Talk:Transfers: Difference between revisions

From Hattrick
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 11: Line 11:
Maybe we should try to get better statistics (600 transfers are not enough).
Maybe we should try to get better statistics (600 transfers are not enough).


With more transfers it would probably come closer to this:


I don't agree with the following addition:
<table width="350" border="0" cellspacing="0" cellpadding="0">
  <tr>
    <td><strong>[[skills#Agreeability|Agreeability]]</strong></td>
    <td><div align="right"><strong>Buying</strong></div></td>
    <td><div align="right"><strong>Selling</strong></div></td>
  </tr>
  <tr>
    <td>Popular guy</td>
    <td><div align="right">0%</div></td>
    <td><div align="right">25%</div></td>
  </tr>
  <tr>
    <td>Sympathetic guy</td>
    <td><div align="right">0%</div></td>
    <td><div align="right">20%</div></td>
  </tr>
  <tr>
    <td>Pleasant guy</td>
    <td><div align="right">25%</div></td>
    <td><div align="right">15%</div></td>
  </tr>
  <tr>
    <td>Controversial person</td>
    <td><div align="right">50%</div></td>
    <td><div align="right">0%</div></td>
  </tr>
  <tr>
    <td>Nasty fellow</td>
    <td><div align="right">75%</div></td>
    <td><div align="right">0%</div></td>
  </tr>
</table>
 
I don't think the 0% is strange cause the message you get when buying a player is something like "Your teamskill dropped cause the new player doesn't fit in your team". It's logical for me that a popular or sympathetic guy always fits in your team. When you sell a player you get a message that your players concern about there future but who is unhappy when a nasty fellow or controversial person leaves your team?
 
Also I don't agree with the following addition:


''A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.''
''A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.''

Revision as of 18:14, 25 November 2005

not sure I agree with the numbers in the TS dop table at the bottom at all, as they don't really seem to accurate.

Do other people agree with these stats? (Rob)

I think, in general, these sort of tables of opinions on how the engine works, although useful, should be put in a seperate linked article, and not in the main wiki article.

TS-Drop statistics

They don't look too bad to me. The 0% is quite strange, because 0% chances is something that almost never happens in the hattrick world ! Maybe we should try to get better statistics (600 transfers are not enough).

With more transfers it would probably come closer to this:

Agreeability
Buying
Selling
Popular guy
0%
25%
Sympathetic guy
0%
20%
Pleasant guy
25%
15%
Controversial person
50%
0%
Nasty fellow
75%
0%

I don't think the 0% is strange cause the message you get when buying a player is something like "Your teamskill dropped cause the new player doesn't fit in your team". It's logical for me that a popular or sympathetic guy always fits in your team. When you sell a player you get a message that your players concern about there future but who is unhappy when a nasty fellow or controversial person leaves your team?

Also I don't agree with the following addition:

A note about the percentages mentioned above. There are indications that team spirit, like virtually everything else in Hattrick, has fractional steps, and the calm - content - satisfied etc. terms indicate the rounded value. If this is true, then the TS drop always takes place, but will cause visible changes only if the rounded value changed, e.g. from 7.2 to 6.9.

There's also one oddity concerning this TS drop: sometimes you get the message under The Club submenu but the visible team spirit indicator under the Training submenu doesn't change, and sometimes vice versa. This could be explained by some sort of rounding error when the game engine chooses to add the message if the above assumption about fractional nature of TS is true.

I think that a drop is always mentioned on "the club" page and that all other drops of TS has to do with the normal decrease or increase to calm