Special Awards: Difference between revisions

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The '''special awards''' are focussed in the area of a players [[personality|character]].
The '''special awards''' are focussed in the area of a players [[personality|character]] '''and'''  the trainer
The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement.
The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement.
An example explains the working method:
An example explains the working method:
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  (3/20) = 0.15 average (Good for dishonest squad)
  (3/20) = 0.15 average (Good for dishonest squad)


This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality. So it is '''not''' known if a team can reach an achievement with a 0.35 0.50 or ... average of players.
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.  
 
Also it is '''not''' known if the trainer counts in these achievements


[[Category:Game Concepts]]
[[Category:Game Concepts]]

Revision as of 18:23, 1 July 2007

The special awards are focussed in the area of a players character and the trainer The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. An example explains the working method: Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:

   - Infamous (0)
   - Dishonest(1)
   - Honest (2)
   - Upright (3)
   - Righteous (4)

An example squad contains

17 infamous guys (17 * 0) = 0
3 dishonest guys (3 * 1) = 3
That makes a total of : 3 
This devided by the amount of players = 20 
------------------------------------------
(3/20) = 0.15 average (Good for dishonest squad)

This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.