Training Notes: Difference between revisions

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Examples:
Examples:
== Unusually good game notes ==
A unusually good game note is produced every time player's performance on a specific game is better for no specific reasons:
Examples:
* I'm sure you noticed that player_name had an unusually good game this week. Let's hope he can learn how to play more consistently at that level.

Revision as of 23:23, 2 October 2007

Training Notes

The porpuse of this section is to catalog training notes by type. There are basically fives types of training notes:

  • Aniversary notes
  • Skill pop-up notes
  • Behaviour notes
  • Training problem notes
  • Unusually good game notes

Aniversary notes

A aniversary note means that the player have his birthday in the week of training:

Examples:

Skill pop-up notes

You receive a skill pop-up note from a player that pop a single skill. For instance, if a player pops from weak to inadequate, a training note is received.

Examples:

Behaviour notes

A Behaviour note normally is about a specific problem or player caracteristic. A very nervous or calm player can produce a Behaviour notes. Sometimes, specialties can be revealed by Behaviour notes.

Examples:

  • player_name is improving his Passing ability, I think the current training regime is worthwhile in his case.
  • player_name is an ambitious young boy, and I'm happy to say it is paying off. Especially with his Playmaking ability, which has improved with training.

Training problem notes

A training problem notes normally means that a player cannot receive your actual training, or another training is more suitable.

Examples:

Unusually good game notes

A unusually good game note is produced every time player's performance on a specific game is better for no specific reasons:

Examples:

  • I'm sure you noticed that player_name had an unusually good game this week. Let's hope he can learn how to play more consistently at that level.