HTs on Global/Match Engine: Difference between revisions

From Hattrick
Jump to navigationJump to search
No edit summary
EchoMan (talk | contribs)
m HTs on Global/Match engine moved to HTs on Global/Match Engine
(No difference)

Revision as of 12:29, 14 July 2008

Keywords: (Match calculation), (Time buffer)
From: HT-Hasse (1523089.29) as reply to (1523089.28)
To: dansyl 21-07-2004 at 12:14
I assume weather events are incorporated before the actual game too.
Keywords: (Economy), (Game engine), (Estimating needs)
From: HT-Hasse (2249571.253) as reply to (2249571.243)
To: shinzui 29-12-2004, at 00:46
Open up all the weights so that managers can see exactly what they are and you wouldn't have any question of mistaken estimations.

Revealing the formulas of the match engine is definitely something we will never do.

I should add though that there is no ratio or exchange rate between scoring and passing for instance. They are two different things. It would be like trying to answer how many kilos a minute is.

Keywords: (Match engine)
From: HT-Bjorn (2636166.29) as reply to (2636166.1)
To: Everyone 25-02-2005 at 20:28
Everyone,

Let me state here and now, once and for all:

  • I have not stated, and I will not state, whether the game engine is linear or not.
  • In a matter such as this one, there are very few members even of the HT-team who knows for sure exactly how it works. Remember that not every word spoken by a person with HT-prefix should automatically be considered an official statement representing the whole HT-team. (Although, you may consider this particular posting an official statement from the only one who knows for sure about this particular question :).
  • The Match Engine works exactly as it is intended in this respect (whether that be linear or non-linear). This also implies that there is no reason to suggest fixes for this or that, because we are well aware of the implications of how it works, and have designed the game engine as a whole based on that design.
  • I will (probably) not answer any follow-up questions in this or other threads about this matter, beyond what I state above.
Keywords: (Match engine), (Time buffer)
From: HT-Bjorn (2796895.19) as reply to (2796895.18)
To: Mod-Rhoddry 24-03-2005 at 06:10
(Translation)Calculations start at kick-off :o) The 15 mins before match start is like a "time buffer" for different kinds of stuff and so that ppl won't place orders at the same moment matches are about to start, which could mess things up a bit.