Sub Level
The subskill (also sub-level) is a concept to talk about the exact skills of a player or the team ratings. Assuming that each skill is a numerical value, 1 meaning disastrous, 20 meaning divine (which actually is only a convention and no fact), there is an infinite amount of possible subskills between every two skill levels.
Subskills in player abilities are normally expressed in weeks of training (excellent + 3; magnificient - 1; + 3 in playmaking) or whole skills (divine + 1).
Subskills in player abilities
If a player is trained without visible skill increase, his training is not lost. A player with a skill value of 7.99 plays only slightly worse than one with 8.0, but will in most cases be sold at the same price as a player with the skill value 7.0 on the transfer market. There are managers who specialize on finding and buying players with a high subskill in order to maximize profit.
There are no denominations for players with skills higher than divine. A player with the skill value 24 would thus still be shown as a divine player. You can estimate a divine player's actual skill level by looking at his TSI and wage.
Estimating player subskills
Most common is the estimation of a player's subskill by keeping track of his training. Please consult this page for more information about training speed.
There are several tools to calculate a keeper's subskill out of his TSI and form.
Subskills can also be estimated by looking at the player's TSI or wage. Such estimations are less accurate because of the high number of unknown variables (8 skills + form).
Subskills in form
When the TSI of a player rises or falls without apparent reason (injury, training or aging) and without visible form change, a change in the form's sub-level is probably the cause.
The form level excellent has no sub-levels. A player in excellent form that is not trained, not injured and not aging does not change TSI in training updates. This information is useful for calculating the influence of training on the players' TSI or the relationship between the players' TSI an their wage, because one can eliminate one unknown variable (that of the form sub-level) from the equation.
Subskills in team ratings
In team ratings, the skill levels are modified in order to give a more detailed insight into the team's performance.
- very low: x.0 - x.24
- low: x.25 - x.49
- high: x.5 - x.74
- very high: x.75 - x.99
Skill levels above "divine (very high)" are invisible.
Other subskills
Team spirit, confidence, experience, leadership, youth squad, sponsor mood, fan mood - feel free to add any knowledge.