Bugs: Difference between revisions
deleted fixed sneak peek blocked messages bug |
|||
| Line 25: | Line 25: | ||
The rules state that you risk losing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn't react to sold players whatsoever. | The rules state that you risk losing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn't react to sold players whatsoever. | ||
The "switching off" of this feature seems to coincide with the severe server problems in March 2006. | The "switching off" of this feature seems to coincide with the severe server problems in March 2006. | ||
== Character counter in edit boxes == | == Character counter in edit boxes == | ||
Revision as of 21:23, 13 June 2006
This page is used together with the Ideas, Approved ideas and the Rejected ideas pages. When editing, please make sure that the contents of these pages match each other.
The purpose of this page is to provide the list of what might constitute a bug in a game for the Hattrick team to correct.
If something you believe is obviously wrong, please post it here.
Do not list bugs that can be abused by other managers -- these should be mailed to your local GMs instead!
Guestbook message numbers
The message numbers in the 'Guestbook section' are off.
For example, a guestbook containing 98 messages (as of 25.09.2005) has the following pager part:
Next 10
98-78 78-58 58-38 38-18 18-1
It's obvious that the step used is 20 and not 10. Also this should normally read 98-79 78-59 or 98-89, 88-79 etc. -- not the way it is done on the guestbook page.
Also, on the first page shown are the messages from #98 down to #89, i.e. the last 10 messages. Clicking on the '98-78' link lists them again, instead of the 21 message indicated here. After that the step is 20: clicking on the 78-58 link, for example, lists the messages from #79 to #59.
Loss of formation experience due to transfers
The rules state that you risk losing formation experience when selling a player. Untill some time ago this used to work fine, but it seems to be switched off completely. When playing different formations the experience level still chanches, but it doesn't react to sold players whatsoever. The "switching off" of this feature seems to coincide with the severe server problems in March 2006.
Character counter in edit boxes
When typing press announcements, guestbook messages or HT mails, the number of characters is limited, but the counter indicating the number of characters left is a little off sometimes. This may result in the loss of the last couple of character of your message. One possible reason for this is that the character counter might not be handling CR/LF character pairs properly. Also, it is possible that the character counter doesn't include the title of the announcement or message, which is included in the character count calculation.
High confidence values never show
The denominations for confidence include slightly exaggerated, completely exaggerated and extremely exaggerated which hint at possible overconfidence. However, the highest confidence listed on the training page is wonderful. It is unclear whether this is due to a presentation bug, or these values are unreachable with the current game engine, or they can only be reached during matchtime, when team confidence is not shown.
Challenges misspelled in page name
It's challanges.asp.
Last club money is paid to the teams that change owners
When a player is sold that has played some games in his previous owner team, then that team is entitled to a certain small % of his sale price. If the previous owner team (referred to as the "last owner" in the rules) has changed owners since then, the money will go to the new owner, which sometimes amounts for a lot of cash for a most likely starting team. This works for mother club money as well.
Teams with 2+ top scorers get 2+ top scorer bonus messages
If two or more players are tied for the top scorer award in a series, and they both belong to the same team, that team receives one message saying "You receive the top scorer bonus" for each player, thus seemingly awarding that bonus more than once. However, the bonus is actually paid once, as it should according to the rules.
International challenge that's already booked cannot be accepted message
Early Wednesday the message looks like this: Challenges: 1 [team name] Venue: [arena, rules]. Booked!The challenge cannot be accepted right now! International friendlies can only be arranged from Thursday to Tuesday.