HTs on Global/Economy

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Keywords: (Economy), (Training)
From: HT-Hasse (?) as reply to (?)
To: ? ?
Actually the total ammount of money is constantly increasing.

thats not surprising given the user base is constantly growing too.... how about the money per team?

That is increasing too.

I'm curious to know if you know how much the total amount of money should increase every season in order to keep up with the training? Do you have well defined formulas for that relation?

Since it is not possible to predict influx of new users etc that is not possible. Furthermore it depends on what and how people train.

Instead economy is constantly monitored.

Keywords: (Economy), (Global economy)
From: HT-Tjecken (2249571.1) as reply to (-)
To: All 28-12-2004, at 14:32
I just posted an answer concerning the economical situation today in the Swedish conference, but I think this info could be out of global interest too.

The global economy is feeling very good these days, we have a really nice inflation (which has been going on for the whole season). Higher attendence income and more cupmathes have managed to increase the total amount of money, and have speed up the economy again. The economy will also get some more speed because of the increased price bonus money later this season. Fact is that this speed maybe is a little too high, but as there are increased costs (arena) next season and we've been experiencing some hard economical times lately we'll not do anything about it. At least not now.

Keywords: (Economy), (Global economy) (Inflation), (Deflation)
From: HT-Tjecken (2249571.45) as reply to (2249571.38)
To: Noahito 28-12-2004, at 16:25
Your twisting my words a bit...

Two seasons ago: Huge inflation which crashed Last season: Deflation (or more or less +/- 0 in fact) This season: Inflation

If the total amount of money are increasing, tranfer prices will most likely after some time also start to increase. The opposite happens when it's a deflation, less money in the game will eventually make the transfer prices go down.

Keywords: (Economy), (Global economy)
From: HT-Tjecken (2249571.63) as reply to (2249571.50)
To: Noahito 28-12-2004, at 16:57
But I'm not talking about transfer prices, I'm talking about the global economy (sum of cash (and income and expenses)). And btw, new members are taking into consideration in the figures.

But as I mentioned, the transfer market also follows the state of the global economy. Not by a sudden reaction, but the history shows the transfer prices evaluation slowly follows and adopts to the state of the global economy.

Keywords: (Economy), (Inflation), (Deflation)
From: HT-Tjecken (?) as reply to (?)
To: koendb ?
I'm fully aware that the word I use here (inflation) is not utterly correct. But it's not completely wrong either. I guess you got what I was referring to too?
Keywords: (Economy), (Secondary skills)
From: HT-Hasse (2249571.95) as reply to (2249571.92)
To: badla 28-12-2004, at 17:56
Let's say you train passing, you can train 14-15 players in passing. After some seasons, won't it just give the same amount of raise in wage as you would have just trained 4 wingers or 6 playmakers?

The point is that you should perhaps consider not to train the same thing "some seasons".

Keywords: (Economy), (Team building)
From: HT-Hasse (2249571.101) as reply to (2249571.99)
To: saheki 28-12-2004, at 18:17
So you mean, I should have daytraded, I should have stopped aiding the National Teams

No, I mean you should train players in the way you get the most out of his wages, which means you should not train them in one and the same skill season after season.

I also mean you should build a team that is good enough to win your league, not 2 times as good as needed.

When it comes to national team players, well I would never consider training the kind of players most national team coaches seem to prefer. I train players for my team foremost, not for the national teams.

And BTW - I am in the top division too.

Keywords: (Economy), (Inflation), (Team building)
From: HT-Hasse (2249571.109) as reply to (2249571.100)
To: spekkie 28-12-2004, at 18:32
Exactly! Inflation is influenced by the money supply and by the productivity of the economy. HTs can easily influence the former but it is not clear to me how they limit the ever improving skills of the players.

You really hit the spot here without knowing it. Because this is how most people think. Like someone wrote in an excellent post a bit above people focus too much on how things used to be instead of thinking about how they can adapt to the present situation.

You wrote "it is not clear to me how they limit the ever improving skills of the players". Well, the answer to that is very simple; by making players who are trained to insane levels in one skill very expensive to keep.

Change after change in the last few seasons have aimed to encourage people to train versatile players who are good in several useful skills rather that ridiculously extreme in one single skill. Still people insist on training players to divine ++ levels. Well, if you fail to get the message sent by the news in the game then don't blame the game if things don't exactly work out the way you hope them to.

The successful manager is the one who can combine old knowledge gathered by others with own inventive thinking and sharp decisions based on recent events. The user who bases his game on the numerous how-to guides around will never be a top-class manager at a competitive level.

Keywords: (Economy), (Training players)
From: HT-Hasse (2249571.195) as reply to (2249571.186)
To: Mandrake 28-12-2004, at 22:35
Just as much as I care for any other SE.

Well, I interpret that as you don't and if that is the case you have certainly missed an important part of Hattrick strategy.

As I said, even though you found it ridiculous, its like caring about defence for forwards so one can play pressing. Both add nothing to team ratings but some to a tactical skill.

So what are you more interested in - winning or team ratings? Carefully building a team with a good selection of special skills can considerably increase your results. SE goals are not about luck in the long run.

I believe having a forward with divine scoring gives me better general attack ratings than a supernatural with supernatural passing, even though they take quite a similar time to train.

Well that might be right, though I am not dead certain. But I would definitely choose an extra-terrestrial/supernatural in front of a divine scorer with nothing else.

Of course, better players need better wages: but the BEST players were affordable by the BEST teams.

Well, your interpretation of what the best player is is simply wrong for several positions.

I think the current wage rate for 1 high skilled player is exaggerated and crazy. Just look at Carey.

The only thing insane about Carey is to train him to that level, which BTW is something his owner has been very well aware of for lots of seasons. He just did it because he thinks it is fun.

Keywords: (Economy), (Weight of secondary skills)
From: HT-Hasse (2249571.237) as reply to (2249571.233)
To: shinzui 29-12-2004, at 00:07
I think the weights for secondaries need to be increased to make it more practical for combo training.

What would be the point if people in the conferences still claim "It is estimate that for the striker position 1 level of scoring is equal to 4 levels of passing." or "the game engine does not treat a world class scoring/excellent passing striker as equal to a titanic scoring/wretched passing striker" without having well-founded ground for statements like them even if they are still not correct?

Keywords: (Economy), (Secondary skills)
From: HT-Hasse (2249571.256) as reply to (2249571.244)
To: svinefar 29-12-2004, at 00:56
Why do we even have this conversation about secondaries when we are discussing economics?

Because they go together. A big reason many (mainly top) clubs have a hard time with economy is because their teams are built the wrong way.

Do you think that you have reacted fast enough to the clear signs of deflation?

I would rather say that we perhaps did not react fast enough to the massively overheated economy we had a couple of seasons back. That situation was not healthy, while economy as a whole is quite ok nowadays.

Keywords: (Economy)
From: HT-Hasse (2249571.378) as reply to (2249571.375)
To: shinzui 29-12-2004, at 20:20
The biggest problem I see with the game currently is that the HTs have created a situation where hardly anybody wants to strive to reach the highest division in their country. Because you have insured that any team that reaches the highest division will flirt with bankruptcy.

Sorry, but you have either not understood much of what I have answered you or you have simply ignored it. Lots of your comments are based on totally false presumptions. If you continue to stubbornly insist that the system is wrong rather than adapting to it and build your team accordingly, yes then you will probably go bankrupt or fall through the system. If you however choose to be a bit more open to the fact that it is perhaps you who are doing things the wrong way you will probably not. Banging your head against the wall might feel easier to accept on a psychological level, but it won't get you anywhere.

I am not saying that you are stupid. It took me quite a while to get the message too, and then I still had the advantage of closer proximity to the persons who engineered the system. But in the end it all comes down to the fact that those who can interpret and adapt to the situation will master the situation, while those who do not will fail. A large proportion of the latter will probably blame the game, because it lies in the nature of the human mind to try to find explanations outside our own actions to things that go wrong.

Keywords: (Economy), (Transfer market)
From: HT-Tjecken (2942625.136) as reply to (2942625.125)
To: svinefar 22-04-2005, at 10:01
The HT’s have told us: We aim at a steady inflation

Yes, we do (and are). But just as one_to7 says, we generally mean a steady inflation to the amount of money in the game (per team), not on player prices.

birne74 and Ratsia have also said something really important in this thread; why we can't measure whether it's an inflation by just comparing prices for magnificent midfielders (for example).

Anyways, some figures (pure fresh ones) will maybe shed a little more light on this current situation: The underlying economy flushes. We have an inflation in the game (see definition above) and have had so for the last two-three seasons. Last season there was an inflation around 6,5% even though many users built a new arena at the end of the season, and this season we're heading towards an even bigger inflation. It might in fact be time to cool things down a little bit soon (as always, if we will do anything with the economy affecting teams directly, we will announce it on MyHT well in advance).

Further more, the sponsors are giving around 4% more money to the teams this season (compared to last season) and the wages have increased by around 12%. But if we talk pure money, what teams have lost in increased wages they have (almost) taken back in more sponsor money. In addition to that we have the spectator income which has increased by around 20%, and if we talk pure money close to 3x wages increase.

Enough said about the underlying economy, now some words about the transfer market. The transfer market is meant to be a free open market (well, as free and as open as it can get in Hattrick), where supply and demand set price. We (HT) will try (and have always tried) to affect the transfer market as little as possible. Prices have been falling for a while (not much, or even not at all, this last season), true - but as the underlying economy flushes you'll have to seek the answer elsewhere than there. Some parts of the answer may come from game design decisions, some parts of the answer may come from the capability to adopt to the game and some parts of the answer are maybe hidden in the dark.