Personality

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A player has a personality that shown whether he can be a leader, make the glue in the group, be a collector of cards or a generator of fouls.

Personality is defined by four attributes: leadership, agreeability, honesty and aggressiveness.

Leadership

Leadership attribute show the potential as team captain and is important choosing a coach. High leadership coaches make team spirit level deteriorate slower (and increase it faster when it is below composed).

Leadership of player can be:

0. Non-existent
  1. Disastrous
  2. Wretched
  3. Poor
  4. Weak
  5. Inadequate
  6. Passable
  7. Solid

Agreeability

   Magnifier.png   Further information: clown

Agreeability of a player determines how a team is affected when that player is added or traded away during a transfer.

Agreeability is measured on the following scale:

  1. Nasty Fellow
  2. Controversial Person
  3. Pleasant Guy
  4. Sympathetic Guy
  5. Popular Guy
  6. Beloved team member

There were only a few "beloved team members" in the game. First he came Bob Sunesson, whom Agreeability was manually changed by Hattrick Team. Two natural born beloved team members were Bob and then Bob ‘Clone’ Sunesson.

Honesty

Honesty attribute of a player's personality determines the odds of a player earning a yellow card for diving in order to gain a free kick or penalty for his team.

Honesty Commonality Odds (Diving)
Saintly ?.?% of players 0.?%
Righteous 3.5% of players 0.3%
Upright 24.5% of players 1.5%
Honest 44% of players 4%
Dishonest 24.5% of players 6%
Infamous 3.5% of players 10%

Honesty of player can be:

  1. Infamous
  2. Dishonest
  3. Upright
  4. Honest
  5. Righteous
  6. Saintly

Aggressiveness

Aggressiveness attribute of a player's personality determines the odds of a player earning a yellow card for fouling an opposing player during a match.

Aggressiveness Commonality Odds (Fouling)
Tranquil 8% of players 0.3%
Calm 24% of players 1.5%
Balanced 36% of players 4%
Temperamental 24% of players 7.5%
Fiery 8% of players 11.5%


Aggressiveness is measured on the following scale:

  1. Unstable (Added season 38)
  2. Fiery
  3. Temperamental
  4. Balanced
  5. Calm
  6. Tranquil