| Team managament annoyances (training, staff, transfer, arena, economy etc)
Major change required:
- Speed up the pace of training multi-skillers by adapting the YA system for seniors.
- Training design isn't complex or challenging enough. Also insufficient to build teams to adapt to recent game changes.
- Money hoarding (old money)
- Club fans are still stupid
- Staff, bad feedback on effect from different staff persons (plus you set it once and that's it). Total re-design?
- Prevent industrial trading (Yes, even more).
- You have to use external tools for many ordinary things like history of players development, history of your training sessions, TS management and many other.
- Bidding system - introduce Vickrey auction or similar type
- Transfer search, be able to set "or" criteria and not just "and".
- For senior players the same training reports as in youth (both on player page and training report page)
- Indication for background form (player x, y has familiar problems or something like that)
- Give people proper tools for valuing players
- People need to be able to create their own multiskillers whether by multiskill, slot training, or a loan system (not neccessarily to human teams)
- Don't allow teams to exceed a certain value (money + players), only do this after making a very good payer evaluation tool.
- Transfer system needs complete overhaul: sensible bidding system, a search tool (now we only have a filter), and less variation in player prices
- General training is neither balanced nor fun
- Remove training level (set it to 100% for all)
Small fix:
- Influence of stamina in youth pull wage
- General training is not minute-based.
- Names of fans' season expectation levels should be changed for less extreme ones, as they're misleading now
- Search on the TL by form, agreeability, days (age) and “any speciality”.
- Introduce wealth tax
- Separation of goalkeeping and assistant coaches--what game function makes this separation necessary?
- Coach type should be disassociated from coaches and made to stick to the team (prevent rotating coaches in GT teams).
- Team attitude should be changeable only slowly over time, or quickly with some sizeable cost. In NT it should be changeable quicker in costless form.
- You should be able to view the formation experience and TS/TC of other players or atleast have in-game tools to estimate them
- It should be possible to raise one formation one level without playing it by 'training with it' during the week. With this, formations should not be playable at all with less than inadequate exp
- Show sublevels of skills, popping and dropping have too big of an effect on price.
- Promotion money, too little and also the same for all lower divisions (true for price money as well)
- It should be impossible for teams to change coach during the last minutes or field players just bought into the team. A manager logging in 2-3 days before the match should already now all the players eligible for the match.
- Arena is irrelevant after some years of playing.
- Salary discounts for old players are too large.
- Instead of Cash funds: 8 180 814 € (462 410 €), make it Cash funds: 462 410 €. It only confuses beginners.
- Making people more aware that their training is not set in stone
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