Ladders

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Revision as of 15:53, 8 May 2020 by 146.241.121.243 (talk) (Added category)
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Ladders are official type of tournaments with fast pace and alternative approach. In a ladder your goal is to reach the highest rung and become the "King of the Hill". And then stay there for as long as you can.

To reach the top you challenge other teams listed above you in the ladder, and if you win you take their place in the ladder

Rules

Challenge

Ladders matches are played 24 hours after a challenge has been made, and challenges can't be declined.

The position in the ladder affects which teams you are able to challenge.

  • Pos. 1-5
Can only be challenged by the team immediately below them in the ladder.
  • Pos. 6-15
Can be challenged by teams 1-3 places below them.
  • Pos. 16-99
Can be challenged by teams 1-10 places below them.
  • Pos. 100-199
Can be challenged by teams 1-50 places below them.
  • Pos. 200-1000
Can be challenged by teams 1-100 places below them.
  • Pos. 1000-5000
Can be challenged by teams 1-500 places below them.
  • Pos. 5000+
Can be challenged by teams 1-1000 places below them.

Matches

Main article: Tournament matches (Ladders and others)'x

Matches are played on neutral grounds and they don't give you any income from spectators (and no new members to your fan club). All tournament matches use the same match data as regular matches. So your players' current form, skills, experience, injury status etc on the match day will be used. There are two exceptions though: team spirit (and confidence) is set to a fixed value and cards work differently.

Position changes after match

If you challenge a team and win, you take the position of the team you challenged. The challenged team is moved down 1 position (this also goes for any other teams in between the two teams in the ladder).

Example: Team A is on position 54 and challenges B, currently 47. If A wins, A takes position 47 from B. B is moved down to position 48, and the team that held position 48 is moved down to 49, the team that held position 49 is moved down to 50, and so on.

If you challenge a team and lose, both teams stay in their respective places.

Challenge grace periods

After a match in which you were challenged, other teams can't challenge you for 12 hours (from the start of the match). This gives you a chance to challenge a team yourself and climb the ladder.

After a match in which you were the challenger, you can't challenge another team for 12 hours (from the start of the match). This is to give other teams a chance to challenge you. It is also to prevent scenarios where for example #2 always immediately challenges #1, making it impossible for #3 to challenge #2 and take that position.

Also, you can't challenge the team that you just played for 24 hours.

Costs

The challenger pays for the match and challenged teams automatically accept the challenge. If the challenger wins, the Credit will be refunded. Each ladder match costs 1 Credit, and,As said, it's the challenger that pays.