HTs on Global/Match Engine: Difference between revisions
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Random, or rather variance, is of course a factor in the game engine. Otherwise Hattrick wouldn't really be much of a game. | Random, or rather variance, is of course a factor in the game engine. Otherwise Hattrick wouldn't really be much of a game. | ||
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| from = [[HT-Tjecken]] | |||
| to = Everyone | |||
| msgid = 7831771.136 | |||
| prevmsgid = 7831771.1 | |||
| datetime = 30.11.2007 at 17:56 | |||
| keywords = (Match Engine), (Event Distribution) | |||
| text = Reply to (10070922.302) | |||
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''I'd like to know if the system about actions's distribution has been modified with the last engine's changing.'' | |||
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No, it has not. | |||
}} | }} | ||
[[Category:HTs on Global|Match_Engine]] | [[Category:HTs on Global|Match_Engine]] | ||
Revision as of 19:55, 14 July 2008
| From: | HT-Hasse | (1523089.29) as reply to (1523089.28) | |
| To: dansyl | 21-07-2004 at 12:14 | ||
| I assume weather events are incorporated before the actual game too. | |||
| From: | HT-Hasse | (2249571.253) as reply to (2249571.243) | |
| To: shinzui | 29-12-2004, at 00:46 | ||
| Open up all the weights so that managers can see exactly what they are and you wouldn't have any question of mistaken estimations.
Revealing the formulas of the match engine is definitely something we will never do. I should add though that there is no ratio or exchange rate between scoring and passing for instance. They are two different things. It would be like trying to answer how many kilos a minute is. | |||
| From: | HT-Bjorn | (2636166.29) as reply to (2636166.1) | |
| To: Everyone | 25-02-2005 at 20:28 | ||
| Everyone,
Let me state here and now, once and for all:
| |||
| From: | HT-Bjorn | (2796895.19) as reply to (2796895.18) | |
| To: Mod-Rhoddry | 24-03-2005 at 06:10 | ||
| (Translation)Calculations start at kick-off :o) The 15 mins before match start is like a "time buffer" for different kinds of stuff and so that ppl won't place orders at the same moment matches are about to start, which could mess things up a bit. | |||
| From: | HT-Tjecken | (7831771.97) as reply to (7831771.1) | |
| To: Everyone | 04.07.2007 at 14:10 | ||
| Reply to (8995830.320)
Does the game engine assign luck or bad luck to teams? No. | |||
| From: | HT-Tjecken | (7831771.113) as reply to (7831771.1) | |
| To: Everyone | 19.09.2007 at 15:44 | ||
| Reply to (8995830.500)
--- Will the expected changes in match engine - to promote multiskill players - weaken, or even completely eliminate "Norge" tactics? First of all I think it's important to say that it's a good thing for the game if you can use many different tactics, the more the merrier. Hence our aim shouldn't be to reduce the number of tactics, quite the opposite. But at the same time the use of extreme tactics (such as the Norge tactics) shouldn't be too successful What is too successful then? Well, the use of an extreme tactic (playing with defense only, or attack only - more or less neglecting part of the team) should pay off occasionally, but not in the long run. So it should be possible to take a chance by using an extreme tactic and actually pull it off, but most of the times it should fail (if the opponent is using a team/tactic good enough of course). I think this actually works quite good today, extreme tactics isn't good in the long run. The "Norge tactics" (strong midfield and attack, no defense) has however become a very popular tactics and some believe it's too powerful. The reason for its "success" is however more related to the fact that users fail in their tactic choices when facing an all-out-attack team than something being actually wrong in the game engine. Naturally most users think it's funnier to make a lot of goals and don't spend that much money on their defense, which makes the situation easier for all-out-attack teams. And of those who focus on the defense many just skip the midfield/attack and focus on the defense only - a tactic which is in fact even more extreme and therefore even worse to use. But back to the original question now: No, the coming changes in the game engine will not completely eliminate extreme tactics. But yes, the coming changes will weaken the effect of them. We want to promote the use of multiskilled players and make it desirable to have a (at least) doubletrained players in every position, which means we're looking into the contribution for different positions and see how different training decisons pay off. For example it should be more desirable to use a wing back trained in both defending and winger instead of just one of the skills (and play the single-skilled defensive (or offensive) with a decent result) - even if you'll always have that (worse) alternative. | |||
| From: | HT-Tjecken | (7831771.120) as reply to (7831771.1) | |
| To: Everyone | 15.10.2007 at 17:21 | ||
| Reply to (8995830.991)
I just want to know if Random exists. There are some matches with really wierd results but there is no real proof of it. Could you solve this everlasting dilema and tell us if Random exists or not. Random, or rather variance, is of course a factor in the game engine. Otherwise Hattrick wouldn't really be much of a game. | |||
| From: | HT-Tjecken | (7831771.136) as reply to (7831771.1) | |
| To: Everyone | 30.11.2007 at 17:56 | ||
| Reply to (10070922.302)
I'd like to know if the system about actions's distribution has been modified with the last engine's changing. No, it has not. | |||