Fr/Sous-niveaux
Le concept de Sous-Niveau permet de parler des niveaux exacts dans Hattrick. En supposant que chaque capacité est représentée par une valeur exacte, 1 signifie catastrophique, 20 divin (c'est en fait une convention, non un fait), il existe un nombre infini de sous-niveaux possibles entre deux niveaux. Les sous-niveaux sont arrondis, ainsi 0.1 est déjà représenté comme catastrophique; seul 0.0 apparaîtra comme le niveau inexistant.
Les sous-niveaux dans les capacités des joueurs s'expriment ordinairement en semaines d'entrainement (excellent + 3; magnificient - 1; + 3 en construction) or en niveaux entiers (divin + 1).
Sous-niveaux des joueurs
Sous-niveaux dans les capacités
Si on entraine un joueur sans qu'une progression ne soit visible, cet entraînement n'est pas perdu. Un joueur valant 7.0 joue un tout petit peu moins bien qu'un autre avec 7.1, mais comme l'autre semble avoir un niveau de 8.0 (suite au processus d'arrondi), il se vendra bien plus cher sur le marché des transferts. Certains managers se font une spécialité de la découverte et de l'entrainement de joueurs au sous niveau élevé, maximisant leur profit (voir skill trading).
Il n'existe aucune dénomination des niveaux excédant 20 (divin), ce qui rend les niveaux les plus élevés difficiles à identifier. Vous pouvez estimer un joueur divin en regardant son TSI et sion salaire, ou en demandant au propriétaire combien de temps le joueur a été entrainé.
Estimation des Sous-niveaux
Le plus communément on estimate le sous-niveau d'un joueur en gardant trace de son entrainement keeping track of his Entraînement.
There are several tools for calculating a keeper's sub level out of his TSI and form.
Sub levels can also be estimated by looking at the player's TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).
Sub Levels in Form
When the TSI of a player rises or falls without apparent reason (injury, training, stamina-loss or aging) and without visible form change, a change in the form's sub level is most probably the cause.
The form level excellent has no sub levels. A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players' TSI or the relationship between the players' TSI and their wage, because one can eliminate one unknown variable (that of the sub level in form) from the equation.
Sub Levels in Experience
Knowing the sub level in experience can be important if you want to make one of your own players coach. A player with an experience of 7.6 is cheaper to be turned into a coach than one with 7.1.
For price reasons, you might want to buy a player with passable (or lower) experience and 'train' him up to solid instead of buying a solid one, especially if you want a player with solid leadership. Knowing his sub level helps you in planning the season.
Estimating Sub Levels in Experience
Carlei, manager of the team SIF Bryggen, made a page with all the necessary information to either track a player's experience gain or calculate it on the basis of how much it costs to turn the player into a coach.
It is not possible to estimate the experience sub level of a player you have not owned for at least 16 weeks or tracked since his last experience increase.
Sub Levels in Leadership
>>please note that as of 05/05/2008 it was reveled by HT team that clowns do not have any influence on team spirit and that it is just a myth<<
The player with the highest leadership in a team is considered the team leader and has an effect on the team spirit.
If several players have the same visible leadership, the sub level will determine who is the team leader. There is no known test to find out which player has the highest leadership sub level, so the only safe way to make sure that a clown is also the team leader is to have no other players with solid leadership.
Sub Levels in Team Ratings
In team ratings, an approximation of the sub level is shown in order to give a more detailed insight into the team's performance.
| very low: | x.0 - x.24 |
| low: | x.25 - x.49 |
| high: | x.5 - x.74 |
| very high: | x.75 - x.99 |
Skill levels above "divine (very high)" are invisible.
Many manager assistants contain tools to predict the team ratings. Since they are all based on experimental values, they are mostly inaccurate.
to do
Team spirit, confidence, sponsor mood, youth squad, fan mood - to add any knowledge.