Doctors help [[Injury|injured players]] rehabilitate faster, with more doctors meaning faster healing. If you employ more than ten doctors there is a chance that your [[Fans|supporter mood]] will drop at every daily update until you reduce the number to ten or less. You are nonetheless able to use up to a maximum of 255 docs. Each additional doctor has a degressive effect (that means ten docs don't heal twice as fast as five do).
[[image:Medic.png|thumb]]
'''Medic''' is a [[staff|staff member]] that helps [[Injury|injured]] [[player]]s rehabilitate faster, decrease the recovery time and reduce the injury risk.
===Injury time estimation===
==Characteristics==
{{based_on_research}}
Having a Medic in the backroom staff will have two main effects: to reduce the base '''injury risk''' for your team (A level 5 Medic will reduce the base injury risk from 0.4 injuries per match to 0.025), but Medics also help '''speed up recovery''' if a player experiences an injury.
Several [[Helper Applications#Web Sites|sites]] and [[Helper Applications|helper applications]] offer tables or calculators to predict how long an [[Injury|injury]] will take to heal. Here are some popular sites (only the first one is able to give useful results if you want to employ more than ten docs):
The best theory (so far) regarding the influence of docs works as follows:
=== Injury Risk ===
Every time your team plays a match, there is a certain injury risk for your players. Hiring [[Assistant Coaches]] (but also other factors) may increase this risk and having a Medic in the backroom staff will reduce the base injury risk for the whole team.
The probability of not having any injured players in (X-1) games and ending that streak in game X is calculated as:
The formula should be valid, when there are no docs. There is still healing then, so it shouldn't give a 0. If you have no docs, the healing rate would be Const., the natural healing rate (depending on the age of the player in question).
:<code style="font-size:initial;color:#277f31">P(X) = 100 * ( 1 - ( 1 - p / 100 ) ^ X )</code>
:<small>p is Probability of a team to suffer an injury in any game (see table above)</small>
When having e.g. 2 docs the healing rate would be (2+1)^0.2155=3^0.2155=1.27 (times Const. of course). So it increases by 27%.
=== Injury Recovery ===
If a player experiences an injury, Medic helps speed up the recovery. In Hattrick, injuries show up with an '''estimated recovery time in weeks'''. During every daily update, the player recovers a little bit on his way to ''90% health'', when he can play again, but is still '''bruised'''. Then, ultimately, to ''100 % health'', the player will show no sign of the injury left.
It is an exponential function, thats what the ^ stands for.
The graph below shows how much faster a player will recover fully from the same injury, depending on whether or not you have a Medic.
[[image:ChartImage.axd.png]]<br>Example:
<blockquote>With no Medic, a 19 year old player will take 3 weeks to recover. With a level 2 Medic he will take around 2 weeks to recover. With a level 5 Medic this reduces to approximately one and a half weeks.<br>
A 29 year old player with the same injury would take 6 weeks to recover with no Medic. A level 1 Medic reduces this to about 5 weeks. A level 5 Medic reduces it further to just under 3 weeks.</blockquote>
{{stub}}
===In a nutshell===
Here is a recap of Medic effects on the team:
* Reduces [[injury]] risk.
* Decreases the recovery time for injured players.
Medics are responsible for the overall physical condition of your players. This means they work both proactively to prevent injuries as well as with the rehabilitation of any players that do get injured.
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'''Doctor''' was the old specialist's name untill season 55. Before the staff reform, you could hire more than one specialist, but all without a skill level, to get faster healing.
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It was safe to hire up to ten of them, but each additional doctor offered diminishing effects as ten docs didn't heal players twice as fast as five do.
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When you employed more than ten doctors there was a chance that your [[Fans|supporter mood]] could drop at every daily update.
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Having a Medic in the backroom staff will have two main effects: to reduce the base injury risk for your team (A level 5 Medic will reduce the base injury risk from 0.4 injuries per match to 0.025), but Medics also help speed up recovery if a player experiences an injury.
Example:
A level 5 Medic will double the recovery speed and reduce the base injury risk from 0.4 injuries per match to 0.025.
Injury Risk
Every time your team plays a match, there is a certain injury risk for your players. Hiring Assistant Coaches (but also other factors) may increase this risk and having a Medic in the backroom staff will reduce the base injury risk for the whole team.
Probability of a team to suffer an injury in any game (in %)
Medic Level
Assistant Coaches Level
0
1
2
3
4
5
6
7
8
9
10
0
40
42.5
45
47.5
50
52.5
55
57.5
60
62.5
65
1
32.5
35
37.5
40
42.5
45
47.5
50
52.5
55
57.5
2
25
27.5
30
32.5
35
37.5
40
42.5
45
47.5
50
3
17.5
20
22.5
25
27.5
30
32.5
35
37.5
40
42.5
4
10
12.5
15
17.5
20
22.5
25
27.5
30
32.5
35
5
2.5
5
7.5
10
12.5
15
17.5
20
22.5
25
27.5
Note that the individual player's probability of getting injured should be roughly 1/11 of that team's probability shown in table.
Bruised player
The probability of not having any injured players in (X-1) games and ending that streak in game X is calculated as:
P(X) = 100 * ( 1 - ( 1 - p / 100 ) ^ X )
p is Probability of a team to suffer an injury in any game (see table above)
Injury Recovery
If a player experiences an injury, Medic helps speed up the recovery. In Hattrick, injuries show up with an estimated recovery time in weeks. During every daily update, the player recovers a little bit on his way to 90% health, when he can play again, but is still bruised. Then, ultimately, to 100 % health, the player will show no sign of the injury left.
The graph below shows how much faster a player will recover fully from the same injury, depending on whether or not you have a Medic.
Example:
With no Medic, a 19 year old player will take 3 weeks to recover. With a level 2 Medic he will take around 2 weeks to recover. With a level 5 Medic this reduces to approximately one and a half weeks.
A 29 year old player with the same injury would take 6 weeks to recover with no Medic. A level 1 Medic reduces this to about 5 weeks. A level 5 Medic reduces it further to just under 3 weeks.
Medics are responsible for the overall physical condition of your players. This means they work both proactively to prevent injuries as well as with the rehabilitation of any players that do get injured.
Contract cost per week
Weeks
Skill level
1
2
3
4
5
1
2 115 €
4 230 €
8 460 €
16 920 €
33 840 €
2
2 055 €
4 110 €
8 220 €
16 440 €
32 800 €
3
1 890 €
3 780 €
7 560 €
15 120 €
30 240 €
4
1 770 €
3 540 €
7 080 €
14 160 €
28 320 €
5
1 710 €
3 420 €
6 840 €
13 680 €
27 360 €
6
1 650 €
3 300 €
6 600 €
13 200 €
26 400 €
7
1 575 €
3 150 €
6 300 €
12 600 €
25 200 €
8
1 500 €
3 000 €
6 000 €
12 000 €
24 000 €
9
1 440 €
2 880 €
5 760 €
11 520 €
23 040 €
10
1 380 €
2 760 €
5 520 €
11 040 €
22 080 €
11
1 320 €
2 640 €
5 280 €
10 560 €
21 120 €
12
1 260 €
2 520 €
5 040 €
10 080 €
20 160 €
13
1 200 €
2 400 €
4 800 €
9 600 €
19 200 €
14
1 140 €
2 280 €
4 560 €
9 120 €
18 240 €
15
1 080 €
2 160 €
4 320 €
8 640 €
17 280 €
16
1 020 €
2 040 €
4 080 €
8 160 €
16 320 €
Comparison with old staff system
Doctor was the old specialist's name untill season 55. Before the staff reform, you could hire more than one specialist, but all without a skill level, to get faster healing.
It was safe to hire up to ten of them, but each additional doctor offered diminishing effects as ten docs didn't heal players twice as fast as five do.
When you employed more than ten doctors there was a chance that your supporter mood could drop at every daily update.