Special Awards: Difference between revisions
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The '''special awards''' are focussed in the area of a players [[personality|character]] | The '''special awards''' are focussed in the area of a players [[personality|character]] '''and''' the trainer | ||
The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. | The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. | ||
An example explains the working method: | An example explains the working method: | ||
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(3/20) = 0.15 average (Good for dishonest squad) | (3/20) = 0.15 average (Good for dishonest squad) | ||
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality. | This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality. | ||
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
Revision as of 18:23, 1 July 2007
The special awards are focussed in the area of a players character and the trainer The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. An example explains the working method: Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:
- Infamous (0) - Dishonest(1) - Honest (2) - Upright (3) - Righteous (4)
An example squad contains
17 infamous guys (17 * 0) = 0 3 dishonest guys (3 * 1) = 3 That makes a total of : 3 This devided by the amount of players = 20 ------------------------------------------ (3/20) = 0.15 average (Good for dishonest squad)
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.