HTs on Global/Sorting

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AOW vs. AIM

31 From: HT-Bjorn To: 666kajet 653584.8, answering 653584.1 2003-11-14 18.42
There have been more factors considered as well. For instance, we'd somewhat rather encourage AOW than AIM because AIM tend to go along with a midfield with wingers playing towards middle, which we think have been used slightly too frqquently (compared to IRL and compared to how we get a broader variation of tactics). AOW on the other hand encourages the use of offensive/normal wingers wich is on the "wanted" list. Differently put, the AOW being slightly (very slightly) more effective in doing its thing than AIM is part of the "lessen the playmaking dominance" package. Not much, but then, the difference you mention between AIM and AOW isn't that much either.


32 From: HT-Bjorn To: dturnip 653584.20, answering 653584.18 2003-11-14 20.42
In a thread before these tactics came out (I think) he mentioned that the chance of an attack coming on the left right or centre was roughly equal.

I have never said that.

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secondary skills

49 HT-Hasse
(it staat voor secundaries)

I don't know the current parameters of the match engine (mainly because I do not want to) but in my personal experience it has a lot more impact even today than what people generally think.

When I start restructuring my team (which will happen pretty soon) I will build a team which is quite different from the one I have today.

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league system

55 HT-Tjecken over het uitbreiden van het aantal divisies in (2035249.23):

I will not go in to details, but there are some really good reasons why we can't change the series system without doing a total redesign. A total redesign is not something we plan to do as it will be very time-consuming. Very. Or in other words so very time-consuming that it's in fact impossible.

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scoring a goal

104 HT Bjorn: The difference between one team's attack ratings and another team's defence ratings, says nothing definite about the chances to score goals. Defence ratings can only be compared with other defence ratings, attack ratings only with other attack ratings.

So you could say: when I met team A, they had poorer defence ratings than team B, (I had the same ratings) - But I still scored more against B. That’s strange.

But you can’t say: I had titanic defence, while he only had magnificent attack. Titanic is better than magnificent, so it has to be a bug that he scored against me.

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general statement

146 From: HT-Bjorn To: Iedereen (2636166.29), answering 2636166.1 25-02-2005, at 20:28 Everyone,

Let me state here and now, once and for all:

  • I have not stated, and I will not state, whether the game engine is linear or not.
  • In a matter such as this one, there are very few members even of the HT-team who knows for sure exactly how it works. Remember that not every word spoken by a person with HT-prefix should automatically be considered an official statement representing the whole HT-team. (Although, you may consider this particular posting an official statement from the only one who knows for sure about this particular question :).
  • The Match Engine works exactly as it is intended in this respect (whether that be linear or non-linear). This also implies that there is no reason to suggest fixes for this or that, because we are well aware of the implications of how it works, and have designed the game engine as a whole based on that design.
  • I will (probably) not answer any follow-up questions in this or other threads about this matter, beyond what I state above.

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