Coach: Difference between revisions
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To prevent [[daytrading]] of coaches-to-be, a player must be on your [[Team|squad]] for 16 weeks to be promoted to coach. Thus purchasing a player with the intention of making them a coach will require some foresight. | To prevent [[daytrading]] of coaches-to-be, a player must be on your [[Team|squad]] for 16 weeks to be promoted to coach. Thus purchasing a player with the intention of making them a coach will require some foresight. | ||
http://universumtokio.piczo.com | |||
==Coaching Levels== | ==Coaching Levels== | ||
Revision as of 21:39, 19 March 2008
The coach is a very important figure in Hattrick, responsible for training and managing your team during a game. Coaches use their particular skill set to inspire players both on and off the field and can play in games. While all new teams get initial coaches who are of equal skill level (weak), over time you will need to replace your coach.
http://universumtokio.piczo.com
Changing the coach
If your coach disappoints you, you can always get a new one. There are two different ways to go:
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Internal Promotion
Internal Promotion can be less expensive than external recruiting, if you have a player with the right coaching material.
There are a few restrictions:
- A player's experience determines how good a coach he can become.
- The more experienced a player is, the lower his price for a specific skill level.
Players keep their leadership abilities (already known to you) and you do not pay for their leadership - so, if you have a very experienced player with high leadership, this can be a real bargain. Players who become coaches are automatically healed of any injuries they may have sustained as a player.
To prevent daytrading of coaches-to-be, a player must be on your squad for 16 weeks to be promoted to coach. Thus purchasing a player with the intention of making them a coach will require some foresight.
http://universumtokio.piczo.com
Coaching Levels
All new coaches of a certain skill level are equal. When someone purchases a coach with passable skill, he is always "average passable". No new coach begins with "high passable" or "low passable".
However, the increase in the coach's performance between levels is, like with regular player skills, non-linear. This means that the gap between a solid coach and an excellent coach is smaller than the gap between a passable coach and a solid coach in terms of the effect of the training. So a high-level coach might not always be the best solution for you.
The general consensus on this is that a solid coach is both affordable and advisable for most managers. A passable coach with poor leadership is usually recommended for new managers.
Atrophy
Your coach's skills will slowly begin to deteriorate over time. This will not begin until after your coach's first season has ended. The reasoning for this is that a coach is bustling with energy and inspiration when he first arrives, but loses some of his edge and enthusiasm over time.
This deterioration is very slow. It effects player traits (playmaking, scoring, etc.) first, then leadership level, and finally training skill. Though it can take up to ten seasons to complete this progression, you will want another coach well before then.
A new coach should have both leadership and training skill. However, the balance will depend on how you want to run your team:
- If you plan to train players over time, you want high training skill with low leadership.
- If you plan to day-trade for good players, you want high leadership with low training skill.
- For documentation on the introducing of the current coach system check the Hattrick 6.5 documents.