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{{Interwiki/Match engine}}
{{Interwiki/Match engine}}
The '''Match engine''' is the most common name for the algorithm that simulates the [[match]]es in [[Hattrick]]. Often blamed for unlikely results, the Match engine might just be one of the most cursed features of Hattrick.
The '''match engine''' (ME) is the most common name for the algorithm that simulates the [[match]]es in [[Hattrick]].  
The ME controls the [[regular chances]] distribution. The most chances seem to happen between minute 25 and 37. Chances can happen after the 90th minute in the second half recovery time, but not after the 45th minute in the first half.
Last ME update was performed on [[A_close_look_at_the_engine_upgrade|19-03-2010]]. On the new engine there is no chance in the 45th and the 90th minute (the most chances seem to happen between min. 25-37) and the [[regular chances]] distribution was enhanced.


There is an opinion (do not confuse it with a rule) that says that the match engine will consider first the general probability of winning for both teams, after that it will consider the exact score and in the end it will decide the distribution of the chances (which one will be goal and which one not).
==How it works==
The match engine start calculating the matches exactly when the matches start.
{{based on opinion}}
The match engine will consider first the general probability of winning for both teams, after that it will consider the exact score and in the end it will decide the distribution of the chances (which one will be goal and which one not).
This would explain somehow how at times a wretched attack rating will score against an utopian defending rating or how a divine attack rating doesn't score against a solid defending rating, for example.
This would explain somehow how at times a wretched attack rating will score against an utopian defending rating or how a divine attack rating doesn't score against a solid defending rating, for example.


The match engine start calculating the matches exactly when the matches start. It is a wrong common belief that the 20 minute period before matches are the time when the calculations take place, but that period is merely a buffer so that managers submit their line-up in good time. This was stated on the [[forum]] by [[HT-Bjorn]] in the following post: {{forum_message|
==History==
ME update was performed on:
* [[Hattrick_6.2_anniversary_changes|2002 changes]]
* [[Match_engine_updates|2006 changes]]
* [[New_match_engine:_More_balanced_results_and_two_fixed_tactics|2010 changes more details]]
* [[A_close_look_at_the_engine_upgrade|2010 changes]]
* [[New Match Engine Details|2015 changes]]
* [[Update_on_match_engine_changes_for_next_Season|2015 changes more details]]
* [[New_Framework_for_Specialities_%26_Special_Events#Generation_process|2017 changes]]
There was a wrong common myth that the calculations take place in the 20 minutes period before matches. This myth was busted on the [[forum]] by [[HT-Bjorn]] who said that that period is merely a buffer so that managers submit their line-up in time. {{forum_message|
   | from      = [[HT-Bjorn]]
   | from      = [[HT-Bjorn]]
   | to        = [[Mod-Rhoddry]]
   | to        = [[Mod-Rhoddry]]
Line 14: Line 25:
   | datetime  = 24-03-2005 at 06:10
   | datetime  = 24-03-2005 at 06:10
   | keywords  = (Match engine), (Time buffer)
   | keywords  = (Match engine), (Time buffer)
   | text      = Calculations start at kick-off :o) The 15 mins before match start is like a "time buffer" for different kinds of stuff and so that ppl won't place orders at the same moment matches are about to start, which could mess things up a bit.
   | text      = {{translated|lang=Swedish}}Calculations start at kick-off :o) The mins before match start is like a "time buffer" for different kinds of stuff and so that ppl won't place orders at the same moment matches are about to start, which could mess things up a bit.
}} {{translated|lang=Swedish}}
}}  
==See Also==
* Often blamed for unlikely results, the Match engine might just be one of the most cursed features of Hattrick:
: [[HTs_on_Global/Random|HTs on Global on match engine '''random''']]
* [[HTs on Global/Match Engine|HTs on Global on match engine]]
* [[HTs on Global/Match engine/The little red engine|HTs on Global on The little red engine]]


[[Category:Match concepts]]
[[Category:Match concepts]]
[[category:Evil]]
[[category:Evil]]

Revision as of 16:58, 11 December 2019

INTERWIKI

· English · Magyar ·

The match engine (ME) is the most common name for the algorithm that simulates the matches in Hattrick. The ME controls the regular chances distribution. The most chances seem to happen between minute 25 and 37. Chances can happen after the 90th minute in the second half recovery time, but not after the 45th minute in the first half.

How it works

The match engine start calculating the matches exactly when the matches start.

The following contents are based on the opinion of Hattrick users — which means that their veracity and accuracy have not been confirmed by any official statement, and consequently they do not necessarily reflect the game reality. Please take this into consideration!

The match engine will consider first the general probability of winning for both teams, after that it will consider the exact score and in the end it will decide the distribution of the chances (which one will be goal and which one not). This would explain somehow how at times a wretched attack rating will score against an utopian defending rating or how a divine attack rating doesn't score against a solid defending rating, for example.

History

ME update was performed on:

There was a wrong common myth that the calculations take place in the 20 minutes period before matches. This myth was busted on the forum by HT-Bjorn who said that that period is merely a buffer so that managers submit their line-up in time.

Keywords: (Match engine), (Time buffer)
From: HT-Bjorn (2796895.19) as reply to (2796895.18)
To: Mod-Rhoddry 24-03-2005 at 06:10
(Translated from Swedish)

Calculations start at kick-off :o) The mins before match start is like a "time buffer" for different kinds of stuff and so that ppl won't place orders at the same moment matches are about to start, which could mess things up a bit.

See Also

  • Often blamed for unlikely results, the Match engine might just be one of the most cursed features of Hattrick:
HTs on Global on match engine random