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{{Interwiki/Confidence}} | |||
Team '''Confidence''' determines how likely your [[team]] is to score from [[regular chances]]. | |||
High confidence is normally a good thing, but if it gets too high players may [[underestimation|underestimate]] weaker teams. You should always be wary of underestimation. | |||
Confidence is largely dependent on the results of previous games, but having a coach with high leadership and hiring a [[sports psychologist]] is also known to boost confidence. | |||
== Meaning == | |||
Your players have to believe in themselves to perform well. A team with low confidence has trouble putting their opportunities away. | |||
The way a match unfolds can impact the behaviour of the players beyond the instructions laid out by the coach. Such psychological events can have big impact on a specific match, but they do not by themselves affect the team in future matches. | |||
It can be improved by winning, and is always low after a heavy defeat. | |||
Confidence is primarily driven by your team results and how many goals you've scored. But the Sports Psychologist adds a bonus to confidence as well. | |||
== In-match effects == | |||
Team confidence is reflected in the [[attack ratings|attack sector ratings]]. It is only changed after a [[competitive match]] or weekly [[updates]], not after a friendly or a [[tournament]] match. | |||
Confidence is set to a fixed level (wonderful) in tournament matches. | |||
Anyway, a team that gains a lead of two goals in a match will automatically start to lose its attacking momentum and to focus more on defence. This effect will further increase as the lead is extended: each goal increase in the goal difference decreases attack by 9% and increases defence by 7.5%. Each goal reduction in the goal difference reverses the previous effect (there is an upper limit of a goal difference of 8, after which the team’s ratings will stop changing). | |||
Your team's confidence is also helped by the sports psychologist. This bonus equals one full level of confidence for a Level 5 sports Psychologist, or one fifth of a level of confidence per skill level employed. | |||
Confidence does not affect [[fans]] or their mood. | |||
=== Controversy === | |||
At one time, it was thought that scoring chances went through a two stage process, with attack ratings weighed against [[defence ratings]] first and then a final check on confidence performed to decide if the goal was scored. | |||
[[HT-Bjorn]] has stated in a global [[forum]] post that confidence is factored directly into attack ratings and has no other effects, and this was thought to settle the debate. | |||
However on 5th of May 2008, as a result of the [[Hattrick Mythbusters]] project, [[HT-Tjecken]] has determined that there ''is'' an additional confidence effect on attacks that is not shown in the ratings, giving the lie to Bjorn's earlier statement. | |||
==See Also== | ==See Also== | ||
* [[Team Spirit]], confidence and team attitude affect how well your team performs. | |||
[[Category: Game Concepts]] | |||
Latest revision as of 14:30, 28 November 2020
Team Confidence determines how likely your team is to score from regular chances.
High confidence is normally a good thing, but if it gets too high players may underestimate weaker teams. You should always be wary of underestimation.
Confidence is largely dependent on the results of previous games, but having a coach with high leadership and hiring a sports psychologist is also known to boost confidence.
Meaning
Your players have to believe in themselves to perform well. A team with low confidence has trouble putting their opportunities away.
The way a match unfolds can impact the behaviour of the players beyond the instructions laid out by the coach. Such psychological events can have big impact on a specific match, but they do not by themselves affect the team in future matches. It can be improved by winning, and is always low after a heavy defeat.
Confidence is primarily driven by your team results and how many goals you've scored. But the Sports Psychologist adds a bonus to confidence as well.
In-match effects
Team confidence is reflected in the attack sector ratings. It is only changed after a competitive match or weekly updates, not after a friendly or a tournament match. Confidence is set to a fixed level (wonderful) in tournament matches.
Anyway, a team that gains a lead of two goals in a match will automatically start to lose its attacking momentum and to focus more on defence. This effect will further increase as the lead is extended: each goal increase in the goal difference decreases attack by 9% and increases defence by 7.5%. Each goal reduction in the goal difference reverses the previous effect (there is an upper limit of a goal difference of 8, after which the team’s ratings will stop changing).
Your team's confidence is also helped by the sports psychologist. This bonus equals one full level of confidence for a Level 5 sports Psychologist, or one fifth of a level of confidence per skill level employed.
Confidence does not affect fans or their mood.
Controversy
At one time, it was thought that scoring chances went through a two stage process, with attack ratings weighed against defence ratings first and then a final check on confidence performed to decide if the goal was scored.
HT-Bjorn has stated in a global forum post that confidence is factored directly into attack ratings and has no other effects, and this was thought to settle the debate.
However on 5th of May 2008, as a result of the Hattrick Mythbusters project, HT-Tjecken has determined that there is an additional confidence effect on attacks that is not shown in the ratings, giving the lie to Bjorn's earlier statement.
See Also
- Team Spirit, confidence and team attitude affect how well your team performs.