Walk Over: Difference between revisions
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A '''walk over''' happens when a team doesn't field 9 players and the other team wins with a 5-0 scoreline. All [[ratings]] for this game are set to [[disastrous]], but the player [[stars|star ratings]] are still shown for the fielded players. If both teams don't field 9 players, the match result is recorded as a '''mutual walk over''', a 0-0 draw. | |||
Most of the time a walk | Most of the time a walk over opponent is good for an active team, because for the winning team, [[experience]] is gained, as is [[training]], but there's no chance for the players to collect [[cards]] or suffer [[injury|injuries]]. It also allows the active team to field the B squad and keep the best players for the cup match, if the team is still in the national [[Cup]]. However, in some cases the goal difference could be better and the goals don't count toward any of the winning team's players for the purposes of the top scorers competition. Also, walk-overs tend to attract smaller crowds, diminishing the gate receipts. Nevertheless, these drawbacks are usually so small that the benefits outweight them by a huge margin. | ||
To avoid walkovers, it's advisable to set up and maintain a default lineup with enough players, preferrably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walk-over. | To avoid walkovers, it's advisable to set up and maintain a default lineup with enough players, preferrably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walk-over. | ||
Revision as of 13:55, 13 May 2008
A walk over happens when a team doesn't field 9 players and the other team wins with a 5-0 scoreline. All ratings for this game are set to disastrous, but the player star ratings are still shown for the fielded players. If both teams don't field 9 players, the match result is recorded as a mutual walk over, a 0-0 draw.
Most of the time a walk over opponent is good for an active team, because for the winning team, experience is gained, as is training, but there's no chance for the players to collect cards or suffer injuries. It also allows the active team to field the B squad and keep the best players for the cup match, if the team is still in the national Cup. However, in some cases the goal difference could be better and the goals don't count toward any of the winning team's players for the purposes of the top scorers competition. Also, walk-overs tend to attract smaller crowds, diminishing the gate receipts. Nevertheless, these drawbacks are usually so small that the benefits outweight them by a huge margin.
To avoid walkovers, it's advisable to set up and maintain a default lineup with enough players, preferrably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walk-over.