HTs on Global/Fixes: Difference between revisions

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* Make AIM/AOW influence visible in the match report
* Make AIM/AOW influence visible in the match report
* Remove "indirect set pieces" ratings or display them only when one team uses this tactic.
* Remove "indirect set pieces" ratings or display them only when one team uses this tactic.
}}
{{forum_message|
  | from      = [[HT-Tjecken]]
  | to        = Everyone
  | msgid    = 14018611.158
  | prevmsgid = 7831771.1
  | datetime  = 04.05.2010 at 14:36
  | keywords  = (Fixes), (Ideas)
  | text      = '''Team managament annoyances (training, staff, transfer, arena, economy etc)'''
<u>Major change required:</u>
* Speed up the pace of training multi-skillers by adapting the YA system for seniors.
* Training design isn't complex or challenging enough. Also insufficient to build teams to adapt to recent game changes.
* Money hoarding (old money)
* Club fans are still stupid
* Staff, bad feedback on effect from different staff persons (plus you set it once and that's it). Total re-design?
* Prevent industrial trading (Yes, even more).
* You have to use external tools for many ordinary things like history of players development, history of your training sessions, TS management and many other.
* Bidding system - introduce Vickrey auction or similar type
* Transfer search, be able to set "or" criteria and not just "and".
* For senior players the same training reports as in youth (both on player page and training report page)
* Indication for background form (player x, y has familiar problems or something like that)
* Give people proper tools for valuing players
* People need to be able to create their own multiskillers whether by multiskill, slot training, or a loan system (not neccessarily to human teams)
* Don't allow teams to exceed a certain value (money + players), only do this after making a very good payer evaluation tool.
* Transfer system needs complete overhaul: sensible bidding system, a search tool (now we only have a filter), and less variation in player prices
* General training is neither balanced nor fun
* Remove training level (set it to 100% for all)
<u>Small fix:</u>
* Influence of stamina in youth pull wage
* General training is not minute-based.
* Names of fans' season expectation levels should be changed for less extreme ones, as they're misleading now
* Search on the TL by form, agreeability, days (age) and “any speciality”.
* Introduce wealth tax
* Separation of goalkeeping and assistant coaches--what game function makes this separation necessary?
* Coach type should be disassociated from coaches and made to stick to the team (prevent rotating coaches in GT teams).
* Team attitude should be changeable only slowly over time, or quickly with some sizeable cost. In NT it should be changeable quicker in costless form.
* You should be able to view the formation experience and TS/TC of other players or atleast have in-game tools to estimate them
* It should be possible to raise one formation one level without playing it by 'training with it' during the week. With this, formations should not be playable at all with less than inadequate exp
* Show sublevels of skills, popping and dropping have too big of an effect on price.
* Promotion money, too little and also the same for all lower divisions (true for price money as well)
* It should be impossible for teams to change coach during the last minutes or field players just bought into the team. A manager logging in 2-3 days before the match should already now all the players eligible for the match.
* Arena is irrelevant after some years of playing.
* Salary discounts for old players are too large.
* Instead of Cash funds: 8 180 814 € (462 410 €), make it Cash funds: 462 410 €. It only confuses beginners.
* Making people more aware that their training is not set in stone
}}
}}


[[Category:HTs on Global|Fixes]]
[[Category:HTs on Global|Fixes]]

Revision as of 16:56, 8 May 2010

Keywords: (Fixes), (Ideas)
From: HT-Tjecken (14018611.157) as reply to (7831771.1)
To: Everyone 04.05.2010 at 14:35
Updated list (as of 14.30):

Matchengine:

Major change required:

  • Make MF importance more resemble MF importance IRL.
  • SEs should be improved
  • SP should be re-designed. Direct free kicks are unnecessary, the rest should be more consistent with the skills used.
  • Add more tactical elements to game, like man marking
  • The tactical complexity is not deep enough.
  • Among the tactics, only CA is worthwhile
  • Improving cup system
  • Improving subs system
  • Make cup income fixed and equal for every round (must allow a one off free stadium decrease)
  • Make friendly cups arrangeable in game

Small fix:

  • Overconfidence works based on wrong principle, has too random/large effect
  • 3 IM penalty affects so much also on secondaries that there's no need for MS IMs anymore, only monoskilled.
  • Pressing and CA changes made defence training much better choise, with large profits now there is too good chances on being succesful.
  • Leauge fixtures
  • Drawback should be reconsidered as a whole, but as a start would be good to change a bit the chance to have it after 2 goals and in the first half.
  • Injuries because of aggression
  • No tactical-independant long shots?
  • Too hard to score on tactical long shots
  • Relegation/promotion rank system (winners of tough series play qual, winners of easy series promote directly)
  • The off season schedule. Teams who play a qualifier gain a huge advantage over non-qualifier teams.
  • New special player types (like TDF)
  • Make the neutral cup round earlier.
  • Experience event in latter cup rounds is broken. Tiny unobservable differences can cause huge effect.
  • Increase contribution (with secondary skills) of 2 and 3 inners to other sectors (not mid)
  • More subs/behavior changes available. 5 is just too low.

Match presentations and ratings:

Major change required:

  • Hard to spot the effect of underestimation, pull back, subs etc in the ratings (ratings for separate times in the match needed)
  • More visualization (non-text) in reviews
  • Better visualization for SP and SE
  • Make MatchLineup.aspx more interesting

Small fix:

  • No need for star ratings on the player page
  • It would be nice to see specialities of the players in the line ups of former matches
  • It would be nice to see specialities of the players in the line up page.
  • Presenting all chances in a match
  • Star ratings of def forwards not being updated to their new contributions
  • In match reports - add players team in tooltip
  • all SP's (and if possible SE's) should have a rating analagous to the other match ratings.
  • Some sort of tactic resistance level needs to be shown so people better understand tactic levels
  • Tactic skill should be scaled to the same size as team ratings, tactic resistance should be proportional to match ratings not main skill levels and should have nothing to do with the skills or ratings of team playing tactic
  • The presentation of tactical ratings (which only reflects the starting tactical rating, not an average).
  • TS and confidence levels should be shown on the match page, as should the match income and fan mood
  • Team ratings placed at the top of the match report.
  • Make AIM/AOW influence visible in the match report
  • Remove "indirect set pieces" ratings or display them only when one team uses this tactic.


Keywords: (Fixes), (Ideas)
From: HT-Tjecken (14018611.158) as reply to (7831771.1)
To: Everyone 04.05.2010 at 14:36
Team managament annoyances (training, staff, transfer, arena, economy etc)

Major change required:

  • Speed up the pace of training multi-skillers by adapting the YA system for seniors.
  • Training design isn't complex or challenging enough. Also insufficient to build teams to adapt to recent game changes.
  • Money hoarding (old money)
  • Club fans are still stupid
  • Staff, bad feedback on effect from different staff persons (plus you set it once and that's it). Total re-design?
  • Prevent industrial trading (Yes, even more).
  • You have to use external tools for many ordinary things like history of players development, history of your training sessions, TS management and many other.
  • Bidding system - introduce Vickrey auction or similar type
  • Transfer search, be able to set "or" criteria and not just "and".
  • For senior players the same training reports as in youth (both on player page and training report page)
  • Indication for background form (player x, y has familiar problems or something like that)
  • Give people proper tools for valuing players
  • People need to be able to create their own multiskillers whether by multiskill, slot training, or a loan system (not neccessarily to human teams)
  • Don't allow teams to exceed a certain value (money + players), only do this after making a very good payer evaluation tool.
  • Transfer system needs complete overhaul: sensible bidding system, a search tool (now we only have a filter), and less variation in player prices
  • General training is neither balanced nor fun
  • Remove training level (set it to 100% for all)

Small fix:

  • Influence of stamina in youth pull wage
  • General training is not minute-based.
  • Names of fans' season expectation levels should be changed for less extreme ones, as they're misleading now
  • Search on the TL by form, agreeability, days (age) and “any speciality”.
  • Introduce wealth tax
  • Separation of goalkeeping and assistant coaches--what game function makes this separation necessary?
  • Coach type should be disassociated from coaches and made to stick to the team (prevent rotating coaches in GT teams).
  • Team attitude should be changeable only slowly over time, or quickly with some sizeable cost. In NT it should be changeable quicker in costless form.
  • You should be able to view the formation experience and TS/TC of other players or atleast have in-game tools to estimate them
  • It should be possible to raise one formation one level without playing it by 'training with it' during the week. With this, formations should not be playable at all with less than inadequate exp
  • Show sublevels of skills, popping and dropping have too big of an effect on price.
  • Promotion money, too little and also the same for all lower divisions (true for price money as well)
  • It should be impossible for teams to change coach during the last minutes or field players just bought into the team. A manager logging in 2-3 days before the match should already now all the players eligible for the match.
  • Arena is irrelevant after some years of playing.
  • Salary discounts for old players are too large.
  • Instead of Cash funds: 8 180 814 € (462 410 €), make it Cash funds: 462 410 €. It only confuses beginners.
  • Making people more aware that their training is not set in stone