Medic

Medic is a staff member that helps injured players rehabilitate faster, decrease the recovery time and reduce the injury risk.
| Skill Level | Recovery Speed | Injury Risk | Cost/week |
|---|---|---|---|
| - | No bonus | 40% | 0 € |
| +20% | -7,5% | 1 500 € | |
| +40% | -15% | 3 000 € | |
| +60% | -22,5% | 6 000 € | |
| +80% | -30% | 12 000 € | |
| +100% | -37,5% | 24 000 € |
Example:
A level 5 Medic will double the recovery speed and reduce the base injury risk from 0.4 injuries per match to 0.025.
Injury recovery

If a player experiences an injury, Medic helps speed up the recovery. In Hattrick, injuries show up with an estimated recovery time in weeks. During every daily update, the player recovers a little bit on his way to 90% health, when he can play again, but is still bruised. Then, ultimately, to 100 % health, the player will show no sign of the injury left.
The graph below shows how much faster a player will recover fully from the same injury, depending on whether or not you have a Medic.
Example:
With no Medic, a 19 year old player will take 3 weeks to recover. With a level 2 Medic he will take around 2 weeks to recover. With a level 5 Medic this reduces to approximately one and a half weeks.
A 29 year old player with the same injury would take 6 weeks to recover with no Medic. A level 1 Medic reduces this to about 5 weeks. A level 5 Medic reduces it further to just under 3 weeks.
Injury risk
Every time your team plays a match, there is a certain injury risk for your players. Hiring Assistant Coaches (but also other factors) may increase this risk and having a Medic in the backroom staff will reduce the base injury risk for the whole team.
| Medic Level |
Assistant Coaches Level | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| 0 | 40 | 42.5 | 45 | 47.5 | 50 | 52.5 | 55 | 57.5 | 60 | 62.5 | 65 |
| 1 | 32.5 | 35 | 37.5 | 40 | 42.5 | 45 | 47.5 | 50 | 52.5 | 55 | 57.5 |
| 2 | 25 | 27.5 | 30 | 32.5 | 35 | 37.5 | 40 | 42.5 | 45 | 47.5 | 50 |
| 3 | 17.5 | 20 | 22.5 | 25 | 27.5 | 30 | 32.5 | 35 | 37.5 | 40 | 42.5 |
| 4 | 10 | 12.5 | 15 | 17.5 | 20 | 22.5 | 25 | 27.5 | 30 | 32.5 | 35 |
| 5 | 2.5 | 5 | 7.5 | 10 | 12.5 | 15 | 17.5 | 20 | 22.5 | 25 | 27.5 |
Note that the individual player's probability of getting injured should be roughly 1/11 of that team's probability shown in table.
The probability of not having any injured players in (X-1) games and ending that streak in game X is calculated as:
P(X) = 100 * ( 1 - ( 1 - p / 100 ) ^ X )- p is Probability of a team to suffer an injury in any game (see table above)
Doctors (old staff specialists)
Before season 55 new staff reform, you could hire more than one doctor, up to ten, meaning faster healing. Each additional doctor offers diminishing returns — ten docs don't heal players twice as fast as five do.
You were nonetheless able to use up to a maximum of 10 docs. When you employed more than ten doctors there was a chance that your supporter mood could drop at every daily update.