Attack in the middle: Difference between revisions
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There is much debate as to the distribution of chances. One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%. Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible). | There is much debate as to the distribution of chances. One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%. Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible). | ||
However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known. | However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known. | ||
Revision as of 03:42, 5 February 2006
Attack in the Middle (AIM) is one of the game's tactics. It raises the probability that a chance is created in the middle of the field by at least 20%, lowering at the same time the probability that a chance is created on the wing. The ability in the tactic is calculated by summing the Passing ability of all outfield players. When calculating AIM skill, an experience bonus is added for each involved player.
There is much debate as to the distribution of chances. One common theory believes the distribution of chances between left wing, center, right wing and set pieces (including penalties) is 25%-40%-25%-10%. Playing AIM would change this distribution to something like 21%-48%-21%-10% (if the ability in the tactic is low) or to 17%-56%-17%-10% (if the ability in the tactic is the highest possible). However, as Hattrick has never stated the actual chance distribution, AIM's true effectiveness is not known.