HTs on Global/Special Event
From: | HT-Bjorn | (2002523.78) as reply to (2002523.76) | |
To: brunop | 07-11-2004 23:36 | ||
As for SE - they are not just random. They take skills into account too. |
From: | HT-Jonas | (3937616.63) as reply to (3937616.62) | |
To: Buggle | 14-09-2005 15:16 | ||
Can you tell us if the PC tactic affects weather related specialties like powerful & technical?
All SEs. |
From: | HT-Tjecken | (7831771.11) as reply to (7831771.10) | |
To: HT-Tjecken | 09-01-2007 15:25 | ||
Reply to (7831762.82)
On Special Events, is it correct that the chance of a non-wheather related special event occuring during a match (just that it occurs, not whether it is succesful or not) is relative to the division level the match is played in? No. |
From: | HT-Tjecken | (7831771.64) as reply to (7831771.43) | |
To: Everyone | 08.02.2007 17:20 | ||
Reply to (7926938.377)
Do quick SE depend on how many quick forwards/wingers you have, like it is for header SE? No. Does the position of quick defender/midfielder count in order to prevent a quick SE? No. |
From: | HT-Jonas | (3937616.63) as reply to (3937616.62) | |
To: Buggle | 14-09-2005 15:16 | ||
Can you tell us if the PC tactic affects weather related specialties like powerful & technical?
All SEs. |
From: | HT-Tjecken | (7831771.11) as reply to (7831771.10) | |
To: HT-Tjecken | 09-01-2007 15:25 | ||
Reply to (7831762.82)
On Special Events, is it correct that the chance of a non-wheather related special event occuring during a match (just that it occurs, not whether it is succesful or not) is relative to the division level the match is played in? No. |
From: | HT-Tjecken | (7831771.67) as reply to (7831771.1) | |
To: Everyone | 12.02.2007 16:17 | ||
Reply to (7926938.457)
Hi HTs, we are not sure to what to make of one of your answers: in Reply to (7926938.377) "Do quick SE depend on how many quick forwards/wingers you have, like it is for header SE?" HT-Answer was: No. So we should understand: -More than one quick winger/forward does not increase the overall chance of getting a quick SE? or did you mean -The outcome (goal or not) of a specific quick SE is not affected by the number of quick winger/forwards? The latter. I was not talking about the probability of getting a SE, I was talking about the outcome of the SE because that's how I interpreted the question. |
From: | HT-Tjecken | (7831771.81) as reply to (7831771.1) | |
To: Everyone | 08.05.2007 15:46 | ||
Reply to (7926938.953)
I'm pointing at two tactical options: Play Creatively and Pressing. Does the match engine provide the special events, in the first case, and the lost chances, in the second case, evenly? Or does the one who uses this kind of tactics has more special event chances and the one who uses pressing is more likely to lose fewer chances than his opponent? (considering two identical teams) It doesn't matter who chooses to play these tactical options, chances are spread evenly anyway. When you play creatively, you got the same chance as your opponent to get a SE (so you better have good SE players) and when you play pressing you risk to lose just as many chances as your opponent. |
From: | HT-Tjecken | (7831771.105) as reply to (7831771.1) | |
To: HT-Tjecken | 31.08.2007 15:07 | ||
Reply to (8995830.390)
It is said that a counterattack could be an extra event that is not an SE. Is this correct and is the play creatively order affecting the teams chances to get this extra counterattack? Counterattacks can happen even if you don't use the counterattack tactic. It's an extra event, but not a special event (SE). As the tactic play creatively increases the chances for SEs to happen, it doesn't affect these counterattack events as they're not SEs. |
From: | HT-Tjecken | (11717985.80) as reply to (11717985.78) | |
To: mastertrev | 12.08.2008 18:03 | ||
So does this mean its true or not true? If SEs are dependent on possesion then playing creativley would only be woth it if you won the midfield possesion, true or not true? 2 very important questions that need answering Tjecken.
As it says in the new text; If you dominate the midfield you have a slightly higher chance to experience a special event (both positive and negative), but midfield is less important than what it is for regular attacks. |
After Editorial "New Framework for Specialties & Special Events" of May 9th, 2017:
From: | HT-Tasos | (17101495.679) as reply to (17101495.676) | |
To: Torn_ | 14-12-2017 09:56 | ||
How it (the new spec system) was planned to be:
How it ended up with the new implementation:
Why is the latter better? In the first case, if you have 1 quick player and you add a second one with lower skills, your TOTAL success rate for this event will be decreased. But with the second case, every time you add a player, your total success rate will be increased. |
From: | HT-Tasos | (17101495.702) as reply to (17101495.700) | |
To: Derim- | 14-12-2017 11:17 | ||
Formulas have been tweaked so the final special events occurrence will be the same. For example, if a quick rush had 5% to reach the scoring formula, it stills has the same. |
From: | HT-Tasos | (17101495.723) as reply to () | |
To: Derim- | 14-12-2017 12:17 | ||
Every slot has the same probabilities :) . |
From: | HT-Tasos | (17192231.76) as reply to (17192231.65) | |
To: GM-Rhaps | 16-07-2018 19:48 | ||
There are two kinds of changes that we can do on Special Events.
A change to the first one will only affect the specialty that we did the change. A change to the frequencies is not specialty specific. As we said, specialties are interconnected now. If we increase the frequency of quicks, for example, the rest of the special events will have a decrease in their freq. That's how the system was designed. And the main reason we did the whole re-implementation was for that exact reason. To have full access to tweak whenever we feel there is a need. Keep monitoring it and scratch here and there. These changes are not something that could affect a user, but only the extreme tactics that might be noticeable there. |
From: | HT-Tasos | (17101495.380) as reply to () | |
To: Everyone | |||
Weather events are triggered at the beginning of the match and affect all related players. Of course with far smaller effect than the previous version. |
From: | HT-Tasos | (17101495.462) as reply to () | |
To: Everyone | |||
Keep in mind that this is 5% penalty to all the players that have the related specialty. For example, adding a quick player on rain without changing anything else, can decrease your winning chances by 1.5% more or less, based on the skills of the player. |
From: | HT-Tasos | (17101495.531 + 17101495.542) as reply to () | |
To: Everyone | |||
Weather is static for the whole match. Weather events will be always there for the whole match, but with a smaller impact. |
From: | HT-Tasos | (17101495.931) as reply to () | |
To: Everyone | |||
Since the weather is not fixed and you can send match orders a week before the actual match, I am not sure it is a wise move to add weather events on the ratings predictor. |
From: | HT-Tasos | (17101495.936 +17101495.940) as reply to () | |
To: Everyone | |||
We have some ideas for longer weather forecasts and more dynamic types, but I don't expect them for this season. Another option could be to reduce the number of weather updates to 2. One after the league match, one after the cup match (or after training). |
From: | HT-Tasos | (17152579.133) as reply to () | |
To: Everyone | |||
- since the weather event will affect his skills, then the success rate for quick events will be lower (in case of sunny/rainy game).
- When you got yourline up done and check it with the own tool that HT has, the prediction doesn't work with new weather implementations. One idea is to make it use the current weather event, but creating a dropdown that will let you choose between a weather is not the path I want to step into. |
From: | HT-Tasos | (17152579.365) as reply to () | |
To: Everyone | |||
We cannot exclude specific position since you can swap players during the 90'. What we can do is to exclude the keeping skill from all of them, but not the defending skill. So Goalkeepers will be affected by weather events, except for their Goalkeeping skill.
--> Finally it wasn't implemented, as stated by Tasos here (17161178.640): I guess the misunderstanding happened in the quoted post. When I mentioned that excluding keeper skill could be a solution. But we never did. So, yes. Weather events affect keeper skill as well. |
From: | HT-Tasos | (17152579.365) as reply to () | |
To: Everyone | |||
Weather events affect Set Pieces. |
From: | HT-Tasos | (17161178.640) as reply to () | |
To: Everyone | |||
In specific, Unpredictable Long Pass and Support player Boost are the only events that a keeper can get. |
From: | HT-Tasos | (17192231.820) as reply to (17192231.817) | |
To: FeLazio | 09-11-2018 21:09 | ||
how is a SE triggered? Exclusively according to preset frequencies/probabilites, or do players' skills have something to their occurence also?
This is for the most recent 1.3m matches. - 2 unpredictables in both teams can create 0.1 events in average. - 2 quick players can create 0.105 in average - 4 unpred -> 0.29 - 4 quicks -> 0.29 - 5 unpred -> 0.35 - 5 quicks -> 0.353 So, no. I don't think that your assumptions are close to what really happens in our matches. It's nice to see users trying to figure the real numbers. That's the nature of Hattrick. It was and I believe will be like that in the future. However, let's stick to a simple hypothesis and not on facts when we do researches. Otherwise, we (as users) can lead the rest to wrong decisions. 6 unpredictable players will give you 0.42 special events in average. A similar number if you go for 6 quick players. But if you opt for 3 unpredictables and 3 quicks, you will get 0.47 SE in average. So, relying in one spec, is not the only option. There isn't a "best" option to be honest. |