Play creatively: Difference between revisions
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==All players== | ==All players== | ||
*Longshot (combination of Scoring & high Set Pieces) | |||
*Experience Event (high XP vs low XP) | |||
*Head (you need more Head specialits than your opponent) | |||
*Stamina (High Stamina vs low Stamina) | |||
*unexpected Move (unpredictable) | |||
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==Defenders== | ==Defenders== | ||
*Longpass (Unpredictable & high passing) | |||
*Quick Defenders help stopping opposing Quick Forward & Wingers | |||
*Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders) | |||
*negative Unpredictable event, when low Defense | |||
* High [[experience]] is recommended when Playing Creatively! | |||
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==Midfielders== | ==Midfielders== | ||
*negative Unpredictable event, when low Defense | |||
*negative XP event | |||
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==Wingers== | ==Wingers== | ||
*good Pass & good scoring of Forward | |||
*good Pass & Head reciever | |||
*Technical vs Head (Head Defenders are weak against Technical Wingers) | |||
*Weather SE: Quick (if opposing defender isn't Quick & clowdy weather) | |||
*Good passes are achieved with high [[Wing]] Skill | |||
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==Forwards== | ==Forwards== | ||
*Weather SE: Quick (if opposing defender isn't Quick & clowdy weather) | |||
*unpredictable with high Scoring (& high XP) (catches opposing passes) | |||
*Technical vs Head (Head Defenders are weak against Technical forwards) | |||
*Long Pass (unpredictable & Pass) | |||
==Set- | ==Set-Pieces== | ||
*Highest Set Pieces (scoring not needed) | |||
(-XP certainly good) | (-XP certainly good) | ||
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==Weather Specialties== (no noticeable SEs) | ==Weather Specialties== (no noticeable SEs) | ||
Powerful | ===Powerful=== | ||
Rain: gains on Defense, Playmaking & Scoring | Rain: gains on Defense, Playmaking & Scoring | ||
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Technical | ===Technical=== | ||
Sunshine: gains on Scoring & Playmaking | Sunshine: gains on Scoring & Playmaking | ||
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Rain: loses on Scoring & Playmaking | Rain: loses on Scoring & Playmaking | ||
Quick | ===Quick=== | ||
Rain: loses | Rain: loses Defence & Scoring | ||
Revision as of 13:59, 15 December 2005
This tactic increases the chance of a Special Event happening (either for you or the opponent), at the cost of an overall weakening of your defence. See Tactics.
It is only recommended for SE optimized teams.
What does SE-optimized mean?
Get the best combination of all possible positive SEs and avoiding negative SEs (also important: Weather, Experience, Stamina)
All players
- Longshot (combination of Scoring & high Set Pieces)
- Experience Event (high XP vs low XP)
- Head (you need more Head specialits than your opponent)
- Stamina (High Stamina vs low Stamina)
- unexpected Move (unpredictable)
Defenders
- Longpass (Unpredictable & high passing)
- Quick Defenders help stopping opposing Quick Forward & Wingers
- Head vs Technical (Technical Forwards & Wingers are dangerous for Head Defenders)
- negative Unpredictable event, when low Defense
- High experience is recommended when Playing Creatively!
Midfielders
- negative Unpredictable event, when low Defense
- negative XP event
Wingers
- good Pass & good scoring of Forward
- good Pass & Head reciever
- Technical vs Head (Head Defenders are weak against Technical Wingers)
- Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
- Good passes are achieved with high Wing Skill
Forwards
- Weather SE: Quick (if opposing defender isn't Quick & clowdy weather)
- unpredictable with high Scoring (& high XP) (catches opposing passes)
- Technical vs Head (Head Defenders are weak against Technical forwards)
- Long Pass (unpredictable & Pass)
Set-Pieces
- Highest Set Pieces (scoring not needed)
(-XP certainly good)
==Weather Specialties== (no noticeable SEs)
Powerful
Rain: gains on Defense, Playmaking & Scoring
Sunshine: loses Defense & Playmaking
Technical
Sunshine: gains on Scoring & Playmaking
Rain: loses on Scoring & Playmaking
Quick
Rain: loses Defence & Scoring
See also:
[1]