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{{Interwiki/Assistant coach}}
{{Interwiki/Assistant coach}}
[[image:AssistCoach.png|thumb]] '''Assistant Coaches''' add to your team's existing [[training]] efficiency. You can hire a number from one to three of skilled Assistant Coaches as a good strategy for any team focused on training when you do have a competent head [[coach]] (make sure you have a good regular one before considering spending much money on assistant coaches).
'''Assistant Coach''' is a [[staff|specialist]] that supports your [[coach]] to increase the team's [[training]] efficiency as a good strategy for any team focused on training.  
__NOTOC__
If you have several Assistant Coaches, their combined skill levels will create one single bonus (this means a level 4 Assistant Coach contributes exactly the same as two level 2 Assistant Coaches would).  


This bonus is added as a multiplier on top of:
==Charatteristics==
* the existing training efficiency as decided by the coaching skill of your head coach
A club can hire '''up to two''' Assistant Coaches. You have to chosen also the level from one to five of skill for each of them. Anyway make sure you have a competent head [[training|trainer]], because a good regular one is the sharing point before considering spending much money on assistant coaches. But when you do have a competent head coach, hiring a number of skilled Assistant Coaches could be a good strategy for any team focused on training.
* your chosen training intensity
 
* your chosen stamina share.  
If you have both spots filled with Assistant Coaches, their combined skill levels will create one single bonus. <blockquote>This means a level 4 Assistant Coach contributes exactly the same as two level 2 Assistant Coaches would.
The training speed bonus given is:
</blockquote>
 
{{textreport|text=To make things easier, you will always see the actual bonus given by your current backroom staff or any staff you plan to hire written out on the Staff page.}}<br>
This bonus is added as a multiplier on top of the existing training efficiency as decided by the ''coaching skill'' of your head coach, your chosen ''training intensity'', and your chosen ''stamina share''. <blockquote>As an example, if you had a solid coach, 100 % training intensity, and 10 % stamina share, the following training speeds would be achieved for a 22 year old formidable playmaker:
 
- No Assistant coach: ~7 weeks until next [[playmaking]] level,<br>
- 1 Level 5 skill Assistent coach: ~6 weeks until next level,<br>
- 2 Level 5 skill Assistent (level 10 total): ~5 weeks until next level.
</blockquote>
 
=== Side effects ===
Alongside the effects on training, Assistant Coaches also have two side effects. [[Form]] is increased, but so is [[injury]] risk.
 
* '''Injury risk''' is calculated as the average number of injuries per game, not per player but per team. The base value is 0.4 injuries per match for your team. This can be reduced with a level 5 [[Medic]] to 0.025.
Assistant Coaches contribute to a higher injury risk by 0.025 injuries per match per skill level hired. This means a level 5 Assistant Coach increases your base injury risk to 0.525 injuries per match (0.15 with a level 5 Medic), and two level 5 Assistant Coaches gives you a base injury risk of 0.65 injuries per match (0.275 with a Level 5 Medic).
 
* As already mentioned, on the positive side Assistant Coaches do increase the '''background form''' of your players. If you have a total 10 skill levels of Assistant Coaches, background form will increase by 0.5 levels. In other words, two level 5 Assistant Coaches contribute half as much to form as a level 5 [[Form Coach]] would.
 
===In a nutshell===
Here is a recap of the training speed bonus and the side effects:


[[image:AssistCoach.png|thumb]]
{| class=wikitable style="text-align:center"
{| class=wikitable style="text-align:center"
|-
|-
! width=25%| Skill Level || width=25%| Training Speed || width=25%| Injury Risk || width=25%| Cost/week
! width=25% colspan=2 | Skill Level || width=25%| Training Speed || width=25%| Injury Risk || width=25%| Cost/week
|-  
|-  
! align=left | 0
| bgcolor=#EEE align=left | '''-'''
| bgcolor=#EEE align=left | '''-'''
| No bonus || 40% || 0 €
| No bonus || 40% || 0 €
|-  
|-  
! align=left | 1
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]]
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]]
| +3.2% || +2.5% ||  1 500 €
| +3.2% || +2.5% ||  1 500 €
|-  
|-  
! align=left | 2
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]] [[image:AssistCoach.png|22px]]
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]] [[image:AssistCoach.png|22px]]
| +6.4% || +5%  ||  3 000 €
| +6.4% || +5%  ||  3 000 €
|-  
|-  
! align=left | 3
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]] [[image:AssistCoach.png|22px]] [[image:AssistCoach.png|22px]]
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]] [[image:AssistCoach.png|22px]] [[image:AssistCoach.png|22px]]
| +9.6% || +7.5% ||  6 000 €
| +9.6% || +7.5% ||  6 000 €
|-  
|-  
! align=left | 4
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]]
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]]
| +12.8% || +10% || 12 000 €
| +12.8% || +10% || 12 000 €
|-  
|-  
! align=left | 5
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]]
| bgcolor=#EEE align=left | [[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]][[image:AssistCoach.png|22px]]
| +16% || +12.5% || 24 000 €
| +16% || +12.5% || 24 000 €
|}
|}


====Side Effects====
Remember that the bonus is added as a multiplier on top of:
 
* the existing training efficiency as decided by the coaching skill of your head coach
Alongside the positive training effects, Assistant Coaches also have two side effects.
* your chosen training intensity
 
* your chosen stamina share.  
* the background [[form]] of your players is increased.
:If you have a full 15 skill levels of Assistant Coaches, background form will increase by 0.5 levels. In other words, three level 5 Assistant Coaches contribute half as much to form as a level 5 Form Coach would.
 
* the [[injury]] risk is increased.
: This risk is calculated as the average number of injuries per game, not per player but per team.
: The base value is 0.4 injuries per match for your team (this can be reduced to 0.025 with a level 5 [[Medic]]).
: Assistant Coaches contribute to a higher injury risk by 0.025 injuries per match per skill level hired (this means a level 5 Assistant Coach increases your base injury risk to 0.525 injuries per match - 0.15 with a level 5 Medic).


== Historical Development ==
== Comparison with old system ==
Before season 55 Staff Reform coach could have up to 10 assistents. In the old system, they could add between 18 % (for a single coach) and 30 % (for 10 coaches) to the training speed that you already got from your head coach.
In the new system, even without any Assistant Coaches, you will still had a basic training bonus of 9 %. An extra 2.5 % is then added per extra skill level hired.


The New staff Assistant Coach was introduced in season 55.
To reach the same training speed as with 10 assistant coaches in the old system, about 8 skill levels are needed in total. With 10 skill levels, you can reach 34 % faster training than with no extra help in the old system.


In the old system, Assistant Coaches could add between 18% (for a single coach) and 30% (for 10 coaches) to the training speed that you already got from your head coach. In the new system, with no Assistant Coaches, you will still train 9% faster than you would have with no extra help in the old system. An extra 2% is then added per extra skill level hired. To reach the same training speed as with 10 assistant coaches in the old system, about 10 skill levels are needed in total. With 15 skill levels, you can reach 39% faster training than with no extra help in the old system.
Assistants already had also the two side effects: the background form of your players was increased (today we use the [[Form Coach]] for this), but also the [[injury]] risk was increased.


The New staff Assistant Coach was and was based on old specialist:
Immediately after the season 55 reform, the maximum number of Assistant Coaches allowed was three and if you had a full 15 skill levels, background form would be increased by 0.5 levels. In other words, three level 5 Assistant Coaches contributed half as much to form as a level 5 Form Coach would.


====Old staff Assistant Coach====
====Old staff Assistant Coach====
The '''Assistant Coach''' was engaged in order to help outfield [[players]] in their [[training]] and to maintain their high [[form]] (today we use the [[Form Coach]] for this) .  
The New staff Assistant Coach was introduced in season 55 and was based on old specialist, explained this way:
<i><blockquote>
The ''Assistant Coach'' is engaged in order to help outfield players in their training and to maintain their high form.


A club may only have 10 of any one type of staff. The effect of each additional assistant decreased fast. E.g. having 5 assistant coaches instead of 10 would slow training all the way from solid to divine by 1 week only!  
A club may only have 10 of any one type of staff. The effect of each additional assistant decreased fast. E.g. having 5 assistant coaches instead of 10 would slow training all the way from solid to divine by 1 week only!  


Over 10 assistant coaches + goalkeeper coaches used to cause loss of [[training]] for the week.
Over 10 assistant coaches + goalkeeper coaches used to cause loss of [[training]] for the week.</blockquote></i>
 
====Old staff Goalkeeping Coach====
As part of season 42-43's changes, goalkeeping coaches were merged with assistant coaches and do not exist anymore. From season 43 on, [[goalkeeper]]s were also trained by assistant coaches.  


====Goalkeeping Coach====
Before season 43, there were seperate goalkeeping coaches. However assistant coaches and goalkeeping coaches were treated as one type, so a team may only have a combined total of 10 coaches. Many users claim to have lost training when trying to hire more than 11 specialists of this kind (while with 11 there seemed to be a little change to have negative effects).  
Before season 43, there were seperate goalkeeping coaches. However assistant coaches and goalkeeping coaches were treated as one type, so a team may only have a combined total of 10 coaches. Many users claim to have lost training when trying to hire more than 11 specialists of this kind (while with 11 there seemed to be a little change to have negative effects).  


Line 66: Line 90:
Typically non-goalkeeping training teams employed 9 assistant coaches and 1 goalkeeping coach. Some goalkeeper trainers preferred to keep relatively fewer goalkeeper coaches (as few as five) and relatively more assistant coaches, arguing that the loss in training speed is minimal and the gain in form is worth it. The effects of this choice were not studied.
Typically non-goalkeeping training teams employed 9 assistant coaches and 1 goalkeeping coach. Some goalkeeper trainers preferred to keep relatively fewer goalkeeper coaches (as few as five) and relatively more assistant coaches, arguing that the loss in training speed is minimal and the gain in form is worth it. The effects of this choice were not studied.


As part of season 42-43's changes, goalkeeping coaches were merged with assistant coaches and do not exist anymore (see "staff changes" part in [[Faster training next season]] ). From season 43 on, [[goalkeeper]]s were also trained by assistant coaches.  
==See Also==
* "staff changes" chapter in [[Faster training next season]] editorial).  




[[Category:Staff]]
[[Category:Staff]]

Revision as of 21:14, 10 May 2020

INTERWIKI

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Assistant Coach is a specialist that supports your coach to increase the team's training efficiency as a good strategy for any team focused on training.

Charatteristics

A club can hire up to two Assistant Coaches. You have to chosen also the level from one to five of skill for each of them. Anyway make sure you have a competent head trainer, because a good regular one is the sharing point before considering spending much money on assistant coaches. But when you do have a competent head coach, hiring a number of skilled Assistant Coaches could be a good strategy for any team focused on training.

If you have both spots filled with Assistant Coaches, their combined skill levels will create one single bonus.

This means a level 4 Assistant Coach contributes exactly the same as two level 2 Assistant Coaches would.


To make things easier, you will always see the actual bonus given by your current backroom staff or any staff you plan to hire written out on the Staff page.


This bonus is added as a multiplier on top of the existing training efficiency as decided by the coaching skill of your head coach, your chosen training intensity, and your chosen stamina share.

As an example, if you had a solid coach, 100 % training intensity, and 10 % stamina share, the following training speeds would be achieved for a 22 year old formidable playmaker:

- No Assistant coach: ~7 weeks until next playmaking level,
- 1 Level 5 skill Assistent coach: ~6 weeks until next level,
- 2 Level 5 skill Assistent (level 10 total): ~5 weeks until next level.

Side effects

Alongside the effects on training, Assistant Coaches also have two side effects. Form is increased, but so is injury risk.

  • Injury risk is calculated as the average number of injuries per game, not per player but per team. The base value is 0.4 injuries per match for your team. This can be reduced with a level 5 Medic to 0.025.

Assistant Coaches contribute to a higher injury risk by 0.025 injuries per match per skill level hired. This means a level 5 Assistant Coach increases your base injury risk to 0.525 injuries per match (0.15 with a level 5 Medic), and two level 5 Assistant Coaches gives you a base injury risk of 0.65 injuries per match (0.275 with a Level 5 Medic).

  • As already mentioned, on the positive side Assistant Coaches do increase the background form of your players. If you have a total 10 skill levels of Assistant Coaches, background form will increase by 0.5 levels. In other words, two level 5 Assistant Coaches contribute half as much to form as a level 5 Form Coach would.

In a nutshell

Here is a recap of the training speed bonus and the side effects:

Skill Level Training Speed Injury Risk Cost/week
0 - No bonus 40% 0 €
1 +3.2% +2.5% 1 500 €
2 +6.4% +5% 3 000 €
3 +9.6% +7.5% 6 000 €
4 +12.8% +10% 12 000 €
5 +16% +12.5% 24 000 €

Remember that the bonus is added as a multiplier on top of:

  • the existing training efficiency as decided by the coaching skill of your head coach
  • your chosen training intensity
  • your chosen stamina share.

Comparison with old system

Before season 55 Staff Reform coach could have up to 10 assistents. In the old system, they could add between 18 % (for a single coach) and 30 % (for 10 coaches) to the training speed that you already got from your head coach. In the new system, even without any Assistant Coaches, you will still had a basic training bonus of 9 %. An extra 2.5 % is then added per extra skill level hired.

To reach the same training speed as with 10 assistant coaches in the old system, about 8 skill levels are needed in total. With 10 skill levels, you can reach 34 % faster training than with no extra help in the old system.

Assistants already had also the two side effects: the background form of your players was increased (today we use the Form Coach for this), but also the injury risk was increased.

Immediately after the season 55 reform, the maximum number of Assistant Coaches allowed was three and if you had a full 15 skill levels, background form would be increased by 0.5 levels. In other words, three level 5 Assistant Coaches contributed half as much to form as a level 5 Form Coach would.

Old staff Assistant Coach

The New staff Assistant Coach was introduced in season 55 and was based on old specialist, explained this way:

The Assistant Coach is engaged in order to help outfield players in their training and to maintain their high form.

A club may only have 10 of any one type of staff. The effect of each additional assistant decreased fast. E.g. having 5 assistant coaches instead of 10 would slow training all the way from solid to divine by 1 week only!

Over 10 assistant coaches + goalkeeper coaches used to cause loss of training for the week.

Old staff Goalkeeping Coach

As part of season 42-43's changes, goalkeeping coaches were merged with assistant coaches and do not exist anymore. From season 43 on, goalkeepers were also trained by assistant coaches.

Before season 43, there were seperate goalkeeping coaches. However assistant coaches and goalkeeping coaches were treated as one type, so a team may only have a combined total of 10 coaches. Many users claim to have lost training when trying to hire more than 11 specialists of this kind (while with 11 there seemed to be a little change to have negative effects).

At the time. research suggested that, starting from a 17-year old solid keeper, training with five goalkeeping coaches required only one additional week to reach divine skill compared with training with ten goalkeeping coaches. Typically non-goalkeeping training teams employed 9 assistant coaches and 1 goalkeeping coach. Some goalkeeper trainers preferred to keep relatively fewer goalkeeper coaches (as few as five) and relatively more assistant coaches, arguing that the loss in training speed is minimal and the gain in form is worth it. The effects of this choice were not studied.

See Also