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| [[Players]] move in and out of form, and there is not a lot that can be done about this, apart from exchanging players in bad form for those in good form. You can also make sure that players with bad form get to play in [[friendlies]], as this increases their chance of improving their form. Every player has an attribute that shows his "current form" (the real figure at the moment) and another one that is hidden, called "background form", which shows where his form is heading. The current form is the figure applied for matches, while the background form is used by the program to compute where the player's form is heading. | | [[Players]] in good '''form''' at the moment are on a roll. In the same way, a player may be off form due to a loss of self-confidence or not having scored any [[goals]] lately. Maybe he's got some private problems. |
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| Each week, during [[training]], the current [[form]] figure (simply called form) of every player will change, moving towards the hidden background form figure. The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.
| | == The meaning of form == |
| | In [[Hattrick]], form is not about a physical context or about having [[Training|trained]] well or not, which is represented by [[stamina]]. |
| | You could imagine debilitating physical factors such as colds or similar, not simulated by [[injury|injuries]]. |
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| After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form change, and there is nothing you can do to influence this chance. In fact the only factor that decides whether or not the background form of a player is changed is a [[random]] chance. This means that the background form might change several weeks in a row for some players, but for other players it might not change at all for weeks.
| | Does this seem too complicated when it comes to fielding a winning line-up? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and then keep an eye on their form. |
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| However, when chance decrees that a player's background form will change, there are several factors that influence what the new background form will be. The most important one is whether or not the player has played a [[match]] during the week. If he has not his new background form will probably be lower than for those that did play. This is partly because it should not pay to have an enormous squad - if you do so, you will soon have a large number of discontented players not receiving match time and being constantly out of form. Besides, having many bench-warmers on the payroll is a bad investment. When the new background form is computed the following is taken into consideration:
| | You can also [[Substitutions|substitute]] players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way. |
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| * How hard you train (intensity of [[training]])
| | == Form changes == |
| * How good your [[coach]]'s skill
| | Changes in form are totally unpredictable and sometime different from your expectations. Don't complain about it and please don't call the [[Form Monkey]]! |
| * How many [[assistant coach]]es or [[goalkeeping coach]]es you use
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| * If a player has participated in a [[match]] during the week.
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| * [[Random]]
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| Note that in Hattrick form doesn't mean form in a physical context. It's not about a player having trained well or not. This affects [[stamina]]. Rather, form reflects a combination of all other aspects making it possible for, or preventing a player, from reaching his full potential. A player may be off form due to a loss of self-confidence or not having scored any goals lately. Maybe he's got some private problems. You could also imagine debilitating physical factors such as colds or similar, not simulated by injuries. In the same way, players in good form at the moment are on a roll.
| | It works this way. Every player shows his "current visible form", the real figure at the moment. Another one is hidden and it is called "background form", which represents where his form is heading. |
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| An "excellent" player in "wretched" form is usually worse off than a "passable" player in "solid" form.
| | ==== Visible form ==== |
| | The ''visible form'' is the figure applied for matches. The current form, simply called form, may change for every player and it moves towards the hidden background form figure each week, during [[training]]. |
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| The intensity of training affects form. Players in a squad with a high level of intensity at training are generally in better form than players from a squad with a lower level of training intensity. Players' form is also affected by what kind of special training you choose. | | The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be. |
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| Does this seem complicated? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and keep an eye on their form. Substitute players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.
| | There is nothing you can do to influence this chances. In fact, a [[random]] chance is the only factor that decides whether or not the form of a player is modified. This means that the background form might change without immediate evidence and show effect a week later, or became lower this week and raise again the very next one, or it might not change at all for months. |
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| '''Remember: form changes are unpredictable and sometime different from your expectations - don't complain about it!''' | | ==== Background form ==== |
| | There is a trend called the ''background form'', which is the value the form is moving toward. The background form is used by the program to compute where the player's form is heading. It might change several weeks in a row for some players, but for other players it might not change at all for weeks. |
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| | After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form changed. |
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| {{based_on_research}}
| | When chance decrees that a player's background form will change, there are several factors in addition to random that influence what the new background form will be. |
| | * The most important one is whether or not the player has played a [[match]] during the week and amount of playing time (however, how effective the player is or played does not matter); |
| | : If he has not played, his new background form will probably be lower than for those that did play; |
| | * A [[Form Coach]] (a dedicated [[staff]] member) gives, when hired, a bonus to player's background form whenever background form is recalculated; |
| | * How good your [[coach]]'s skill and how many [[assistant coach]]es you use are also relevant factors; |
| | * [[training#Intensity and Stamina|Intensity of training]], how hard you train, is also taken into consideration (it is rumored that [[Team Spirit#Boosting team spirit to the limit|boosting team spirit to the limit]] with sudden changes of intensity causes collapses in the form). |
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| This is what capability the players play at on each level of form as compared to their maximum (excellent form: 100% of capability)
| | === Changes Effect === |
| | Form drop was partly introduced in order to discourage managers from keeping too large squads, because it should not pay to have an enormous squad. Besides, having many bench-warmers on the payroll is a bad investment. If you do so, you will have to face soon a large number of discontented players not receiving match time and being constantly out of form. |
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| {| | | On each level of form lower than Excellent, which is his 100% of capability, a player plays worse compared to his maximum. |
| | {| width=100% class=toccolours style="text-align:center" |
| | |+ <small>{{based_on_research}}</small> '''Form effect on abilities''' |
| | |- style="background-color:#b0c4de; font-weight:bold" |
| | | rowspan=2 width=33% | Level || colspan=3| Compared to |
| | |- style="background-color:#b0c4de" |
| | | colspan=2 width=33% | '''Excellent''' || '''Disastrous''' |
| |- | | |- |
| | Excellent || 100% | | | bgcolor=#ffff66 | '''Excellent |
| | | ''100%'' ||||<small>+200% |
| |- | | |- |
| | Solid || 91% | | | bgcolor=#ffff66 | '''Solid |
| | | 96%|| <small>(or -4%) || <small>+190% |
| |- | | |- |
| | Passable || 81% | | | bgcolor=#ffff66 | '''Passable |
| | | 90% ||<small>(or -10%) || <small>+180% |
| |- | | |- |
| | Inadequate || 72% | | | bgcolor=#ffff66 | '''Inadequate |
| | | 82% ||<small>(or -18%) || <small>+150% |
| |- | | |- |
| | Weak || 63% | | | bgcolor=#ffff66 | '''Weak |
| | | 72% ||<small>(or -28%) || <small>+120% |
| |- | | |- |
| | Poor || 53% | | | bgcolor=#ffff66 | '''Poor |
| | | 60% ||<small>(or -40%) || <small>+90% |
| |- | | |- |
| | Wretched || 44% | | | bgcolor=#ffff66 | '''Wretched |
| | | 46% ||<small>(or -54%) || <small>+45% |
| |- | | |- |
| | Disastrous || 35% | | | bgcolor=#ffff66 | '''Disastrous |
| |} | | | 33% ||<small>(or -67%) || <small>''100%'' |
| | |} |
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| [[Category: Game Concepts]] | | |
| | ==See also == |
| | * [[General training]], a now eliminated type that pushed the current form up but had no influence on background form. |
| | * [[HTs on Global/Player Form|HT team on global forum about form]]. |
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| | |
| | [[Category: Match concepts]] |
Players in good form at the moment are on a roll. In the same way, a player may be off form due to a loss of self-confidence or not having scored any goals lately. Maybe he's got some private problems.
The meaning of form
In Hattrick, form is not about a physical context or about having trained well or not, which is represented by stamina.
You could imagine debilitating physical factors such as colds or similar, not simulated by injuries.
Does this seem too complicated when it comes to fielding a winning line-up? Remember, it's just as complicated for your opponent! You don't really need to compose the perfect team to win a game. The main issue is to assign players to positions they seem most suited for, and then keep an eye on their form.
You can also substitute players in bad form with players "on a roll". Give reserves in great form a chance to prove themselves. A simple system goes a long way.
Form changes
Changes in form are totally unpredictable and sometime different from your expectations. Don't complain about it and please don't call the Form Monkey!
It works this way. Every player shows his "current visible form", the real figure at the moment. Another one is hidden and it is called "background form", which represents where his form is heading.
Visible form
The visible form is the figure applied for matches. The current form, simply called form, may change for every player and it moves towards the hidden background form figure each week, during training.
The exceptions are those players where the current form is already at the exact same figure as their background form. Current form is not changed at once to the figure of background form. Instead it moves in steps over several weeks, though the further away from background form they are the larger the steps will be.
There is nothing you can do to influence this chances. In fact, a random chance is the only factor that decides whether or not the form of a player is modified. This means that the background form might change without immediate evidence and show effect a week later, or became lower this week and raise again the very next one, or it might not change at all for months.
Background form
There is a trend called the background form, which is the value the form is moving toward. The background form is used by the program to compute where the player's form is heading. It might change several weeks in a row for some players, but for other players it might not change at all for weeks.
After current form has been changed during training, there is a chance that background form is changed for each player. Every player has the same individual chance of having his background form changed.
When chance decrees that a player's background form will change, there are several factors in addition to random that influence what the new background form will be.
- The most important one is whether or not the player has played a match during the week and amount of playing time (however, how effective the player is or played does not matter);
- If he has not played, his new background form will probably be lower than for those that did play;
Changes Effect
Form drop was partly introduced in order to discourage managers from keeping too large squads, because it should not pay to have an enormous squad. Besides, having many bench-warmers on the payroll is a bad investment. If you do so, you will have to face soon a large number of discontented players not receiving match time and being constantly out of form.
On each level of form lower than Excellent, which is his 100% of capability, a player plays worse compared to his maximum.
The following contents are based on experience and/or research conducted by Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!
Form effect on abilities
| Level |
Compared to
|
| Excellent |
Disastrous
|
| Excellent
|
100% |
|
+200%
|
| Solid
|
96% |
(or -4%) |
+190%
|
| Passable
|
90% |
(or -10%) |
+180%
|
| Inadequate
|
82% |
(or -18%) |
+150%
|
| Weak
|
72% |
(or -28%) |
+120%
|
| Poor
|
60% |
(or -40%) |
+90%
|
| Wretched
|
46% |
(or -54%) |
+45%
|
| Disastrous
|
33% |
(or -67%) |
100%
|
See also