Through passes: Difference between revisions

From Hattrick
Jump to navigationJump to search
RebelClown (talk | contribs)
No edit summary
 
No edit summary
 
(15 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{stub}}
{{Interwiki/Through passes}}
 
Improves the [[passing]] ability of your [[Central Defender|central defenders]], [[Wingback|wingbacks]], [[Inner Midfielder|inner midfielders]] and [[Winger|wingers]]. This done by about 2% of the managers. Note that [[short passes]] also trains the [[passing]] skill, for different players.
 
==Pros==
 
* You can train up to 20 players by using [[4-5-1]], [[5-4-1]], or even [[5-5-0]] formations.
 
* It trains all players except goalkeepers and forwards.
 
* Suitable for teams who train defenders and midfielders.
 
* Recent changes in the game engine are encouraging [[multiskill]]ed players so all teams need to concentrate more on secondary skills such as passing than previously.
 
==Cons==
 
* Relatively slow training rate.
 
* Trains only Secondary Skill, Passing, which is seen by some to be non-profitable.
 
* Requires primary skill to be competitive, thus requiring more investment.
 
* Not obvious performance improvement in league or friendly games.


[[Category:Training types]]
[[Category:Training types]]

Latest revision as of 16:51, 19 June 2019

INTERWIKI

· English · Magyar ·


Improves the passing ability of your central defenders, wingbacks, inner midfielders and wingers. This done by about 2% of the managers. Note that short passes also trains the passing skill, for different players.

Pros

  • You can train up to 20 players by using 4-5-1, 5-4-1, or even 5-5-0 formations.
  • It trains all players except goalkeepers and forwards.
  • Suitable for teams who train defenders and midfielders.
  • Recent changes in the game engine are encouraging multiskilled players so all teams need to concentrate more on secondary skills such as passing than previously.

Cons

  • Relatively slow training rate.
  • Trains only Secondary Skill, Passing, which is seen by some to be non-profitable.
  • Requires primary skill to be competitive, thus requiring more investment.
  • Not obvious performance improvement in league or friendly games.