as you will not need to think about how to train your player. You don't need to think about when to stop train your player in a certain skill, the roof will take care of that. And if you don't need to think how to train your players in the best way, then I would say we lost a bit of manager skill and tactic/strategic decisions.

We've left this decision (how to train your players) to the managers, where the wage works like a soft cap (or a soft roof). A soft cap means managers need to make tactical and strategic decisions when training their players. You need to decide when to stop train a certain skill in order to be able to pay their salaries, or when you think you'll get the maximum amount of money for them on the transfer. Or if you should begin to train another one of his skill and get a multiskilled player, which will give you a better performance on the pitch without increasing the salary that much.

Just because it's possible to train a player to divine doesn't mean it's the best thing to do.

Keywords: (Training), (Formation)
From: HT-Tjecken (7831771.48) as reply to (7831771.1)
To: Everyone 25.01.2007 at 16:47
Reply to (7831762.744)

Would you change the absurd training system in the way we can train any player in a way not dependent of the formation.

For example: Could we in a future train 6 forwards without having to field any X-X-3 formations with 6 different players.?.


That's something we've discussed from time to time, to let at least some part of the training not be ruled by where a player played in his last match. I don't think the whole system will change, but we have discussed that you maybe could have one "free traning slot" (meaning= if you train forwards and want full training (six fw) you only need to play one match with 3 fw and one match with at least 2 fw) or something similar. Training more or less decides which formation you use, so a change could open up for a little bit more 'freedom' in the formation choice which could be good for the game.

There are also some other ideas to consider if/when we want to spice up the old training system, like for example having "bonus points" to spend in a sort of extra training. To be honest I guess we can say that right now no idea to spice up the training has been finally dismissed (well, except for the really bad ones :)) and none has been decided upon either. But personally I find the above idea quite interesting.

Keywords: (Training), (Formation)
From: HT-Tjecken (7831771.52) as reply to (7831771.1)
To: Everyone 29.01.2007 at 15:52
Reply to (7926938.183)

We had a misunderstanding in our "questions (german) forum". (7957283.1)

It deals with the question, if it is possible to get training with a 3-3-4 formation! The translation of the official rules say that it can be and not that it is impossible. LA-EasternEagle told us, that there is no posibility for any training. But one user tells us the opposite. So, as far as I know, there won't be any training when playing such a formation.

Who is right?


Actually, both are in a way right. If you use an extreme formation you risk to lose training. This is what the rules (chapter 12) says about this: "Absence of training effect - If you use an extreme formation (for example 7 defenders), the confusion caused might be so total that the training for the whole week and any possible experience gains from the match are lost. Note that this risk only occurs when you have at least 2 players more than the default in one part of the team, like 6 defenders or 4 forwards"

So, it is indeed possible to get training with a 3-3-4 formation. However, it's not very likely and I wouldn't recommend it. The system is after all designed not to benefit the use of extreme formations.

Keywords: (Training), (Stamina Training)
From: HT-Tjecken (7831771.58) as reply to (7831771.1)
To: Everyone 05.02.2007 at 17:31
Reply to (7831762.103)

1. Have you been thinking about eliminating the random factor from stamina training?

It's quite annoying to see my wingers having less stamina after 4 seasons, just because they refuse to take part in stamina training. As stamina drops constantly, it should increase constantly as well.


I think it's important to make one thing clear here: If you train stamina all players recieve stamina training, even if it's not always a whole skill step (sometimes it's a little bit more than a whole step, and sometimes it's a little bit less).

Secondly, stamina drops aren't constant either as they to some extent also depend on the random factor. So, in that sense both stamina training and stamina drops are quite similar.