Confusion: Difference between revisions

From Hattrick
Jump to navigationJump to search
Ipefix (talk | contribs)
m interwiki
Para Para (talk | contribs)
m Formula
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{interwiki/Confusion}}
{{interwiki/Confusion}}
If you use a [[formation]] other than [[4-4-2]] you may find that your [[players]] are so confused by this that they play below their normal capacity. The stranger the formation, the more widespread the confusion. This risk can be counteracted by "[[routine]]" and "[[experience]]".
[[Players]] can get '''confused''' when you try a [[line-up]] they are not used to play with.  
The stranger the formation for the players, the greater the loss of team organization.


When your club experiences a confusion-based [[match event]], a text showing the level of confusion will be displayed in the [[match report]]. The "disastrous to excellent" scale will be used to describe the level of [[formation experience]] after the event. A confusion event saying that team organization fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect.  
When in confusion, all squad will play below their normal capacity. This risk can be counteracted by "[[routine]]" and "[[experience]]".


Besides 4-4-2, which is guaranteed to be free of confusion, there are 6 different standard alternatives where the risks of confusion are decisively smaller than the more [[extreme formations]].
== When does it happen? ==
Teams will typically be able to maintain sufficient experience to avoid confusion in at least three different formations.  This is done by alternating formations, playing one formation in the league match and the other formation in the cup match or friendly.


*[[4-3-3]] (e.g. one of your midfielders has been repositioned as a forward)
If you use a formation where [[formation experience]] is below excellent, confusion may occur.
*[[5-3-2]] (e.g. one of your midfielders has been repositioned as a central defender)
The following decides if your team will be subject to confusion:
*[[3-5-2]] (e.g. one of your defenders has been repositioned as an inner midfielder)
* If the team is used to playing with a certain [[formation]], the risk decreases. This is the only function of the team's routine with a certain formation. You can build up formation experience by using the same formation regularly
*[[4-5-1]] (e.g. one of your forwards has been repositioned as an inner midfielder)
* If the players' [[experience]] (with a bonus for the [[team captain]]) is high, the risk decreases.
*[[3-4-3]] (e.g. one of your defenders has been repositioned as a forward)
*[[5-4-1]] (e.g. one of your forwards has been repositioned as a defender)
A test of confusion is carried out just before the match begins. Tests will also occur during match time.  
<blockquote>{{Hu/Formula|formula='''Formation experience''' = ( XP sum + XP Captain ) / 12 * ( 1 - ( 7 - Leadership Captain ) * 5% )}}


If you use a formation where [[formation experience]] is below excellent, confusion may occur.  There is a greatly increased risk of confusion with a "non-standard" formation that is not a 4-4-2 and not one of the 6 standard alternatives listed above, such as 0-7-3.


The following decides if your team will be subject to confusion:
<small>"XP sum" is the sum of all your 11 outfielded players</small></blockquote>
 
* If the team is used to playing with a certain [[formation]], the risk decreases. This is the only function of the team's routine with a certain formation. You can build up formation experience by using the same formation regularly
== Effects in a match ==
When your squad experiences a confusion-based match event, a text showing the level of team organization will be displayed in the [[match report]].
The "disastrous to excellent" scale will be used to describe the level of [[formation experience]] after the event. A confusion event saying that team organization fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect.  
 
When you see a warning about confusion in the match report, depending on how important the organization level drop is, your team will behave as follows:
{| class=wikitable style="text-align:center"
|+Team performance
|- style="background:#b0c4de;font-weight:bold;"
| Team organization || Possession
|-
! Solid
| 95-98%
|-
! Passable
| 89-94%
|-
! Inadequate
| 83-88%
|-
! Weak
| 76-82%
|-
! Poor
| 66-75%
|-
! Wretched
| X-65%
|}


* If the players' accumulated [[experience]] (with a bonus for the [[team captain]]) is high, the risk decreases.
Confusion affects [[possession]].
If the players are confused at half-time the coach can improve the situation somewhat by giving an extra briefing.  
* 4-4-2 is completely risk free


A test of confusion is carried out just before the match begins. Tests can also occur during match time. If the players are confused at half-time the coach can improve the situation somewhat by giving an extra briefing.
==See also ==
* [[Next season: Better formation balance]]
* [[A close look at the engine upgrade]]


Teams will typically be able to maintain sufficient experience to avoid confusion in two formations besides a 4-4-2.  This is done by alternating formations, playing one formation in the league match and the other formation in the cup match or friendly.  Even if one formation in the pair is used twice in a row, the other formation will be at solid experience and no confusion will result from using it in the following match if the team captain has sufficient experience.


[[Category:Match concepts]]
[[Category:Match concepts]]

Latest revision as of 17:08, 9 November 2020

INTERWIKI

· English · Français · Italiano · Magyar ·

Players can get confused when you try a line-up they are not used to play with. The stranger the formation for the players, the greater the loss of team organization.

When in confusion, all squad will play below their normal capacity. This risk can be counteracted by "routine" and "experience".

When does it happen?

Teams will typically be able to maintain sufficient experience to avoid confusion in at least three different formations. This is done by alternating formations, playing one formation in the league match and the other formation in the cup match or friendly.

If you use a formation where formation experience is below excellent, confusion may occur. The following decides if your team will be subject to confusion:

  • If the team is used to playing with a certain formation, the risk decreases. This is the only function of the team's routine with a certain formation. You can build up formation experience by using the same formation regularly
  • If the players' experience (with a bonus for the team captain) is high, the risk decreases.

A test of confusion is carried out just before the match begins. Tests will also occur during match time.

Formation experience = ( XP sum + XP Captain ) / 12 * ( 1 - ( 7 - Leadership Captain ) * 5% )


"XP sum" is the sum of all your 11 outfielded players

Effects in a match

When your squad experiences a confusion-based match event, a text showing the level of team organization will be displayed in the match report. The "disastrous to excellent" scale will be used to describe the level of formation experience after the event. A confusion event saying that team organization fell to "wretched" means that it was very bad, while a drop to "solid" only had a very limited effect.

When you see a warning about confusion in the match report, depending on how important the organization level drop is, your team will behave as follows:

Team performance
Team organization Possession
Solid 95-98%
Passable 89-94%
Inadequate 83-88%
Weak 76-82%
Poor 66-75%
Wretched X-65%

Confusion affects possession. If the players are confused at half-time the coach can improve the situation somewhat by giving an extra briefing.

See also