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{{Interwiki/Form}}
[[Players]] in good '''form''' at the moment are on a roll. In the same way, a player may be off form due to a loss of self-confidence or not having scored any [[goals]] lately. Maybe he's got some private problems.  
'''Form''' is a [[player]] attribute that reflects a combination of all aspects making it possible for, or preventing him from, reaching his full potential.


An top player in low form is usually worse off than a mediocre player in high form. Or, if you prefer, a form coefficient is applied to player [[skill]] during the [[match]] so that, for example, an [[Denominations#Player_Abilities_.2821.29|Excellent]] skill of a player Wretched in form gives a lower [[contribution]] than a Passable skill of a player Solid in form.
== The meaning of form ==
 
= Effects =
Form drop was partly introduced in order to discourage managers from keeping too large squads, because it should not pay to have an enormous squad. Besides, having many bench-warmers on the payroll is a bad investment. If you do so, you will have to face soon a large number of discontented players not receiving match time and being constantly out of form.
 
On each level of form lower than Excellent, which is his 100% of capability, a player plays worse compared to his maximum.
{| width=100%
|+<small>{{based_on_research}}
|width=50% |
{| class=wikitable width=100% style="text-align:center"
|+ Form effect on abilities
|- style="background-color:#b0c4de; font-weight:bold"
| rowspan=2| Level || colspan=2| Compared to
|- style="background-color:#b0c4de"
| '''Excellent''' || '''Disastrous'''
|-
! Excellent
| ''100%'' ||<small> +278%
|-
! Solid
| 90% <small>(or -10%) || <small>+238%
|-
! Passable
| 81% <small>(or -19%) || <small>+198%
|-
! Inadequate
| 72% <small>(or -28%) || <small>+158%
|-
! Weak
| 63% <small>(or -37%) || <small>+119%
|-
! Poor
| 54% <small>(or -46%) || <small>+79%
|-
! Wretched
| 45% <small>(or -55%) || <small> +40%
|-
! Disastrous
| 36% <small>(or -64%) || <small>''100%''
|}
|
|}
 
== Close up on the meaning of form ==
In [[Hattrick]], form is not about a physical context or about having [[Training|trained]] well or not, which is represented by [[stamina]].
In [[Hattrick]], form is not about a physical context or about having [[Training|trained]] well or not, which is represented by [[stamina]].
You could imagine debilitating physical factors such as colds or similar, not simulated by [[injury|injuries]].


Rather, a player may be off form due to a loss of self-confidence or not having scored any [[goals]] lately. Maybe he's got some private problems. You could also imagine debilitating physical factors such as colds or similar, not simulated by [[injury|injuries]]. In the same way, players in good form at the moment are on a roll.
Does this seem too complicated when it comes to fielding a winning line-up? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and then keep an eye on their form.  
 
Does this seem too complicated when it comes to fielding a winning line-up? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and keep an eye on their form.  


You can also [[Substitutions|substitute]] players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.
You can also [[Substitutions|substitute]] players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.


== Variations==
== Form changes ==
Changes of form are unpredictable and sometime different from your expectations. Don't complain about it and don't call the [[Form Monkey]]!
Changes in form are totally unpredictable and sometime different from your expectations. Don't complain about it and please don't call the [[Form Monkey]]!


Every player shows his "current visible form", the real figure at the moment. Another one is hidden and is called "background form", which represents where his form is heading.  
It works this way. Every player shows his "current visible form", the real figure at the moment. Another one is hidden and it is called "background form", which represents where his form is heading.  


=== Visible form ===
==== Visible form ====
The ''visible form'' is the figure applied for matches. The current form, simply called form, may change for every player and it moves towards the hidden background form figure each week, during [[training]].
The ''visible form'' is the figure applied for matches. The current form, simply called form, may change for every player and it moves towards the hidden background form figure each week, during [[training]].


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There is nothing you can do to influence this chances. In fact, a [[random]] chance is the only factor that decides whether or not the form of a player is modified. This means that the background form might change without immediate evidence and show effect a week later, or became lower this week and raise again the very next one, or it might not change at all for months.
There is nothing you can do to influence this chances. In fact, a [[random]] chance is the only factor that decides whether or not the form of a player is modified. This means that the background form might change without immediate evidence and show effect a week later, or became lower this week and raise again the very next one, or it might not change at all for months.


=== Background form ===
==== Background form ====
There is a trend called the ''background form'', which is the value the form is moving toward. The background form is used by the program to compute where the player's form is heading. It might change several weeks in a row for some players, but for other players it might not change at all for weeks.
There is a trend called the ''background form'', which is the value the form is moving toward. The background form is used by the program to compute where the player's form is heading. It might change several weeks in a row for some players, but for other players it might not change at all for weeks.


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* How good your [[coach]]'s skill and how many [[assistant coach]]es you use are also relevant factors;
* How good your [[coach]]'s skill and how many [[assistant coach]]es you use are also relevant factors;
* [[training#Intensity and Stamina|Intensity of training]], how hard you train, is also taken into consideration (it is rumored that [[Team Spirit#Boosting team spirit to the limit|boosting team spirit to the limit]] with sudden changes of intensity causes collapses in the form).
* [[training#Intensity and Stamina|Intensity of training]], how hard you train, is also taken into consideration (it is rumored that [[Team Spirit#Boosting team spirit to the limit|boosting team spirit to the limit]] with sudden changes of intensity causes collapses in the form).
=== Changes Effect ===
Form drop was partly introduced in order to discourage managers from keeping too large squads, because it should not pay to have an enormous squad. Besides, having many bench-warmers on the payroll is a bad investment. If you do so, you will have to face soon a large number of discontented players not receiving match time and being constantly out of form.
On each level of form lower than Excellent, which is his 100% of capability, a player plays worse compared to his maximum.
{| width=100% class=toccolours style="text-align:center"
|+ <small>{{based_on_research}}</small> '''Form effect on abilities'''
|- style="background-color:#b0c4de; font-weight:bold"
| rowspan=2 width=33% | Level || colspan=3| Compared to
|- style="background-color:#b0c4de"
| colspan=2 width=33% | '''Excellent''' || '''Disastrous'''
|-
| bgcolor=#ffff66 | '''Excellent
| ''100%'' ||||<small>+200%
|-
| bgcolor=#ffff66 | '''Solid
| 96%|| <small>(or -4%) || <small>+190%
|-
| bgcolor=#ffff66 | '''Passable
| 90% ||<small>(or -10%) || <small>+180%
|-
| bgcolor=#ffff66 | '''Inadequate
| 82% ||<small>(or -18%) || <small>+150%
|-
| bgcolor=#ffff66 | '''Weak
| 72% ||<small>(or -28%) || <small>+120%
|-
| bgcolor=#ffff66 | '''Poor
| 60% ||<small>(or -40%) || <small>+90%
|-
| bgcolor=#ffff66 | '''Wretched
| 46% ||<small>(or -54%) || <small>+45%
|-
| bgcolor=#ffff66 | '''Disastrous
| 33% ||<small>(or -67%) || <small>''100%''
|}


==See also ==
==See also ==

Latest revision as of 22:44, 7 April 2021

Players in good form at the moment are on a roll. In the same way, a player may be off form due to a loss of self-confidence or not having scored any goals lately. Maybe he's got some private problems.

The meaning of form

In Hattrick, form is not about a physical context or about having trained well or not, which is represented by stamina. You could imagine debilitating physical factors such as colds or similar, not simulated by injuries.

Does this seem too complicated when it comes to fielding a winning line-up? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and then keep an eye on their form.

You can also substitute players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.

Form changes

Changes in form are totally unpredictable and sometime different from your expectations. Don't complain about it and please don't call the Form Monkey!

It works this way. Every player shows his "current visible form", the real figure at the moment. Another one is hidden and it is called "background form", which represents where his form is heading.

Visible form

The visible form is the figure applied for matches. The current form, simply called form, may change for every player and it moves towards the hidden background form figure each week, during training.

The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.

There is nothing you can do to influence this chances. In fact, a random chance is the only factor that decides whether or not the form of a player is modified. This means that the background form might change without immediate evidence and show effect a week later, or became lower this week and raise again the very next one, or it might not change at all for months.

Background form

There is a trend called the background form, which is the value the form is moving toward. The background form is used by the program to compute where the player's form is heading. It might change several weeks in a row for some players, but for other players it might not change at all for weeks.

After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form changed.

When chance decrees that a player's background form will change, there are several factors in addition to random that influence what the new background form will be.

  • The most important one is whether or not the player has played a match during the week and amount of playing time (however, how effective the player is or played does not matter);
If he has not played, his new background form will probably be lower than for those that did play;

Changes Effect

Form drop was partly introduced in order to discourage managers from keeping too large squads, because it should not pay to have an enormous squad. Besides, having many bench-warmers on the payroll is a bad investment. If you do so, you will have to face soon a large number of discontented players not receiving match time and being constantly out of form.

On each level of form lower than Excellent, which is his 100% of capability, a player plays worse compared to his maximum.

The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

Form effect on abilities

Level Compared to
Excellent Disastrous
Excellent 100% +200%
Solid 96% (or -4%) +190%
Passable 90% (or -10%) +180%
Inadequate 82% (or -18%) +150%
Weak 72% (or -28%) +120%
Poor 60% (or -40%) +90%
Wretched 46% (or -54%) +45%
Disastrous 33% (or -67%) 100%


See also