Zh/防守反擊

From Hattrick
『Zh/防守反擊』正在翻譯中 —— 翻譯了 20%

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防守反擊戰術是比賽中可使用的戰術之一,簡稱防反,通常在對手比自己強的情況下使用,尤以對手中場強大而攻防不濟時最為有效。

防守反擊戰術[edit]

優點[edit]

缺點[edit]

  • Counter attack (CA) ability is modified by the players form and experience and the result is a CA skill which appears to be completely linear.
  • Requires good defence and attack ratings to work successfully.
  • Passing on defenders may cost a lot of extra money, and is only used in connection with CA, AIM and AOW skills.

防守反擊機會[edit]

有兩類防反機會:普通和隨機防反;隨機防反相對較為罕見。

隨機防守反擊[edit]

Unlike the normal CA, you do not need to play the CA tactic to get a random CA, and you can also get it when you win midfield. They are much less frequent than normal CAs, but if you have a relatively strong defense they do appear from time to time. They can of course also appear even if you play CA tactic, but there is no way yet of telling which kind you get.

How many random CAs can you get in a match? The highest known number so far is 4, which has occurred in 1 known match.

See also these quotes from HT-Jonas on Global.

使用時的考量[edit]

以下內容是基於 Hattrick 玩家的經驗和調查中得到的結論 — 這代表著它們的真實性和準確程度並沒有被官方確認,因此這些內容不一定能夠反映出遊戲的真實性。請在仿效這些內容前請作出考慮!

Which midfield rating?[edit]

Which midfield rating counts? Before calculating midfield penalties from CA and PIC or after? Nobody knows for sure, but statistical data indicate that the midfield needs to be weaker before calculating the penalties in order for normal CA to work.

What about MOTS and CA? Can you have a weaker midfield without MOTS and win midfield with MOTS and still have a working CA? The statistical data is very limited in this area as very few MOTS and CA at the same time. Until otherwise proved, it would be prudent to expect it not to work and that CA requires a team to lose midfield both before and after penalties and bonuses.

防守反擊事件在一場比賽中的出現次數[edit]

How many CA's can you get in a single match? As with so many other things this is a secret HT keeps to themselves. Before random CAs were implemented 3 CAs was the highest recorded number and that was a fairly frequent number. It was then believed that 3 was a maximum number. After random CAs were implemented a few matches with 4 CAs have been recorded. It seems likely that they are caused by the team getting both normal and random CAs, but there is so far no way of knowing for sure.

防守反擊聯盟[edit]

Counter-Attackers Federation 由玩家 Turbopippip 於 2004 年成立,現有超過 200 名會員。如果閣下對防反戰術有任何疑問,相信他們必能解答。(見聯盟)

外部連結[edit]