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{{interwiki/Walkover}}
{{interwiki/Walkover}}
A '''walkover''' happens when a [[team]] doesn't field 9 [[players]] and the other team wins with a 5-0 scoreline. All [[ratings]] for this game are set to [[Denominations|non-existent]] and the [[stars|star ratings]] are disabled for the fielded players as the match was not played. This was a change starting in Season 34. Previous to that season star ratings were indeed shown in walkover matches. The change unifies the display from the [[Youth Academy]] matches (where star ratings were never shown in walkovers) and the senior squad matches. If both teams don't field 9 players, the match result is recorded as a '''mutual walkover''', a 0-0 draw.
With '''walkover''' (WO) a [[team]] concedes victory to the opponent without playing. WO occurs in a competitive match when a user does not field at least 9 [[players]] and loses it with a result of 5-0.


Most of the time a walkover opponent is good for an active team, because for the winning team, [[experience]] is gained, as is [[training]], but there's no chance for the players to collect [[cards]] or suffer [[injury|injuries]]. It also allows the active team to field the B squad and keep the best players for the cup match, if the team is still in the national [[Cup]]. However, in some cases the goal difference could be better and the goals don't count toward any of the winning team's players for the purposes of the top scorers competition. Also, walkovers tend to attract smaller crowds, diminishing the gate receipts. Nevertheless, these drawbacks are usually so small that the benefits outweight them by a huge margin.
Before December 2005, when [[bot team]]s were created, teams that didn't have human owners gave a walkover every week.  


To avoid walkovers, it's advisable to set up and maintain a default line-up with enough players, preferably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walkover.
== Competitive matches ==
In the walkover game, all [[ratings]] are set to [[Denominations|non-existent]] and the [[stars|star ratings]] are disabled{{ref|ref-1}} for the fielded players as the match was not played.


In [[friendly cup|friendly cups]] the term walkover is generally used differently. When a team fails to arrange a fixture for the cup, this team is said to cause a walkover. In this case the match is not played, and the opponent is generally free to arrange another match. Cups usually have a deadline after which walkovers can be declared, to allow teams to arrange another friendly match. The result of the planned match in the cup is marked as "won by walkover" by the opponent in the cup administration. A mutual walkover is also possible, when no team mentions problems with the arranging of the match to the cup organiser.
For the winning team, [[training]] is gained, but there's no chance for the players to collect [[cards]] or suffer [[injury|injuries]]; so most of the time a walkover is good for an active team, and it also allows the active team to field the B squad and keep the best players for next match.
 
However, there are also drawbacks: player [[experience]] is not gained in a walkover; walkovers decrease attendance because they tend to attract less audience at stadium; goals don't count in any top scorers competition... nevertheless, the case of league position by goal difference or top scorers decided by a walkover is very rare. Usually the benefits far outweigh the negative aspects.
 
The team giving WO does not train any players fielded in that specific game. To avoid walkovers, it's advisable to set up and maintain a default line-up with enough players, preferably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walkover.
 
== Non-competitive or youth matches ==
If you fail to field at least 9 players in [[Friendly|non-competitive]] or [[Youth Academy]] matches, then the boys from the neighbourhood will replace your team.
Contrary to competitive matches, this will not have a negative impact on the training received by players who have been fielded in a competitive match that week.
 
=== Friendly Cup WO ===
In [[Friendly Cup]]s the term walkover is used differently. These unofficial tournaments usually have a deadline for fixture, to allow teams to organize an alternative friendly match and never miss training. When a team fails to accept a challenge for the cup in time, walkovers can be declared and this team is said to cause the walkover. The match is lost, cup match is marked as "won by walkover" and the opponent is generally free to arrange another friendly. A mutual walkover is also possible, if no team declares problems in organizing the match to the cup organizer.
 
==Footnotes==
#{{note|ref-1}} This was a change starting in Season 34. Previous to that season star ratings were indeed shown in walkover matches.
:: This change unifies the display from the youth matches (where star ratings were never shown in walkovers) and the senior squad matches.  


==See Also==
* [[Bot team]]


[[Category:Match concepts]]
[[Category:Match concepts]]

Latest revision as of 23:51, 22 June 2020

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With walkover (WO) a team concedes victory to the opponent without playing. WO occurs in a competitive match when a user does not field at least 9 players and loses it with a result of 5-0.

Before December 2005, when bot teams were created, teams that didn't have human owners gave a walkover every week.

Competitive matches

In the walkover game, all ratings are set to non-existent and the star ratings are disabled[1] for the fielded players as the match was not played.

For the winning team, training is gained, but there's no chance for the players to collect cards or suffer injuries; so most of the time a walkover is good for an active team, and it also allows the active team to field the B squad and keep the best players for next match.

However, there are also drawbacks: player experience is not gained in a walkover; walkovers decrease attendance because they tend to attract less audience at stadium; goals don't count in any top scorers competition... nevertheless, the case of league position by goal difference or top scorers decided by a walkover is very rare. Usually the benefits far outweigh the negative aspects.

The team giving WO does not train any players fielded in that specific game. To avoid walkovers, it's advisable to set up and maintain a default line-up with enough players, preferably full squad. That way, if you forget/are unable to give orders to your team for the match in time, at least you don't suffer the consequences of a walkover.

Non-competitive or youth matches

If you fail to field at least 9 players in non-competitive or Youth Academy matches, then the boys from the neighbourhood will replace your team. Contrary to competitive matches, this will not have a negative impact on the training received by players who have been fielded in a competitive match that week.

Friendly Cup WO

In Friendly Cups the term walkover is used differently. These unofficial tournaments usually have a deadline for fixture, to allow teams to organize an alternative friendly match and never miss training. When a team fails to accept a challenge for the cup in time, walkovers can be declared and this team is said to cause the walkover. The match is lost, cup match is marked as "won by walkover" and the opponent is generally free to arrange another friendly. A mutual walkover is also possible, if no team declares problems in organizing the match to the cup organizer.

Footnotes

  1. ^  This was a change starting in Season 34. Previous to that season star ratings were indeed shown in walkover matches.
This change unifies the display from the youth matches (where star ratings were never shown in walkovers) and the senior squad matches.