Special Awards: Difference between revisions
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The '''special awards''' are focussed in the area of | The '''special awards''' are focussed in the area of all your players [[personality|character]]. This also includes the'''trainer''' | ||
The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. | The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. | ||
An example explains the working method: | An example explains the working method: | ||
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This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality. | This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality. | ||
So you need at least 0.24 or 5.76 (from a positive personality like popular) | |||
[[Category:Game Concepts]] | [[Category:Game Concepts]] | ||
Revision as of 18:26, 1 July 2007
The special awards are focussed in the area of all your players character. This also includes thetrainer The agreeability, honesty and aggressiveness of your whole team have to match an average before you get the achievement. An example explains the working method: Let's say you want the special award: Dishonest squad. We have to focus now on all your players honesty. This is the tree with the values attached:
- Infamous (0) - Dishonest(1) - Honest (2) - Upright (3) - Righteous (4)
An example squad contains
17 infamous guys (17 * 0) = 0 3 dishonest guys (3 * 1) = 3 That makes a total of : 3 This devided by the amount of players = 20 ------------------------------------------ (3/20) = 0.15 average (Good for dishonest squad)
This is the average concept for all of the special awards. Teams have reached the achievements with limits under 0.25 from the extreme personality.
So you need at least 0.24 or 5.76 (from a positive personality like popular)