HTs on Global/Match Engine: Difference between revisions

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[[User:Elkabong|Elkabong]] started a tread once called [[HTs on Global/Match engine/The little red engine|The Little Red Engine]]. It was about the match engine and it's evolution.
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  | from      = HT-Hasse
  | to        = dansyl
  | msgid    = 1523089.29
  | prevmsgid = 1523089.28
  | datetime  = 21-07-2004 at 12:14
  | keywords  = (Match calculation), (Time buffer)
  | text      =
I assume weather events are incorporated before the actual game too.
}}
{{forum_message|
  | from      = HT-Bjorn
  | to        = Everyone
  | msgid    = 2636166.29
  | prevmsgid = 2636166.1
  | datetime  = 25-02-2005 at 20:28
  | keywords  = (Match engine)
  | text      =
Everyone,


---
Let me state here and now, once and for all:


* I have not stated, and I will not state, whether the game engine is linear or not.
* In a matter such as this one, there are very few members even of the HT-team who knows for sure exactly how it works. Remember that not every word spoken by a person with HT-prefix should automatically be considered an official statement representing the whole HT-team. (Although, you may consider this particular posting an official statement from the only one who knows for sure about this particular question :).
* The Match Engine works exactly as it is intended in this respect (whether that be linear or non-linear). This also implies that there is no reason to suggest fixes for this or that, because we are well aware of the implications of how it works, and have designed the game engine as a whole based on that design.
* I will (probably) not answer any follow-up questions in this or other threads about this matter, beyond what I state above.
}}
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{{forum_message|
   | from      = HT-Bjorn
   | from      = HT-Bjorn
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{{forum_message|
  | from      = HT-Hasse
  | to        = dansyl
  | msgid    = 1523089.29
  | prevmsgid = 1523089.28
  | datetime  = 21-07-2004, at 12:14
  | keywords  = (Match calculation), (Time buffer)
  | text      =
I assume weather events are incorporated before the actual game too.
}}


[[Category:HTs on Global|Match_engine]]
[[Category:HTs on Global|Match_engine]]

Revision as of 19:28, 12 February 2008

Keywords: (Match calculation), (Time buffer)
From: HT-Hasse (1523089.29) as reply to (1523089.28)
To: dansyl 21-07-2004 at 12:14
I assume weather events are incorporated before the actual game too.
Keywords: (Match engine)
From: HT-Bjorn (2636166.29) as reply to (2636166.1)
To: Everyone 25-02-2005 at 20:28
Everyone,

Let me state here and now, once and for all:

  • I have not stated, and I will not state, whether the game engine is linear or not.
  • In a matter such as this one, there are very few members even of the HT-team who knows for sure exactly how it works. Remember that not every word spoken by a person with HT-prefix should automatically be considered an official statement representing the whole HT-team. (Although, you may consider this particular posting an official statement from the only one who knows for sure about this particular question :).
  • The Match Engine works exactly as it is intended in this respect (whether that be linear or non-linear). This also implies that there is no reason to suggest fixes for this or that, because we are well aware of the implications of how it works, and have designed the game engine as a whole based on that design.
  • I will (probably) not answer any follow-up questions in this or other threads about this matter, beyond what I state above.
Keywords: (Match engine), (Time buffer)
From: HT-Bjorn (2796895.19) as reply to (2796895.18)
To: Mod-Rhoddry 24-03-2005 at 06:10
(Translation)Calculations start at kick-off :o) The 15 mins before match start is like a "time buffer" for different kinds of stuff and so that ppl won't place orders at the same moment matches are about to start, which could mess things up a bit.