Medic

Medic helps injured players rehabilitate faster decreasing the recovery time and reduce thre injury risk.
Every time your team plays a match, there is a certain injury risk for your players. Other factors - such as hiring Assistant Coaches - may increase the risk. Having a Medic in the backroom staff will reduce the base injury risk for your team.
If a player experiences an injury, Medics also help speed up their recovery. In Hattrick, injuries show up with an estimated recovery time in weeks. During every daily update, the player recovers a little bit on his way to 90 % health (when he can play again, but is still bruised) and then, ultimately, to 100 % health, when he has no sign of the injury left.
| Skill Level | Recovery Speed | Injury Risk | Cost/week |
|---|---|---|---|
| - | No bonus | 40% | 0 € |
| +20% | -7,5% | 1 500 € | |
| +40% | -15% | 3 000 € | |
| +60% | -22,5% | 6 000 € | |
| +80% | -30% | 12 000 € | |
| +100% | -37,5% | 24 000 € |
Example: A level 5 Medic will reduce the base injury risk from 0.4 injuries per match to 0.025.
The graph shows how much faster a player will recover fully from the same injury, depending on whether or not you have a Medic. With no Medic, a 19 year old player will take 3 weeks to recover. With a level 2 Medic he will take around 2 weeks to recover. With a level 5 Medic this reduces to approximately one and a half weeks.
A 29 year old player with the same injury would take 6 weeks to recover with no Medic. A level 1 Medic reduces this to about 5 weeks. A level 5 Medic reduces it further to just under 3 weeks.
Doctors (old staff specialist)
Before season 55 new staff reform, you could hire more than one doctor, up to ten, meaning faster healing. Each additional doctor offers diminishing returns — ten docs don't heal players twice as fast as five do.
You were nonetheless able to use up to a maximum of 10 docs. When you employed more than ten doctors there was a chance that your supporter mood could drop at every daily update.
