Through passes: Difference between revisions
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Improves the [[passing]] ability of your [[Central Defender|central defenders]], [[Wingback|wingbacks]], [[Inner Midfielder|inner midfielders]] and [[Winger|wingers]]. This done by about | {{Interwiki/Through passes}} | ||
Improves the [[passing]] ability of your [[Central Defender|central defenders]], [[Wingback|wingbacks]], [[Inner Midfielder|inner midfielders]] and [[Winger|wingers]]. This done by about 2% of the managers. Note that [[short passes]] also trains the [[passing]] skill, for different players. | |||
==Pros== | ==Pros== | ||
* You can train up to 20 players by using [[4-5-1]], [[5-4-1]], or even [[5-5-0]] formations. | |||
* It trains all players except goalkeepers and forwards. | |||
* Suitable for teams who train defenders and midfielders. | |||
* Recent changes in the game engine are encouraging [[multiskill]]ed players so all teams need to concentrate more on secondary skills such as passing than previously. | |||
==Cons== | ==Cons== | ||
* Relatively slow training rate. | |||
* Trains only Secondary Skill, Passing, which is seen by some to be non-profitable. | |||
* Requires primary skill to be competitive, thus requiring more investment. | |||
* Not obvious performance improvement in league or friendly games. | |||
[[Category:Training types]] | [[Category:Training types]] | ||
Latest revision as of 16:51, 19 June 2019
Improves the passing ability of your central defenders, wingbacks, inner midfielders and wingers. This done by about 2% of the managers. Note that short passes also trains the passing skill, for different players.
Pros
- It trains all players except goalkeepers and forwards.
- Suitable for teams who train defenders and midfielders.
- Recent changes in the game engine are encouraging multiskilled players so all teams need to concentrate more on secondary skills such as passing than previously.
Cons
- Relatively slow training rate.
- Trains only Secondary Skill, Passing, which is seen by some to be non-profitable.
- Requires primary skill to be competitive, thus requiring more investment.
- Not obvious performance improvement in league or friendly games.