Medic: Difference between revisions

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{{Interwiki/Doctor}}
{{Interwiki/Doctor}}


===Effects===
[[image:Medic.png|thumb]] '''Medic''' helps [[Injury|injured]] [[player]]s rehabilitate faster decreasing the recovery time and reduce thre injury risk.
Doctors help [[Injury|injured players]] rehabilitate faster, with more doctors meaning faster healing. If you employ more than ten doctors there is a chance that your [[Fans|supporter mood]] will drop at every daily update until you reduce the number to ten or less. You are nonetheless able to use up to a maximum of 10 docs. Each additional doctor offers diminishing returns — ten docs don't heal players twice as fast as five do.


===Injury time estimation===
Every time your team plays a match, there is a certain injury risk for your players. Other factors - such as hiring Assistant Coaches - may increase the risk. Having a Medic in the backroom staff will reduce the base injury risk for your team.  
{{based_on_research}}
Several [[Helper Applications#Web Sites|sites]] and [[Helper Applications|helper applications]] offer tables or calculators to predict how long an [[Injury|injury]] will take to heal. Here are some popular sites (only the first one is able to give useful results if you want to employ more than ten docs):
*[http://www.student.ru.nl/rvanaarle/injury.php Advanced Injury Calculator]<br>
*[http://www.kobtrier.dk/av.asp  Kawasaki Tigers - Injury Healing Time Prediction Tool]<br>
*[http://www.databased.at/hattrick/x-ray/pages/healing.asp X-ray - Healing]


This site tells you how long you can expect a player to be injured based on the injury text in the [[match report]].  
If a player experiences an injury, Medics also help speed up their recovery. In Hattrick, injuries show up with an estimated recovery time in weeks. During every daily update, the player recovers a little bit on his way to 90 % health (when he can play again, but is still bruised) and then, ultimately, to 100 % health, when he has no sign of the injury left.
*[http://www.geocities.com/gollum1197/HTIDB.html Hattrick Injury Database]


The best theory (so far) regarding the influence of docs works as follows:
{| class=wikitable width=40% style="text-align:center"
|-
! Skill Level  || Recovery Speed || Injury Risk || Cost/week
|-
| bgcolor=#EEE align=left | -
| No bonus  || 40%  || 0 €
|-
| bgcolor=#EEE align=left | [[image:Medic.png|22px]]
| +20%  || -7,5%  || 1 500 €
|-
| bgcolor=#EEE align=left | [[image:Medic.png|22px]][[image:Medic.png|22px]]
| +40%  || -15% || 3 000 €
|-
| bgcolor=#EEE align=left | [[image:Medic.png|22px]][[image:Medic.png|22px]][[image:Medic.png|22px]]
| +60%  || -22,5%  || 6 000 €
|-
| bgcolor=#EEE align=left | [[image:Medic.png|22px]][[image:Medic.png|22px]][[image:Medic.png|22px]][[image:Medic.png|22px]]
| +80%  || -30%  || 12 000 €
|-
| bgcolor=#EEE align=left | [[image:Medic.png|22px]][[image:Medic.png|22px]][[image:Medic.png|22px]][[image:Medic.png|22px]][[image:Medic.png|22px]]
| +100%  || -37,5%  || 24 000 €
|}


TSI-increase=Const. * (Y+1)^(0.2155)
Example: A level 5 Medic will reduce the base injury risk from 0.4 injuries per match to 0.025.


Y is the number of docs
The graph shows how much faster a player will recover fully from the same injury, depending on whether or not you have a Medic. With no Medic, a 19 year old player will take 3 weeks to recover. With a level 2 Medic he will take around 2 weeks to recover. With a level 5 Medic this reduces to approximately one and a half weeks.


The formula should be valid, when there are no docs. There is still healing then, so it shouldn't give a 0. If you have no docs, the healing rate would be Const., the natural healing rate (depending on the age of the player in question).
A 29 year old player with the same injury would take 6 weeks to recover with no Medic. A level 1 Medic reduces this to about 5 weeks. A level 5 Medic reduces it further to just under 3 weeks.


When having e.g. 2 docs the healing rate would be (2+1)^0.2155=3^0.2155=1.27 (times Const. of course). So it increases by 27%.
[[image:ChartImage.axd.png]]


It is a power function, thats what the ^ stands for (Y+1 to the power of 0.2155).
==Doctors (old staff specialist)==
Before season 55 new staff reform, you could hire more than one doctor, up to ten, meaning faster healing. Each additional doctor offers diminishing returns &mdash; ten docs don't heal players twice as fast as five do.
 
You were nonetheless able to use up to a maximum of 10 docs. When you employed more than ten doctors there was a chance that your [[Fans|supporter mood]] could drop at every daily update.


{{stub}}


[[Category:Staff]]
[[Category:Staff]]

Revision as of 15:04, 21 March 2014

INTERWIKI

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Medic helps injured players rehabilitate faster decreasing the recovery time and reduce thre injury risk.

Every time your team plays a match, there is a certain injury risk for your players. Other factors - such as hiring Assistant Coaches - may increase the risk. Having a Medic in the backroom staff will reduce the base injury risk for your team.

If a player experiences an injury, Medics also help speed up their recovery. In Hattrick, injuries show up with an estimated recovery time in weeks. During every daily update, the player recovers a little bit on his way to 90 % health (when he can play again, but is still bruised) and then, ultimately, to 100 % health, when he has no sign of the injury left.

Skill Level Recovery Speed Injury Risk Cost/week
- No bonus 40% 0 €
+20% -7,5% 1 500 €
+40% -15% 3 000 €
+60% -22,5% 6 000 €
+80% -30% 12 000 €
+100% -37,5% 24 000 €

Example: A level 5 Medic will reduce the base injury risk from 0.4 injuries per match to 0.025.

The graph shows how much faster a player will recover fully from the same injury, depending on whether or not you have a Medic. With no Medic, a 19 year old player will take 3 weeks to recover. With a level 2 Medic he will take around 2 weeks to recover. With a level 5 Medic this reduces to approximately one and a half weeks.

A 29 year old player with the same injury would take 6 weeks to recover with no Medic. A level 1 Medic reduces this to about 5 weeks. A level 5 Medic reduces it further to just under 3 weeks.

Doctors (old staff specialist)

Before season 55 new staff reform, you could hire more than one doctor, up to ten, meaning faster healing. Each additional doctor offers diminishing returns — ten docs don't heal players twice as fast as five do.

You were nonetheless able to use up to a maximum of 10 docs. When you employed more than ten doctors there was a chance that your supporter mood could drop at every daily update.