HTs on Global/Player Skills

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Keywords: (Player Skills), (Multiple Skills), (Training)
From: HT-Tjecken (7831771.29) as reply to (7831771.1)
To: Everyone 15.01.2007 at 16:01
Reply to (7831762.787)

One possibility of forcing managers to think multiple skills would be to have a skill roof. F.example if you think that each skill has 10 steps (I'm not talking about training steps). When you have trained divine 100%, you would have to train other skills to improve the player. I understand that this would be a major overhaul, and perhaps if not impossible, difficult and controversial to do. Is this something you might consider?


Point is that we don't want to force anyone to train their players in a certain way. We don't want to force users to train multiskilled players, but we have taken actions to promote that kind of training because we want a huge variety of players. Forcing ppl to train multiskilled players will not favor a huge variety of players as noone would train singleskilled players in that case. It's not like we think there's anything wrong with singleskilled players, they have their place in this game too.

So no, we will not implement a skill roof. How players are trained are up to the managers to decide, and if you choose to train multiskilled players you will get a better performing player for almost the same wage. That's the benefit. You don't have to do it, but you'll get more out of the same wage if you do it.


My reason for this is the high salary on players that are trained god-knows-how-much levels above divine. This would bring a tactical aspect to the game


Well, I would say a skill roof would bring a tactical aspect less (or several in fact) to the game as you will not need to think about how to train your player. You don't need to think about when to stop train your player in a certain skill, the roof will take care of that. And if you don't need to think how to train your players in the best way, then I would say we lost a bit of manager skill and tactic/strategic decisions.

We've left this decision (how to train your players) to the managers, where the wage works like a soft cap (or a soft roof). A soft cap means managers need to make tactical and strategic decisions when training their players. You need to decide when to stop train a certain skill in order to be able to pay their salaries, or when you think you'll get the maximum amount of money for them on the transfer. Or if you should begin to train another one of his skill and get a multiskilled player, which will give you a better performance on the pitch without increasing the salary that much.

Just because it's possible to train a player to divine doesn't mean it's the best thing to do.

Keywords: (Player Skills), (Defending for Goalkeeper)
From: HT-Tjecken (7831771.125) as reply to (7831771.1)
To: Everyone 01.11.2007 at 12:11
Reply to (8995830.999)

Why is defending being made important for a goalkeeper instead of passing?

I can image that passing is very handy for a goalkeeper. I guess a goalie should be able to pass a ball to a teammate.


First of all, the skill "passing" doesn't mean passing the ball in general, it's all about giving the decisive pass.

That said, passing could very well become an important skill for goalkeepers in the future (but if so it would add to the counter-attack rating I guess). We picked defending however as it was the most logical pick in our opinion. As a goalkeeper it's not only important to have good reflexes, controlling and monitoring your defense is just as important - and that's what the goalkeepers in Hattrick now use their defending skill for.

Keywords: (Player Skills), (Youth Pulls)
From: HT-Tjecken (7831771.138) as reply to (7831771.1)
To: Everyone 06.12.2007 at 17:36
Reply to (10070922.374)

With the changes to Keepers using defender skill now.....

1. Does this mean now if we pull from our Youth Squad a Keeper that we may be able to pull a Solid Keeper with Solid Defending?


In the Youth Academy keepers may have some potential in defense.


2. Or would it be wiser to pull an outfield player and get a Solid Defender with Solid Keeper skill?


Outfielders don't have much (if any) keeper skill.


3. Or is it like before that we can only pull a keeper and train his defending from scratch?


This is true if you use the "old" random system.