HTs on Global/Sorting
From: HT-Tjecken To: Everybody 7831771.117 as a response to 7831771.116 3.10.2007 at 18:23 Reply to (8995830.940) The community is still waiting for an announcement about upcoming changes, or at least some info when the changes will be announced.
You guys continually give vague promises on when we will be informed, however when you fail to meet your own deadlines you just react with silence.
Do you really think you are doing the game of HT a favor with this kind of information policy? Our master plan is to do the worst we can right now in order to look amazingly brilliant in the future. ;)
Seriously, we are looking into our information policy and see how we can make it better. A new policy isn't set in stone yet, so I will not make any promises about how it will look like. I just want to confirm that we've listened to the community's opinion(s) and we think we got some good ideas to improve the information situation for both you and ourselves in the future.
About the upcoming changes, that announcement is not even a week away from you. Don't dismiss this promise as just another vague one.
From: HT-Tjecken
To: Everybody 7831771.118 as a response to 7831771.117
3.10.2007 at 18:24
Reply to (8995830.942)
Is the secondary training working in the Youth Academy?
Yes.
From: HT-Tjecken
To: Everybody 7831771.119 as a response to 7831771.1
15.10.2007 at 17:13
Reply to (8995830.976)
some seasons you announced the appearance of new specialities. was the "regainer" all we can expect, or will there be something more in the nearer future..?
I will definitely not rule out that more specialities will be introduced in the game in the future. Right now there are no such plans though.
From: HT-Tjecken
To: Everybody 7831771.120 as a response to 7831771.1
15.10.2007 at 17:21
Reply to (8995830.991)
I just want to know if Random exists. There are some matches with really weird results but there is no real proof of it. Could you solve this everlasting dilemma and tell us if Random exists or not.
Random, or rather variance, is of course a factor in the game engine. Otherwise Hattrick wouldn't really be much of a game.
From: HT-Tjecken
To: Everybody 7831771.121 as a response to 7831771.1
18.10.2007 at 09:54
Reply to (8995830.953)
Now it is possible for teams to invest in both youth systems.
And promote players to the academy or to the main team each week.
It will be possible to invest in both systems forever or in a near future teams have to choose between the two systems? I can't promise that it will be possible to use both systems in all eternity, but right now we have no plans to change this or even put it on the agenda for the future.
From: HT-Tjecken
To: Everybody 7831771.122 as a response to 7831771.1
30.10.2007 at 18:19
Reply to: (8995830.987)
the YA training report, is there a quota on hints the trainer will tell me?
as I have a keeper which my trainer tell me to train him everyweek, but I do not need a keeper but i still play in on pitch everyweek, my friend said that will decrease the messages that the trainer reports to me (because everyweek he speak the same hint: train the keeper, which is a big hint in my squad)
do I get more hints if I stop playing that keeper (or in general, players that have good potential but I do not train) Your YA trainer will tell you if you got talented players in your squad who can be good to train, or if they benefit from another type of training than the one you've chosen. Still you need to make a decision what (and which players) to train as you can't train them all - if you don't choose the 'individual' training type of course. But to answer your question: Yes, in general you will get more hints if you got players with good potential which you don't train.
From: HT-Tjecken To: Everybody 7831771.123 as a response to 7831771.1 30.10.2007 at 18:27 Reply to: (8995830.992) Will you ever give the achievement points retro-actively? I founded a big fed (1330 members) just ONE DAY before the whole achievement-points-system started, and I didn’t receive any points for that. Very frustrating. I understand your frustration, but I'm afraid we will not give any achievement points retro-actively.
From: HT-Tjecken
To: Everybody 7831771.124 as a response to 7831771.1
30.10.2007 at 18:41
Reply to (8995830.997)
Rules:
The Coach
Essentially, the coach has three abilities: Tactics: "Offensive", "defensive" or "neutral", affecting the teams' performance during the game. Skill: ... Leadership: ...
The tactics abilities only influence the ratings of defence/attack or has some other kind of influence during the game? I don't need to know what it is, i just like to know if the influence is only on ratings. Thanks A coach ability (def/off/neutral) "only" affects the teams performance on the pitch, ie the team ratings.
From: HT-Tjecken
To: Everybody 7831771.125 as a response to 7831771.1
1.11.2007 at 12:11
Reply to (8995830.999)
Why is defending being made important for a goalkeeper instead of passing?
I can image that passing is very handy for a goalkeeper. I guess a goalie should be able to pass a ball to a teammate. First of all, the skill "passing" doesn't mean passing the ball in general, it's all about giving the decisive pass.
That said, passing could very well become an important skill for goalkeepers in the future (but if so it would add to the counter-attack rating I guess). We picked defending however as it was the most logical pick in our opinion. As a goalkeeper it's not only important to have good reflexes, controlling and monitoring your defense is just as important - and that's what the goalkeepers in Hattrick now use their defending skill for.
From: HT-Tjecken
To: Everybody 7831771.126 as a response to 7831771.106
2.11.2007 at 16:25
Reply to (10070922.6)
Set Pieces takers and Goalkeepers will also get a 25 % boost to their Set Pieces training
Does this means that goalkeepers shouldn't be set pieces takers if one wants a maximum benefit from his training? Exactly. If the goalkeeper is also the set pieces taker he'll still only receive 25% bonus.
From: HT-Tjecken
To: Everybody 7831771.127 as a response to 7831771.1
15.11.2007 at 17:53
Reply to (10070922.6)
Set Pieces takers and Goalkeepers will also get a 25 % boost to their Set Pieces training
Does this means that goalkeepers shouldn't be set pieces takers if one wants a maximum benefit from his training? If you want to maximise your training, yes. A goalkeeper who is also the set pieces taker will not receive both bonuses, only one (25%).
From: HT-Tjecken
To: Everybody 7831771.128 as a response to 7831771.1
15.11.2007 at 17:53
Reply to (10070922.14)
Hall of Fame question
The rules say: Up to 3 slots are "free". After you have filled these slots, you can only retire a player every 16 weeks (one season).
Do you have to wait a full 16 weeks after filling slot 3, before you can fill slot 4? Yes.
From: HT-Tjecken
To: Everybody 7831771.129 as a response to 7831771.1
15.11.2007 at 17:53
Reply to (10070922.13)
Are there plans to improve/change/repair youth academy in the near future (eg. within three saisons)?
Yes. More information about YA improvements will be out during this season.
From: HT-Tjecken
To: Everybody 7831771.130 as a response to 7831771.1
16.11.2007 at 17:51
Reply to (10070922.5)
After a long search, someone finally managed to prove that TC is reflected in attack ratings, though the difference after a large win was so small that the best case scenario was about 7%, IIRC, while the worst case was about 2%.
In any case, we know for certain what happens when TC hits rock bottom - the ratings are visibly unaffected, while chance conversion drops to near zero. There is every reason to believe that extremely high values of TC do the opposite: massively increase chance conversion, making it hard to plan defences and tactics in general. (...)
1) Do you plan on having TC finally visibly and tangibly affect attack ratings, instead of being a (seemingly) large hidden modifier that doesn't even seem to reflect in ratings? First of all, interesting report. I've in fact dug deep into the code (ok, I got some help) and team confidence (TC) is reflected in the ratings. It could be however be so that the formula used for ratings isn't good enough (and this thesis, or what you should call it, pretty much points in that direction), leaving the TC to be a somewhat hidden factor. Because yes, team confidence is pretty important for the attack in the GE - and it's not at all meant to be a hidden factor. At least not as far as I know. :)
What we will do now is perform a couple of tests on the rating formula to see how good (or bad) it really is - and always has been in that case. Then we'll see what the outcome is and how (if) we should make it any different.
2) Do you plan on revisiting the overconfidence effect to make it a bit less random, and with varying degrees of effect (currently it's a ~30% midfield drop, which can be especially devastating if playing away)? Also, do you plan on making OC less common in the first several league rounds, while the table is still forming and doesn't necessarily reflect the general standings and team strength? There are currently no such plans, no. The psychological part of the game isn't that huge today, and it's not on top of the developing plans right now (not so strange considering the amount of plans with YA, training, subs etc we got right now). But I can share some personal thoughts:
Personally I think overconfidence happens too rarely (and when it happens it never happens to my opponent :(). As you say there's really no difference in which round it happens either, so there are some things you could make somewhat smarter (and perhaps also less depending on random). The effect isn't minimal, but imho it shouldn't be either - so I'm not sure about varying degrees even if that also could be a possibility. But in the big picture there's still a lot one can do on the psychological area, this is just a part of it. I'm sure the days for changes on the psycholigal area will come too, it's just isn't today nor tomorrow.
From: HT-Tjecken
To: Everybody 7831771.131 as a response to 7831771.1
16.11.2007 at 18:06
Reply to (10070922.28)
As a follow up to question one in this post (10070922.17) by Boingo:
Back in august, there was a discussion here on Global as suggested by you in this post (7831771.101)
The discussion can be found here (9624775.1) unfortunately it died out rather quickly, but I still think a lot of valid points and suggestions was raised.
Now for the question: The vertical filling system seems to be the worst of the available options, have you considered changing it anytime soon? I am aware of the fact, that I'm not allowed to ask for changes in the future, but since this thread was made in the past, and as a reaction to your suggestion, I feel that a follow up on the progress (if any) could be desired. I think that particular thread on global contained a lot of good opinions and ideas, which we certainly will consider. I can't (as you may understand) promise any changes (or when they'll happen), but I can say that it really catched my interest. This fall we've had work up to our necks with the conversion work, which demanded us to focus on only that. I hope that we anytime soon will have time to sit down and see if we can improve the filling system in any way, because there are some good examples of when the current system isn't the best even if does the trick in many leagues.
From: HT-Tjecken
To: Everybody 7831771.132 as a response to 7831771.20
28.11.2007 at 17:41
Reply to: (10070922.78) (and 77)
Adding up on Peluza's question:
Have you any plans regarding election system?
Have you any plans regarding the Cup?
Have you any plans regarding placing new teams? [I didn't check, maybe you already acted on this]
And, most of all, why did you asked the community for input about those issues (cup, over an year ago [?]; election last January; placing, more recently) and then ignore our contribution?
Lets put it this way: There is a lot of things we want to improve in this game. What you mention is three things and there is for sure more to add to that list. But we can't do everything at once, we simply have to find out what we think is most important to improve for the game overall as we can work on just a certain number of things at the same time. Now, I'm not saying elections and the cup are unimportant or that your input has been ignored - we just have found other things more important.
Actually, I find it hard to complain about the overall improvement decisions we've made recently. I think everyone can agree on that the economy of the game was in desperate need of an overhaul, and so was the game engine to favor secondary skills (which partly also is important for the economy). The most important thing with all these changes is that they're the start of a move towards a long term goal where the economy (and game) not need to be altered (that much) with. We're not there yet, but you have to start somewhere.
We have certain things on top of our agenda right now, none of them being the cup or the election. But even so I feel we should be allowed to discuss these things in the community, why wouldn't we? I'm quite certain that you want to hear our opinion no matter when/if etc something can be done about it. And your opinions are very important for us, and it is possible that we change our agenda (except the very top things, as they're decided on and most likely are being) worked on). You do influence us, but it's not like you can order us exactly what to do. So I definitely think it's better to hear what you say about the things you find important, rather than just listen to what we already think is important.
From: HT-Tjecken
To: Everybody 7831771.133 as a response to 7831771.113
28.11.2007 at 17:46
Reply to: (10070922.71)
Something you didn’t explain about new changes:
Will now be possible, for example, to play CA and win firs time midfield, and lose midfield in second and activate CA tactic? I mean: playing CA, but with no effect in first half but with effect in second? As far as I know that's always been possible. It for sure work that way now at least.
From: HT-Tjecken
To: Everybody 7831771.134 as a response to 7831771.1
30.11.2007 at 17:52
Reply to (10070922.331)
My question is, if the last sentence is only a standard sentence, or will it be really possible to play someday with HoF players - e.g. when I will have 11 players in HoF.
Because we are trying to get all the achievements, and I have thought about this could be also an achievement, to get a so called: "Old boys" lineup, or similar.
So - will there ever be a possibility to play with them some match, or the last sentence from that editorial is misleading? If there is a possibility for future to play some exhibition game with HoF players - will it be among other achievements? It's not misleading, it's a possibility for the future even though that future is pretty far from here. But, this possibility has nothing to do with the Old Boys lineup achievement.
From: HT-Tjecken
To: Everybody 7831771.135 as a response to 7831771.20
30.11.2007 at 17:55
Reply to (10070922.334)
Does "defencing positions" training works the same way in the youthacademy as with the senior team >>>
does keepers also got defendingtraining with this training in youth?
Yes.
From: HT-Tjecken
To: Everybody 7831771.136 as a response to 7831771.1
30.11.2007 at 17:56
Reply to (10070922.302)
I'd like to know if the system about actions's distribution has been modified with the last engine's changing.
No, it has not.
From: HT-Tjecken
To: Everybody 7831771.137 as a response to 7831771.1
5.12.2007 at 13:48
Reply to (10070922.344)
I have a related question: Would a youth academy goalie receive normal, full "Defending" (not "Defensive positions") training if he is played as a regular defender? Or are there training limitations for goalies played in an outfield position?
A youth keeper will receive training in all outside positions (as long as he hasn't reached his potential in that skill of course)
Edited 2007-12-05 13:49:33 by HT-Tjecken
From: HT-Tjecken
To: Everybody 7831771.138 as a response to 7831771.1
6.12.2007 at 17:36
Reply to (10070922.374)
With the changes to Keepers using defender skill now.....
1. Does this mean now if we pull from our Youth Squad a Keeper that we may be able to pull a Solid Keeper with Solid Defending? In the Youth Academy keepers may have some potential in defense.
2. Or would it be wiser to pull an outfield player and get a Solid Defender with Solid Keeper skill? Outfielders don't have much (if any) keeper skill.
3. Or is it like before that we can only pull a keeper and train his defending from scratch? This is true if you use the "old" random system.
From: HT-Tjecken
To: Everybody 7831771.139 as a response to 7831771.1
6.12.2007 at 17:48
Reply to (10070922.224)
Err. What is happening with the part of supporter statistics related to previous matches inbetween two clubs. Is that about to be fixed, or you dropped this feature?
It will be fixed (being worked on as we speak).
From: HT-Tjecken
To: Everybody 7831771.140 as a response to 7831771.1
6.12.2007 at 17:57
Reply to (10070922.245)
Hello i have new stamina training rule question.
It is said that subs get half traing. But what if my player play league math normal and in cup as sub and dont get play? Will He get 100% or 50% stamina training? 100%. The game engine doesn't "notice" that he's on the bench, and as he has played during the week he will get 100% stamina training. (Even if he would have get to play in the cup (substitute someone because of an injury) he would have get 100% stamina training.)
From: HT-Tjecken
To: Everybody 7831771.141 as a response to 7831771.1
7.12.2007 at 11:10
Reply to (10070922.391)
we are now forced to give some stamina training (at least 5%) as part of the regular training, which causes a certain average drop in form. Are you considering to give the general (form) training similar status (% of training) so it would be possible to raise stamina training without hurting the form?
No.
From: HT-Tjecken
To: Everybody 7831771.142 as a response to 7831771.141
7.12.2007 at 11:24
(10070922.396)
About the individual training in YA. I'm discussing with other user about the following:
I think wingers will get trained in wing and half of playmaking. Wingbacks get trained in defense and half of winger. Other positions get trained only in main skill.
The other user thinks all players will get trained in all skills they need (including passing for example).
Who is right (or closer to be)? None is 100% correct, but it depends on how you look at it. In detail individual training randomly picks one of the skills valuable for the position the player played in. The more important/valuable the skill is - the higher chance that skill is picked. A primary skill is more likely picked than a secondary for example.
If you look on individual training for one whole season or at least a number of weeks, then you will (in theory) get the about result you're talking about in your question: The primary skill (ex goalkeeping for goalkeepers) is trained more than the secondary skill (defending), but both have been trained.
How do we decide how important/valuable different skills are for a certain position? Well, we do know what the match engine says...
From: HT-Tjecken To: Everybody 7831771.143 as a response to 7831771.1 7.12.2007 at 11:33 Reply to (10070922.402) In (7831771.141) you say that you are not considering changing general training to work like stamina does today.
Half a year ago, in (9357818.128), HT-Johan said that it would be a possibility even though not actively thought at that time. He also hinted towards a bigger change in the mechanism.
Does your direct "No" here mean 1. Only that there are no current plans for implenting that. 2. You have considered the option and decided that you will definitely not make such a change. 3. You have already made plans for the bigger change, and thus the question is no longer relevant.
Or is there still a fourth possible interpretation? I only mean that we currently have no such plans.
From: HT-Tjecken
To: Everybody 7831771.144 as a response to 7831771.2
14.12.2007 at 15:06
Reply to (10070922.433)
Do our coaches in youth academy have different orientations? Do I have an offensive coach and others a defensive one?
Youth academy coaches are very hard drilled by the HFA, and as a result of that they have all the same orientation. No coach is more offensive or defensive than anyone else.
From: HT-Tjecken
To: Everybody 7831771.145 as a response to 7831771.1
14.12.2007 at 15:10
Reply to (10070922.435)
Is there a difference in the distribution of chances based on the positioning of players, for example if I play 3 forwards an no wingers would I get more chances in the middle vs. when I play 2 forwards and 2 offensive wingers?
No, players positions do not affect the chance distribution. The only way for you to affect the distribution is to use the "attack in the middle" and "attack on the wings" tactics.
From: HT-Tjecken
To: Everybody 7831771.146 as a response to 7831771.1
14.12.2007 at 15:29
Reply to (10070922.456)
Did you cancel the plan to release a book about Hattrick History? Or will it be to celebrate the 11th aniversary? ;)
Hey, it's possible to celebrate the 10th anniversary Totil August 2008. ;)
The book is still being produced, it's just taking somewhat longer than we expected.
From: HT-Tjecken
To: Everybody 7831771.147 as a response to 7831771.1
14.12.2007 at 15:47
Reply to (10070922.276)
Does it make sense to change the search region of your YA scout? Maybe you can tell us some more about this?
It makes sense if it's common that your scout don't find any talents. But it's the same chance to get a good talent in all regions.
The number of available talents in a certain region is depending on the size of the region, ie the number of users/teams in the region. A big region got larger talent population. Therefore it might be wise not to put all your scouts in small regions, you should at least consider to move them if they often find nothing.
Moreover, the pool of talents is updated every day. It might therefore also be wise to call your scout later in the week as most users tend to call their scouts as fast as possible after the economic update.
From: HT-Tjecken
To: Everybody 7831771.148 as a response to 7831771.1
14.12.2007 at 15:56
General announcement:
After almost a year this thread will cease to be within a week. Well, the thread itself will still exist, but we will not answer on more questions in this format.
The possibility to ask questions and similar will still exist in the future too of course, but in other formats.
From: HT-Tjecken
To: Everybody 7831771.149 as a response to 7831771.1
14.12.2007 at 16:06
Reply to (10070922.459)
Which questions-format will you use instead?
I've got some ideas for different formats, but it will be more of happenings instead of a weekly/daily routine. All of the formats will definitely not just be "ask whatever you want" either, even I guess it will be some room for that too.
I choose not give any more details than that, I would somewhat kill the surprise moment(s). :)
From: HT-Tjecken
To: Everybody 7831771.150 as a response to 7831771.1
17.12.2007 at 11:31
Reply to (10070922.140)
I play HT now for aprox. 2,5 years, but I have never noticed any poll in 'myhattrick'!? No doubt there wasn't any kind of poll in this time ;) But I'm little bit confused about it. Why didn't you use this kind of proper chance to get any statistical feedback of the user?
In the poll-link it says:
[...]Second, and more importantly, when you tell us what you think you are also helping us develop the game. Historically, Hattrick has evolved in close cooperation with the users - a tradition we are maintaining.
Isn't it not longer important for the HT's? I mean, the forum/conferences is full with any negative or critical comments about things like the youth-academy, improvements, design and so on. But is it reflecting the real point of view from the whole community? Can you appreciate the real reasons of frustration (for example) about the youth-academy? I don't think so and it should be clear that it isn't. It's still important for us to develop the game in close cooperation with the users, and it will always be that way. That's why we try to be around in the community and show our faces on the forum, not all of us - but some of us. Personally I devote a lot of time to just read forums and discussions about the game, just to get ideas for future development but also to understand how users play and enjoy the game. And sometimes we also take part of the discussions.
So, we do develop the game in cooperation with the users - we just don't use the poll option to ask each and everyone what you think about a change or a coming feature. And frankly, I think using this policy is good as it wouldn't be good to develop a game according to the results in different popularity contests. I'm not saying you shouldn't dismiss what you as users think about the game, that will always be important. But certain things would be particularly missed if users were 'to decide' on the development:
First of all users don't have all the necessary background information in order to make a viable decision and even if such info were at hand most users wouldn't devote the time needed into it. In short we fear that the results would look good, but could be bad for the game. More importantly though we would miss two crucial things when it comes to game developing: the long time vision and the continuance.
Now, it's not like we never use the poll option. We use it to decide on names of top leagues in different countries, we've also used it to decide on match times for a number of leagues during the years and we will carry on to use this tool for such things. We've also had some other polls during the years, like the global census for example and I'm quite sure there will be more of that kind in the future too.
From: HT-Tjecken
To: Everybody 7831771.151 as a response to 7831771.1
23.12.2007 at 13:28
Reply to (10070922.493)
Do you have any plans to fix the live flash viewer anytime soon?
Highlights and chat are things that come to mind that haven't been functional since the match data overhaul a month or so ago. We have bigger plans for the chat in fact, we're currently working on a new chat with more functionability and better designed to fulfill our needs.
That said, I don't experience any problems with the highlights or the chat. They work fine for me and for others (as I managed to talk to them and ask about highlights).
From: HT-Tjecken
To: Everybody 7831771.152 as a response to 7831771.1
23.12.2007 at 13:32
Reply to (10070922.497)
Do you plan at any point to add player condition as a variable outside of the match. Player that played 90 minutes is more tired for the next game than player that played 45 minutes. Of course - higher stamina helps.
Hard to say if we at any point will add something like that, but we currently got no such plans. It's an interesting idea though, at least from a realistic point of view. I'm not sure however if it would add that much to Hattrick, it's a rather simplistic game after all. I fear it would add too much complexity to the game.
From: HT-Tjecken
To: Everybody 7831771.153 as a response to 7831771.1
23.12.2007 at 13:40
Reply to (10070922.499)
Are you considering of indtroducing some new specialities for players,but not like regainer
Not now at least. I will not rule out coming additions of new specialities (be it unique or normal ones), but we've in fact have had much more discussion about adding a bonus to a certain speciality if they play on a certain position - like the trequartista (def fw, where technical players get a bonus on their passing). No final decisions have been made though, and pretty much is happening in the game development as it is right now too.
From: HT-Tjecken
To: Everybody 7831771.154 as a response to 7831771.1
23.12.2007 at 13:45
Reply to (10070922.506)
I know that certain functions was removed when you reorganised the way matches are saved in the database. Most of them are back, but one of my favourite functions are still gone.
When you go to a club, then click "Club History" and you see for example this line: The team was kicked out of the Cup at round 6 season 22.
Before, when you clicked on the season number, you would get all the cupmatches for that team in that season. Now you only get the match archive no matter what season number you click on. Will this function be back? It's so much fun to look at past history both for my own and other clubs. Yep, it will come back. I know one dev started working on it just some days ago, unfortunately he didn't had time to finish that work before the holidays.
From: HT-Tjecken
To: Everybody 7831771.155 as a response to 7831771.1
23.12.2007 at 13:56
Reply to (10070922.510)
do you still plan to introduce the new engine with its dramatic decreases in the attack on the wings?
i mean, you push the defense extremely and if you cut the offense at the same time, you double the effect.
Yes, we have no intention to make any adjustments to the new engine. At least not at this point.
The attack on the wings hasn't really been decreased, even though the effect of an offensive winger (and forwards to wing) has decreased. What we've done is to move some wing power to the wing back instead. A wing back playing normal will add quite much to the wing attacks, which wasn't the case in the old engine (hence why there are quite few really good wing backs too). Adding some winger to your wing back and let him play normal will add a lot to your wing attacks, and you will not lose much defense compared to letting him play defensive.
From: HT-Tjecken
To: Everybody 7831771.156 as a response to 7831771.1
23.12.2007 at 14:11
Reply to (10070922.363)
Is it possible to give extern sites a new change? Since you changed the layout it is not possible to give informations to the community. I believe it's a mistake not to do this. It's the best chance for new users to see the offers of a community in a country (HT-radios, HT-blogs and newspapers, HT-meetings and so on). Please give the GMs a chance to put good and important information on the welcome page again. Since we miss this information all these sites have problems.
The current design and layout isn't optimal for some stuff, and this is one example. We really like the community links/news, but having them on the start page wasn't really perfect. The start page should really be designed for new users not yet playing the game, for them the community links didn't make much sense.
But on the other hand they make much sense for those who already play, but then they should be placed within the game. Today there are no good spot for these links or other community news of this kind, but we haven't forgotten about it. We just need to find a good place for them - and of course make a prettier page than the one we currently got.
From: HT-Tjecken At: Loyli 7391681.22 as a response to 7391681.7 22.11.2006 at 09:18 even though i did not get that with the youth squad games, but i guess we will heare more and more until it will actually be implemented In short, you'll be able to create your own series. Maybe some friends want a series of their own, or collegues or a federation etc. You play a match every week with your youth team in that series (and you'll also be able to choose the time of the match), except for some regular breaks for a friendly match. This to make it possible to meet other ppl/teams sometimes too.
From: HT-Tjecken At: Wyborowa 7391681.29 as a response to 7391681.19 22.11.2006 at 09:24 what i mean is when the new system starts, does it look to the rating of the old youtsquad? Nope.
From: HT-Tjecken
At: Catalyst2950 7391681.32 as a response to 7391681.24
22.11.2006 at 09:27
Two questions:
1) Is the current investment going to be IN ANY WAY connected to the upcoming YS system? There are plenty of people who stopped investing some time ago because their TeamID wasn't lucky enough and they were losing money, but the future YS might be more fair.
2) I don't like the connection between 1st team results and the youth team. This will AGAIN make people avoid promotion - after all, if they get extra youth training points by winning, then there is absolutely no incentive to go higher. In fact, it might even be wiser to demote in a lot of cases.
First question is already answered and the second question is not a question, but an opinion.
From: HT-Tjecken
At: redberets_commandos 7391681.36 as a response to 7391681.27
22.11.2006 at 09:30
what about the level of the YS? Is it staying the same as we managed to reach up to now or you will reset it, which means that all these money we invested for so long time was for nothing?
Nothing? All these years I think you've promoted a lot of youth players in order to (maybe) win your investment back.
In the new system the level of the YS is unimportant. The only time you might need it again is if you want to go back to the old youth system. We're not definately sure how to handle the level then, but in some way it will be frozen or at least partly frozen (and depending on the number of scouts perhaps?). We'll see.
From: HT-Tjecken At: roelfoving 7391681.38 as a response to 7391681.34 22.11.2006 at 09:31 Will there be a transfer-system for these 15 and 16 year old players? Nope, at least not in the first version.
From: HT-Tjecken At: Catalyst2950 7391681.52 as a response to 7391681.41 22.11.2006 at 09:45 2) [blah blah blah] Why the connection? I think it makes sense that the progress or your normal team also affects the youth squad. It makes sense that youth players are better motivated to work hard for that place in the senior squad if the senior squad performs well. It also means you can't just give up your senior squad and sell it out etc etc. But you got a point, allthough I think the above is more important than that it's definately something to consider too.
From: HT-Tjecken At: roelfoving 7391681.53 as a response to 7391681.43 22.11.2006 at 09:46 So, we will have to wait until they are 17 to put them on the regular transferlist? You'll have to wait until they are a certain age, which most probably will be higher than 17.
From: HT-Tjecken At: -Redman- 7391681.58 as a response to 7391681.51 22.11.2006 at 09:51 These coming futures, are they going to change the wage structure of the youth players? A little bit too detailed to answer on at this moment.
From: HT-Tjecken At: redberets_commandos 7391681.69 as a response to 7391681.60 22.11.2006 at 09:57 when you will start the new YS, i will have the option to keep the old system? Yes. It should also be kind of clear if you read the editorial.
From: HT-Tjecken
At: Superjhemp 7391681.77 as a response to 7391681.61
22.11.2006 at 10:05
Are the youth teams playing in national or international leagues? Can I play in a league with friends from different countries?
As I said, you can create your own series - meaning you can have a series with teams from different countries for example.
Can we see the complete skills of the youth players when they are in the youth team? Or only a rough view over some skills? I think the edtiorial says what can be said about that for now.
The youth players' skills will not be set in stone, they'll be floating. This means you'll have to explore your players and through match ratings see in which position they play the best. Skills will be more exact the more you train and explore your players, but exactly how good they are will first be known when you promote them to the senior squad. Except from the normal skills, youth players will also have values for potential and character.
From: HT-Tjecken At: _4mol 7391681.82 as a response to 7391681.65 22.11.2006 at 10:08 why not move everyone on the new youth squad system ? Because there are Hattrick users who don't want to put that much more time into Hattrick, and we shouldn't force them.
From: HT-Tjecken At: beppozh 7391681.83 as a response to 7391681.68 22.11.2006 at 10:09 If it's correct, would this talent only apply as long as the player are in the youth center, or also when they come out to the A-squad ? Senior squad players will remain exactly like today. So talent only apply for youth players.
From: HT-Tjecken At: Freakin 7391681.85 as a response to 7391681.70 22.11.2006 at 10:10 Will the pricesystem be continued? I mean, will there be an 5000/10000/20000 option? As the editorial says, you'll pay for each scout you want - so in a way, yes.
From: HT-Tjecken At: de_coeur 7391681.92 as a response to 7391681.72 22.11.2006 at 10:12 To Ht-Tjecken, how big will be the wages of the scouts? About the same as all personnel or a lot bigger, like 20k/week each? Too detailed to answer on.
From: HT-Tjecken At: Zosete 7391681.98 as a response to 7391681.74 22.11.2006 at 10:16 Can you alternate between them easily??? Not alternate, but you should be able to change if you like (not every day, or every week - but some time at least). Exactly how that will work is not decided yet though.
From: HT-Tjecken At: ZoftWero 7391681.99 as a response to 7391681.75 22.11.2006 at 10:16 Are there any plans of REMOVING the OLD Youth System in a near or medium future? No.
From: HT-Tjecken At: Elchaeffo 7391681.103 as a response to 7391681.76 22.11.2006 at 10:17 could youth players get an injury in the friendly game? Sure. It's not like teenagers don't hurt themselves or are famous for having a calm temperament. :)
From: HT-Tjecken
At: Borderliner 7391681.133 as a response to 7391681.89
22.11.2006 at 10:35
1 Managers can choose (at least in the beginning) if they want to use the new system or the old one.
Yes.
2 If you choose the new one, you are unable to sell your youths for some time Yes.
3 This will result in a lot less youth players in the market, giving the old system a financial benefit which may be countered as I understand with better chance of better players in new system. Is that a right assumption? Pretty much, yes. Most likely there will be less youth players in the game as you probably will not promote a youth player to your senior squad every week. On the other hand, the players you choose to promote will in general be better. And as said in the editorial, players from the new youth system will in general be better as they can get better secondaries.
4 How long will this old system continue? Indefinately I think.
6 How do you get 11 youth team players if you do not invest in new system (or even if you do)? Or can 17-19 year olds also play? If you don't use the new system you can still use the old one (or none). If you use the new system you will not be able to use the old one. Until you're able to fill your youth squad (in the new system) with 11 players, you will be able to pick up the "neighbours' kids" or something (ie dummies which will be equally bad).
7 You cannot see the skill of these 15-16 year olds. Until they are promoted. Do you just put them somewhere to see how many stars he gets? You'll see something, just don't the exact skills and not the way senior players are presentated. Putting them somewhere on the pitch and see how many stars he got is not going to be a bad idea however.
From: HT-Tjecken
At: zwmbakonio 7391681.138 as a response to 7391681.93
22.11.2006 at 10:36
Are Hattrick capable to support the charge of the matches of youngs?
No, but we'll do it anyway. ;)
Seriously, we will of course make sure we can support these matches and have the necessary servers etc ready.
From: HT-Tjecken At: Nomad79 7391681.151 as a response to 7391681.141 22.11.2006 at 10:51 how many of those "youth matches" will be played in one week? It will be one youth match each week. Either a match in the series or a friendly.
From: HT-Tjecken At: Darkhooligan 7391681.154 as a response to 7391681.150 22.11.2006 at 10:54 could it be, that @ the begin of a new season, there will be 17 year old players, that are higher then excellent.? No. We will not change the old youth pull system at all, and it's also said in the editorial that players in the new system will not be better in one skill (but may have better secondaries) than a player from the old system.
From: HT-Tjecken At: emonch 7391681.167 as a response to 7391681.156 22.11.2006 at 11:02 I am asking if the scouts are going to give me more players to put in the youth squad or to promote from the youth squad to the senior team Scouts look for youth players who may fit in your youth team.
From: HT-Tjecken At: Reinier_ 7391681.183 as a response to 7391681.158 22.11.2006 at 11:08 1. If a club choses to use the new YP-system, scouted players are around 15. They can be promoted at a minimum of 17years old. Does that mean in those 2 years/seasons, u only play the new system, and having each week 1 youthplayer promoted in your youthsquad? Just to be clear, I've never said how old a youth player in the new system must be in order to be promoted to the senior team. But yes, for some seasons in the beginning you will only play the new system and find youth players for your youth team.
2. Does that also mean, that u cant sell any YP for 2 at least years/seasons? (so you're only paying scouts and paying pulls and not having any YP-income) For some seasons you'll not be able to sell any youth players, yes.
4. Your A-squad will still be able to play on sundays and wednesdays right? Yes, of course.
The rest of the questions are either already answered or too detailed to answer on.
From: HT-Tjecken
At: tdjager 7391681.192 as a response to 7391681.164
22.11.2006 at 11:13
1. In the announcement there is said that if you have a young striker that has reached the cap of his scoring skill you can choose to train him on passing. (I read the dutch version so i hope you understand what i mean)
Does this mean that you can define individual training types for every youngster in the youthsquad? The points can be distrubated on different stuff, including individual stuff. Normal traning can not.
From: HT-Tjecken
At: Riisx 7391681.195 as a response to 7391681.165
22.11.2006 at 11:15
Or - how important will be a match in the series?
Depends on how much you want to win the series and beat your friends... For training of youth players there's no difference.
From: HT-Tjecken At: rrking 7391681.198 as a response to 7391681.168 22.11.2006 at 11:16 it seams that by using new system manager will always have a 17yp, does it mean that something is going to be changed in old yp system? False. I think you better read the thread again.
From: HT-Tjecken At: just_eu 7391681.232 as a response to 7391681.172 22.11.2006 at 11:29 2. the growth of the youngsters will depend only the type of training and talent, or there will be other factors as well(position in that week match)? The position in that week's game will matter, as always.
4. Will the result of the youth matches affect in any way the club finances(like income from tickets)? I'm not that sure fathers and mothers pay anything to watch their kids play. :)
7. Will the team spirit of the senior squad affect the midfield of the youth squad? No.
8. Will the youth players have a salary that is going to be paid? Not sure yet. But if they do, I guess we will cover that cost with income from selling soda and homebaked cakes. :)
10. If you have some scouts, and they present each of them one player/week from which you are able to accept only one player, what will you know about the presented players?(except name:D) They will provide you some basic info so you'll be able to make a decision.
The rest of the questions will remain unanswered for now.
From: HT-Tjecken At: Exulans 7391681.236 as a response to 7391681.174 22.11.2006 at 11:31 Will the matches with the youth team generate flags so it will be possible to get two flags per week? Honestly, we haven't thought about flags at all. I guess they'll get a separate department if so.
From: HT-Tjecken
At: jillyjones 7391681.243 as a response to 7391681.188
22.11.2006 at 11:33
Will skill levels continue to show in word matter such as solid,passable,magnificent and so on?Hope so. hopw it wont be numeric as other crappy online games
Numeric? Will never happen. Numbers are boring, words are divine.
From: HT-Tjecken At: Hbesh 7391681.266 as a response to 7391681.212 22.11.2006 at 11:49 will there be a diffrent between III and VII youth players? No, that wouldn't be fair.
From: HT-Tjecken At: ftarr 7391681.268 as a response to 7391681.231 22.11.2006 at 11:51 (for ex: if I promote to A-Team a player with solid scoring (the max reachable as a youngster) can I train him on scoring?? Yes.
From: HT-Tjecken At: gergin 7391681.271 as a response to 7391681.237 22.11.2006 at 11:52 It is too early to say that new system will work better than old one, but I see one great advantage - will have 1 more competative game weekly. But I dont like the idea my money for YS to be wasted. So at first glampse I`d like to do this: Will get some new system young boys, just to fill my young squad, and then will return to old system. So one question : Can I still play young team matches if I do this? You either choose the new system or the old system. You can't mix them.
From: HT-Tjecken At: vlupin78 7391681.274 as a response to 7391681.240 22.11.2006 at 11:53 But we must to pay only for the player that we accept or to pay for all youth players that rejects before accept one?? You pay for the sqouts, not for the player.
From: HT-Tjecken At: Donghua 7391681.276 as a response to 7391681.250 22.11.2006 at 11:54 Would it be possible to link several Youth Team leagues so you could use a Relegation and Promotion system between two leagues or more? Not in the first version at least.
From: HT-Tjecken At: asafe 7391681.296 as a response to 7391681.270 22.11.2006 at 12:05 That is, a certain age is a set age You will not be able to promote someone before a certain (set) age, and not after another certain (set) age.
From: HT-Tjecken
At: sciarab 7391681.309 as a response to 7391681.273
22.11.2006 at 12:12
Every season (excepted the first 1-2-3 seasons, of course, when you will have no youths) each team at the first week of the season will have some 17 years old (say 4-5-6-7, depending on how many 16 years old he has trained the last season). Then he will promote them (I suppose one for week, like now, is it correct?), and then there will be no new 17 years old players till the next season.
So we will have on the market a lot of 17 years old players in the first 2-3 weeks of every season and quite zero in the second half of the season.
Is it correct?
Ok, here we go with the 17 year olds again. I repeat this again: It's not been said that you will (or will not) be able to promote 17 year olds. Apart from that, I think the market will take care of your concern itself. If all ppl will promote youths the first week, then the prices will fall and you'll get less paid. Moreover, you'll still be able to train the youth player in your youth squad after the first week. And finally, you'll not promote a youth player to the senior team every week.
From: HT-Tjecken At: Everybody 7391681.312 as a response to 7391681.273 22.11.2006 at 12:13 I think most questions that can be answered have been answered now. I'll of course continue to read this thread (and answer on things I can answer on), but if you don't recieve an answer on your post the question is either already answered or something I can't answer on right now.
From: HT-Tjecken At: Civilmario 7391681.340 as a response to 7391681.311 22.11.2006 at 12:36 I assume that this meens that talent will apply for all youth players regardless if you choose to use the new or the old system? Sorry, I should've been more precise. Talent only apply for youth players in the new system.
From: HT-Tjecken At: PaperoPazzo 7391681.342 as a response to 7391681.317 22.11.2006 at 12:37 you mean that it would impossible or unprofitable? Unprofitable.
From: HT-Tjecken At: ZoftWero 7391681.353 as a response to 7391681.344 22.11.2006 at 12:49 Are you angry with us for being such a dumb crowd of minds just trying to break you with tons of questions that we already know Wont be answered as we want? Not at all, I'm just trying to tell you why you perhaps don't get an answer. No matter how hard I try I will not be able to answer them all unfortunately.
Do you enjoy to cause so much expectative around the globe with just a few words? What is like to be so powerful? It's fun to see all these expectations, which I also share with you. So yes, I enjoy it and I also hope to catch something up which might fit for the future etc. But powerful? I certainly don't feel powerful.
From: HT-Tjecken At: YOTTA-KING 7391681.806 as a response to 7391681.557 28.11.2006 at 14:30 Could you specify a bit more what you mean by calling the new YS system time consuming? Does it just take some more minutes per week (like checking for new players, setting line-up, etc.) or are we talking hours here? I think that will depend from what kind of user you are. I mean, some Hattrik users spend 30 minutes per week on Hattrick today and some spend several hours a day. I think it will be something similar here, it depends on how deep you want to dig.
Hattrick is a simplistic game overall, so this feature will be simplistic too. But it will not be the exactly "same" simplicitity, it will be slightly different. A game in the game one can say, a game which is not that different from the normal game - but not completely the same either.
From: HT-Tjecken At: AmonRaZZ 7391681.807 as a response to 7391681.572 28.11.2006 at 15:09 2) You plan to "create a stronger bond with your youth players". How is the announced solution better than, say, having reduced wages, say to 90%, for players born at one's YS? Bonds are made out of feelings, not out of money. (You're talking about having a economic benefit for your own youth players, but that's something else imho)
3) "How youth players develop and how good they can be should be less predictable than today". That could be achieved more simply by slightly randomising training, as it is today. It already is so for SP, stamina, and general, it would not be a revolution. Why is the announced solution better? Having another form of "if a train this solid guy for one season he'll be formidable" wasn't really something we wanted, nor did we want to slightly increase the random factor in the "old" training. We wanted something that should be more unpredictable, but where your choices didn't meet a random factor.
4) "The game engine for youth matches [...] will be slightly different". Why? Why not? ;) Because it will be somewhat needed for the training system, and some other stuff.
5) "You'll only be able to pick up one youth player per week, so if you accept the first offer you'll not see any other offer and if you dismiss the first offer you'll not be able to accept it later." That's almost exactly the coach hiring method used some 10 seasons ago. Why was it bad for that, and changed, and is good for this? I don't think it's comparable really. Now you'll only get X (number of scout) chances every week = a limited number of chances where you have to think every time if it's something to keep or if you can get a better one.
The old coach hiring system could go on and on and on, and was completely random. Secondly, a good coach is quite important in Hattrick so the old system was far from perfect. But still, it had its moments too I think.
From: HT-Tjecken At: artod 7391681.818 as a response to 7391681.808 29.11.2006 at 16:03 So there is a random factor in the "old" training, apart from stamina and general? No.
From: HT-Tjecken At: AmonRaZZ 7391681.819 as a response to 7391681.812 29.11.2006 at 16:06 You say that I am "talking about having a economic benefit". Possibly you think that's my point, after all I currently have 14 players out of my youth squad. Nope, I was just commenting that bonds aren't about economics. I was not dissing your suggestion at all. :)